Just because Hrothmund's Bane is magically sealed, that doesn't mean there isn't...something inside waiting for you. Be ready for a fight. Svenja Snow-Song
It's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick. Raven Rock
Sometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents. Raven Rock
If you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it Raven Rock
If you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor. Raven Rock
At night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning. Raven Rock
Sometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents. Fort Frostmoth
If you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor. Fort Frostmoth
It's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick. Fort Frostmoth
If you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it Fort Frostmoth
At night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning. Fort Frostmoth
No one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey. Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a cliff racer with a single arrow. Ashlanders
Go around trouble. Leave it behind you. Then return, later, when you can give trouble a big surprise. Ashlanders
Carry good nourishing food. When you stumble wearily into trouble, eat and refresh yourself, so you will fight well. Ashlanders
Don't make enemies. If someone is determined to be your enemy, then fight. But do not turn friends or potential friends into enemies through arrogance or carelessness. Duke Vedam Dren
You want my advice, outlander? Stay clear of the Cammona Tong. We don't like outlanders. Camonna Tong
How do you judge a job's difficulty? Consider three things: location, opposition, and payoff. Long walks into the wilderness are usually tougher than local or town tasks. Tough opponents make tough jobs. Daedra, vampires, rogue Telvanni -- you'll learn which ones to look out for. And finally, if the reward offered is large, the dangers will be large, too. Caius Cosades
How do you know when you've been given a task too tough for you? You have to decide. If it seems too tough, it probably is. Guild stewards and faction leaders don't really know how much you can handle. And some don't care. You have to look out for yourself. But as long as you haven't been given a deadline for completion, it's usually smart to wait and tackle those tough jobs after you're stronger and better equipped. Caius Cosades
About doing quests for factions. If you try to complete every task you're given, sooner or later you'll run into trouble. Don't assume that, just because someone gives you a job, you ought to be able to complete it. When you get a job that's over your head, be patient. Go do something else for a while, and come back when you're tougher, better skilled, and better equipped. Caius Cosades
I am sure you can persuade Dram Bero to support you as Hortator... if you can find him. Orvas Dren has Nevena Ules and Velanda Omani in his pocket. You might want to make a little trip to the Dren Plantation before talking to them. And then there's Yngling Half-Troll. Crassius Curio
New here? Take the silt strider to Vivec or Balmora. Fast and cheap. No trouble with wild animals. And smugglers. And bandits. And outlaws. Go see Darvame Hleran over at the strider port, over the bridge and east along the water. And tell her Vodunius Nuccius sent you. Vodunius Nuccius
Take the silt strider to Vivec or Balmora. Fast and cheap. Go see Darvame Hleran over at the strider port, over the bridge and east along the water. And tell her Vodunius Nuccius sent you. Vodunius Nuccius
You look like you can take care of yourself. Then why don't you do something about those smugglers in Addamasartus cave? It's right over there near the silt strider port. Yet these guards! Look at them. Just strutting around. Someone must have paid them to ignore the smuggling going on here. Eldafire
If you want to live to a ripe old age, buy a weapon and as much armor as you can wear and still run from trouble. Buy a spell or two. And practice your skills. Don't practice on citizens. We call that foul murder, and we don't like it. But you can kill smugglers and bandits and other outlaws all you like. Outlaws have no rights. Plenty of adventurers make a living from killing and looting outlaws. That smuggler scum down in Addamasartus, for instance. The cave down near the silt strider platform. Arrille
If you need directions, talk to our local scout, Elone the Redguard. She's here in the tradehouse somewhere. And you might want a copy of 'Guide to Vvardenfell' -- I think I still have a copy for sale. Arrille
Things are pretty tame hereabouts. But get off the roads and head northwest into the Bitter Coast, or northeast into the Ashlanders, and things get a lot more interesting in a hurry. Disposition ≥ 30 Pelagiad
Looking for work? Not much around here. Better head to one of the towns to the north -- Balmora and Ald'ruhn -- and try the Fighters Guild and the Mages Guild. Or head for the big city -- Vivec -- to the east. Disposition ≥ 30 Pelagiad
Thinking of setting yourself up as a mercenary or questing hero? Not much call for that around here. Rats and the occasional bandit are our only problems. Disposition ≥ 30 Pelagiad
