Took care of the constructs? Very good, %PCName. You can go back to Brandt, then. He should have your payment. Salius Magrodius
Get down to the Hall of Arthand and disable the constructs. Should be simple, in theory. Salius Magrodius
Ah, good. You must be from the Fighters Guild. We dug into a new, large chamber of the ruin, but the constructs are quite active and quite dangerous. Luckily, the flooding's trapped them, so you have time to go into the chamber and disable them. We've been calling this chamber the "Hall of Arthand". You can reach it by crawling into the factory maintainence tunnel from that dark hole near the entrance. When you're done, come back and let me know so we can continue work. Salius Magrodius
It's all taken care of? Very good work, %PCName. Here's your payment. Now, I have some more sensitive orders for you, if you're up for it. Galan Brandt
I've heard that Salius Magrodius is dead, and that you were responsible. I don't want to hear your excuses -- I thought I could rely on you, and this is what you do? Get out of here. I don't want to see you in this guildhall again. Galan Brandt
There's a group of researchers with the Imperial Archaeological Society moored at the ruin, looking to dig up gods-know-what. What's important is that we've got a contract to clear away anything dangerous they dig up, and I've heard they've encountered just such a thing. Get down there, talk with Salius Magrodius, and take care of it. To get there, head to the Dark Elf hamlet of Bal Oyra, and swim southeast. Their ship is named the Northern Wind. You'll know it when you see it. Galan Brandt
There's a group of researchers with the Imperial Archaeological Society moored at the ruin, looking to dig up gods-know-what. What's important is that we've got a contract to clear away anything dangerous they dig up, and I've heard they've encountered just such a thing. Get down there, talk with Salius Magrodius, and take care of it. To get there, head to the Dark Elf hamlet of Bal Oyra, and swim southeast. Their ship is named the Northern Wind. You'll know it when you see it. Galan Brandt
We struggled to find it for a few days. Rock formations in this part of the world look much the same as one another, and we have no good maps of the region. Jackarn Disposition ≥ 30
It's a remarkable ruin. Most of it has fallen into the sea, but our divers have reported that it's in very good condition on the inside. Unfortunately, we've struggled to investigate any of the deeper areas -- they're still patrolled by hostile automata. Salius Magrodius Disposition ≥ 30
You'll want to speak with Salius Magrodius about the excavation's progress. Disposition ≥ 30 Manrizache
You'll want to speak with Salius Magrodius about the excavation's progress. Disposition ≥ 30 Northern Wind: Hold
You'll want to speak with Salius Magrodius about the excavation's progress. Disposition ≥ 30 Northern Wind: Cabin
A fascinating place, just off the northeast coast of Telvannis District. Most of the ruin's exterior collapsed into the sea long ago, meaning that what remains is in a rare pristine state, disturbed only by water. 'Northern Wind', an expedition ship of the Society, has been sent to take advantage of this rare find. Barra'tho Disposition ≥ 30