So you say there's a local merchant who needs a guard in his shop, and the Fighters Guild has the contract? You've piqued my interest. If I can do that instead of whatever troubles the mages make for us, then I'm back on board. I'll make my way to his shop. Joran
I'm just fine staying here. Work's quiet, pay's good. You can tell Hartise I'm not interested in putting my neck on the line. Joran
I'm not heading back to that guildhall, no matter what you say. Those Telvanni wizards are always causing trouble, or sending us to fetch things from the most dangerous places, and that "Master" Darythi's off his rocker. I'm not dying because the most powerful mage in the area happens to be senile. Joran
You killed Joran? What in Oblivion is wrong with you? Get out of here. I don't want to see you in my guidhall again. Hartise
You strong-armed Joran into working for us again? Well, I guess that works, though I'll have to work hard to keep him on board from here. Here's your payment. Hartise
Good work, %PCName. We might not be able to get Joran to do the difficult jobs anytime soon, but this should at least keep him close at hand. Here's your reward. Hartise
Joran says he doesn't like dangerous work? Cowardly. I can work with it, though. There's a merchant in town who needs a guard for his shop. I don't usually go for that type of contract, but if Joran wants safe work, then I can give it to him. Talk to Lariast Batalle and see if you can't sell it. Hartise
Joran was one of our finest warriors, but he left the guild to guard the Zafirbel Bay Company's offices. I've got no issue with the Company, but we need people like Joran to stay in the guild. Head over to the Zafirbel Bay Company and do whatever you need to do to get Joran back in the guild. Hartise