You're a freelance adventurer, yes? If you're looking for challenge, try Esutanamus, a Daedric shrine on an offshore island to the southeast, or Nchuleft, a Dwemer ruin to the southeast where the plains and the slopes of Red Mountain meet. They're large ruins -- easy to find. Disposition ≥ 30 Tel Vos
You're a freelance adventurer, yes? There're many tombs, ruins, and lairs in the Grazelands to the south and west. Just keep your eyes open. They're often marked by a clump of rocks or trees at the entrance. Disposition ≥ 30 Tel Vos
This is still very wild country out here in the Grazelands. Master Aryon is trying to get along with the Ashlanders, but there are still plenty of outcasts and renegade Ashlanders who attack outsiders on sight. The big Zainab Ashlander camp is off to the southwest. Don't start trouble with them. They are very sneaky, and their warriors are great fighters, but we're more-or-less at peace with them right now. Disposition ≥ 30 Vos
If you're a mercenary, or a questing hero, you must go visit Master Aryon. He always has lots of very ambitious projects going on. And you MUST see his tower. It's really something. Disposition ≥ 30 Vos
Vivec is huge. It is easy to get lost. But if you observe the law, you can't get into much trouble. My advice is wander freely. Learn your way around. See what the craftsmen and traders have to sell. See the sights the pilgrims come to see -- the Ministry of Truth, the High Fane, the Palace of Vivec. And while you're here, go take a tour of Ebonheart, the Imperial town across the lagoon to the west. A lot to see and do over there, too. Dark Elf Disposition ≥ 30 Vivec
If you need to earn some money to support yourself while you're in Vivec, try the Imperial Guilds in the Foreign Quarter. They often have odd jobs for willing adventurers. And ask tradesmen and craftsmen you meet. They often have simple errands that need doing. The pay is small, but the goodwill gained by serving local people and the experience traveling around the city may be worth more than the gold you earn. Disposition ≥ 30 Vivec
Mistress Dratha prefers female mercenaries and adventurers. Go see her. She may have some work for you. Disposition ≥ 30 Female Tel Mora
Mistress Dratha doesn't like men. She won't roast you or anything. But if you want something from her, like a favor, or a job, be very proper and polite. Don't try to be funny. She does hire men for various tasks. But I always wondered if she saves the nasty work for males. Disposition ≥ 30 Male Tel Mora
Go on inside if you like. Look around. But don't mess with anything. And if you're going to talk to anyone, talk real nice. Stay out of the dungeon, that's where all the corprus victims are. It's not pretty. And they aren't mean, really. Just crazy mad and hungry. Disposition ≥ 30 Tel Fyr
Stay out of things that don't concern you, outlander. This affair is between myself and Therana. I want no help. I'll tolerate no interference. Trerayna Dalen
You don't belong here, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair. Endring
Trerayna Dalen is our mistress, and this is a high Telvanni affair. There's no profit for you in this. Irwaen
Go back the way you came, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair. Foronir
In principle, a member is not be given tasks that exceed the member's rank or abilities. In practice, sometimes mistakes are made. You are not expected to fail and die for those mistakes. Use judgement. Be patient. Take the initiative. Train yourself. Equip yourself. Study your target and situation more carefully. Then return to your task when you are ready, and succeed. Morag Tong Disposition ≥ 30
Let me warn you. The quests for the Temple at lower ranks are not too difficult. But suddenly after you reach Curate rank, the quests get very, very difficult. Don't be surprised if you have to do a lot of skill-building outside the Temple before you can handle the higher rank quests. These tasks are tests of faith, yes, but they are also tests of good judgement and common sense. Temple Disposition ≥ 30
Just because your lord gives you a task, don't assume you should be able to do it. Your lord doesn't really know what you can or can't handle. And most Telvanni lords don't care. Great House Telvanni Disposition ≥ 30
If you accept a task from a superior, you are honor-bound to complete it. But unless there is a deadline, or an issue of honor, you are NOT supposed to die trying. Use common sense. If you find you are not yet ready to face a challenge, be patient, train, outfit yourself, and revisit the task at a later date. Great House Redoran Disposition ≥ 30
Just because your superior gives you a task, don't assume you should be able to do it. Your superior doesn't really know what you can or can't handle. And some superiors don't care. Great House Hlaalu Disposition ≥ 30
Nobody is going to hold your hand in the Legion. In the Imperial cult, they just test your faith and your shoe leather. But here, your superior gives you orders, and you find you're out of your depth, you're supposed to be smart enough to be patient, get some training, experience, and new equipment, and try it again later when you're better prepared. Imperial Legion Disposition ≥ 30
The services required at lower ranks in the Imperial cult are not very difficult or dangerous. But any task you do for the Oracle, Lalatia Varian, will be very difficult, very dangerous, and suited only for experienced, powerful, well-equipped adventurers. Imperial Cult Disposition ≥ 30
Look. If you're the bloody-minded type, tries to complete every task a boss gives you, you're in for a world of hurt. Happens all the time. You breeze through a couple of jobs, then you hit one you can't budge. I can't tell you what to do, but me, I go find something else to do for a while. Sure, nobody likes to admit you can't do a job. You brood over it, lie awake nights figuring how your gonna crack that nut. But patience and good sense is as important as blood and courage in this business. Thief Thieves Guild Disposition ≥ 30
Higher quality picks and probes are definitely worth their higher price. But keep cheaper ones around as well for the easier locks and traps. Also be sure to find a good source for buying these instruments. Thieves Guild Disposition ≥ 30
If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice. Thieves Guild Disposition ≥ 30
Don't risk a frontal confrontation with anything. When in doubt, sneak. Thieves Guild Disposition ≥ 30
Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time. Thieves Guild Disposition ≥ 30
Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them. Thieves Guild Disposition ≥ 30
Noble families often aren't around to watch their manors so they lock everything up. This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house. And of course, don't neglect to check the contents of that chest after you pick it. Thieves Guild Disposition ≥ 30
The elite of Morrowind may not have all the armor and equipment you need as an adventurer. But don't overlook precious stones or fine jewelry and clothing; to the right merchant those items can be worth more and be more easy to carry than some heavy iron armor. Thieves Guild Disposition ≥ 30
You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. After you've picked them clean, explore somewhere else to give them a chance to restock. Thieves Guild Disposition ≥ 30
You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth. Even a dagger is effective if used in the right way at the right time. Thieves Guild Disposition ≥ 30
Keep a good sense of your surroundings, no matter how good you are sneaking, you're always better off if no one is around. Thieves Guild Disposition ≥ 30
If possible, always take a single item at a time. It increases the risk, but it's excellent practice. Thieves Guild Disposition ≥ 30
Always study your target, and take a good inventory of what he has before attempting to steal anything. If he has his eye on that shiny silver claymore, he won't notice you pocketing a few tarnished throwing stars. Thieves Guild Disposition ≥ 30
Practice stealing and pickpocketing by taking cheap things from small merchants. Don't go after the big stuff until you're experienced. Thieves Guild Disposition ≥ 30
How do you know when you've got a quest too tough for you? If it sounds too tough for you, it probably is. You must use your own judgement. Guild stewards don't really get to know your abilities. All they know is that a guy never comes back. They don't know if he got lost interest, or got eaten. Mages Guild
The farther from civilization you go, the worse the dangers. But there're exceptions to that rule. Ald Sotha is a short walk from Vivec. But only a five-year veteran with full kit ought to be peeking into that hole. And I hear there's a couple of spots in Vivec's sewers where you wouldn't send a team of Ordinators. But it's your call. You see something you don't like, back out, and find something else to do while you train and build up your kit. Mages Guild
Use illusion spells like invisibility to scout an area before you go on the offensive. Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch. Mages Guild
Join the Mages Guild. Rise ranks to get good rates for services. And stay in their good graces by minding their rules and performing the required duties. Mages Guild
A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison, then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again. Mages Guild
Learn the Mark, Recall, Levitation, and Open spells. Mark and Recall are essential for any long-distance travel. There are plenty of places you can't get to without Levitation. And treasure does you no good if it's behind a locked door or in a locked chest. Mages Guild
Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime. Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation? Mages Guild
When you think you are just about to encounter some heavy opposition, get those shield-style spells up. The life they save may be your own. Mages Guild
Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong, and armor can save your skin when the unexpected happens. Mages Guild
Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs, and spellcasting style will always outperform the standard spells you buy from service casters. Mages Guild
Buy a spell of every type that you can find. This will give you the best options later when you're creating your own custom spells. Mages Guild
Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells. Mages Guild
How do you judge a job, decide if it's too tough for you? Good question. Me, I check three things: location, opposition, and payoff. First, if it's a long walk, I worry. If it's a Daedric ruin, or a Dunmer stronghold, or a Telvanni tower, I worry. If it's way up north, or near Red Mountain, I worry. Second, if the opposition is tough, I worry. Daedra worry me. Vampires worry me. Telvanni wizards worry me. Third, if the reward is fat, I worry. Nobody pays you a crate of gold for a walk in the park. Fighters Guild
Nobody is going to coddle you in the Fighters Guild. In the Imperial cult, they give you stuff that old ladies could do in their sleep. But here, you get in line for work, and if something comes to you that is out of your depth, you're supposed to be smart enough to back off and come at it again later when you have the equipment and chops. Fighters Guild
I bet old Mollimo and his hirelings could make short work of Trerayna Dalen. But they way I hear it, Mistress Therana has got Mollimo on a short leash. Won't let him out of the tower, wants to keep him and the guard real close so everything safe. Granted, it's probably the safest, and most economical tactic, but it's dull and tiresome, and I think it's getting on Mollimo's nerves. Disposition ≥ 50 Tel Branora
Security is pretty tight at the tower, what with Trerayna Dalen's siege and all. Better not ruffle any feathers if you have any business in the tower. If Mollimo thinks you've got something cooked up with Dalen, he might kill you first and let the old necromancer ask questions later. Heh-heh. Disposition ≥ 50 Tel Branora
Trerayna Dalen has challenged Mistress Therana for Tel Branora. Dalen and her mercenaries have been camped out here for months, but they haven't got much to show for it. I think she may have run out of steam. Or maybe the mercenaries are getting restless. Might be Therana's captain, Mollimo, would welcome some help. Disposition ≥ 50 Tel Branora
The Shrine of Molag Bal is not a pilgrimage for the casual traveler. The interior is cursed and dangerous, and the Temple has not been successful in keeping it clean of Daedra-worshipping witches and warlocks. Go view the ruins from the outside, but don't go inside unless you are strong and well-prepared. Disposition ≥ 30 Suran
Don't bother looking for a convenient system of bridges or ferries across the lakes and rivers. There aren't any. If you're traveling in the Ascadian Isles, be prepared to get wet, or to use magic to fly or walk across the waterways. Disposition ≥ 30 Suran
The Fields of Kummu is an easy, safe walk southeast from town. Visit the shrine, and earn the blessing of Vivec. Disposition ≥ 30 Suran
If you do the crime, pay the fine. You KNOW you owe it. So why don't you just PAY the fine? You wonder why people look at you with a lousy disposition? Because there's gold on your head, and maybe someone in Black Marsh doesn't know it, but he's the only one. Commoner Disposition ≥ 30 Seyda Neen
Stay away from the mudcrabs. Swamp Fever. Or join the Tribunal Temple. Initiates get free Cure Disease at the shrines. Commoner Disposition ≥ 30 Seyda Neen
Some neglected ancestral tombs around here. Locals don't like it, but you can find some nice bits. Ghosts and ancestral spirit guardians are dangerous. Disposition ≥ 30 Seyda Neen
Some rough customers come into town now and then for supplies. I think they might be smugglers and bandits holed up locally. Be doing a public service to clean them up, and might find yourself some nice loot in the bargain. Commoner Disposition ≥ 30 Seyda Neen
New in Morrowind, eh? Well, the natives are not very friendly. They still resent the Empire, and they look down on the other races. They don't like outlander Dunmer very much either. If you aren't Dunmer and native-born, you're an outlander, just like the rest of us. Disposition ≥ 30 Seyda Neen
It pays to take it slow when you first come to Morrowind. When you talk to folks, keep an eye on their dispositions. They let you know if you don't like them, and it's smart to get on a f'lah's good side before you ask for a favor. Commoner Disposition ≥ 30 Seyda Neen
Best bet if you're new here is to hook up with one of the Imperial Guilds -- Fighters Guild or Mages Guild. It's not what you know, it's who you know. You'll get discounts on training and services, and if you need work, they know where to find it. Commoner Disposition ≥ 30 Seyda Neen
You look like a f'lah who knows his way around, eh? Looking for what others are looking for. Well, they don't have an Imperial charter, but there's honor among thieves, if you know what I mean. Look in the tradehouses and cornerclubs, talk around. If you look likely, and talk likely, they'll give you the word. Rogue Disposition ≥ 30 Seyda Neen
Don't expect the natives to take to you right away. Colonists like us -- outlanders, settlers from the other provinces -- will be more open and friendly at the start. Then, maybe when you do a few things, get your name around, gain a reputation, then the locals will open up a little. Stick to your own kind to start, and it will go a little easier. Disposition ≥ 30 Seyda Neen
Well, most outlanders stick close to the Imperial Guilds and the legions. But you might consider service in one of the Dunmer Great Houses. They aren't real fond of outlanders. And you have to look around hard for a patron -- someone who'll speak for you, help you advance to the higher ranks. But the Great Houses are where the real opportunities are. House Hlaalu and House Redoran are pretty reasonable. House Telvanni -- the wizard house -- they're another story. Dark Elf Disposition ≥ 30 Seyda Neen
DON'T head for the back country until you're ready. I did, and they took my stuff, and I count myself lucky. There's plenty of work, good opportunities near the towns down here in the southwest. But Red Mountain? No way. Out east with the Telvanni? Not yet. Up north in Sheogorad? Just toss your stuff in the water and slit your throat -- it'll be much faster, and less painful. Wood Elf Disposition ≥ 30 Seyda Neen
Hmm. You'll be looking for better armor. And a decent weapon. Let me make a suggestion. A lot of people out there are wearing very nice armor and carrying very nice weapons. You don't want to go taking those things from honest citizens, because you'll end up doing hard labor. But if you happen to find some outlaws wearing nice armor and carrying nice weapons, well, the bailiffs don't mind at all if you knock them over the head and take their stuff. Disposition ≥ 30 Seyda Neen
Me, I can afford it, so I buy my bed and board here. But there's no harm in sleeping rough, and eating what you can find. Anywhere outside of town you can just lay down and take your rest -- provided there ain't no thieves or kagouti around. But the guards don't like you sleeping in the streets. It annoys the gentry. Commoner Disposition ≥ 30 Seyda Neen
You can read, can't you? Well, read some books. That's what they write 'em for. Got all the damn advice anyone could want in 'em. Buy 'em, read 'em, sell 'em back. Most folks don't mind if you take a peek at what books they got. Proud of being book-learned. Of course, if the f'lah is SELLING books, he wants you to buy 'em, THEN read 'em. It stands to reason. Trader Disposition ≥ 30 Seyda Neen
Don't know anything about adventuring? Here's the basics. Travel light, run like a kagouti. Don't go poking in holes unless you know what you're doing. Common sense. Scout Disposition ≥ 30 Seyda Neen
Where to start. Probably in Balmora. That's the House Hlaalu district seat. They've got a Fighters Guild and Mages Guild there, and a legion fort -- though I don't know if they're recruiting. They have all the services you need -- trainers, smiths, outfitters -- and if you join a guild and work your way up, the discounts and perks are worthwhile. Trader Disposition ≥ 30 Seyda Neen
Phew. You're bittergreen green, outlander. Might as well wear a sign, "New in Town." Word of advice. Buy a little good will. Lose a few drakes, gain a friend. Folks will loosen up if your spread a little of the Emperor's gold around. Commoner Disposition ≥ 30 Seyda Neen
Your first visit to Morrowind, outlander? Then learn the law and local customs. Get a copy of Law and Custom in Morrowind. Slavery is legal here. Foul murder is illegal, but if he strikes the first blow, you're in the clear. A verbal attack is illegal, just like an unprovoked physical attack. Folks are touchy about personal honor. Watch your tongue, or you'll get called out to a duel. Disposition ≥ 30 Seyda Neen
We see a lot of new faces like yours here in Seyda Neen. If you're hoping to stand out from the crowd, you need to practice a lot to improve your skills. And if you want to increase your general level of competence, focus on your major skills -- the ones most important to your trade. That way you'll advance more quickly. And another little tip newcomers forget. Always carry a little food so you can freshen up when fatigue gets you down. Eat a little, and you can feel your energy coming back. Disposition ≥ 30 Seyda Neen
You wouldn't think so, but there are number of old abandoned tombs in the area. I thought this area had never been settled, but apparently, long before the Empire opened Vvardenfell up for settlement, someone has put a lot of ancestors to rest here. Most of us can't get past a superstitious distaste for rooting around in ancestral tombs. But you're an outlander. It shouldn't bother you, should it? Great House Telvanni Disposition ≥ 30 Sadrith Mora
Go to the Prefect of Hospitality, Angaredhel the Altmer, at the Gateway, and purchase the necessary Hospitality papers. It's not that expensive, and you don't want any trouble with the guards. Dark Elf Disposition ≥ 30 Sadrith Mora
The best way to travel in Sadrith Mora is by the guild guide teleports at the Mages Guild in Wolverine Hall. It gets you past the foolishness at the Gateway, and most of the services you need are right in Wolverine Hall. Disposition ≥ 30 Sadrith Mora
Looking for work in Sadrith Mora? Start with the Fighters Guild and the Mages Guild at Wolverine Hall. If you're thinking of trying to serve House Telvanni, go talk to the Telvanni Mouths over at the Council Hall. Disposition ≥ 30 Sadrith Mora
According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. Hospitality Papers may be obtained from the Prefect of Hospitality, Angaredhel, at the Gateway Inn for 25 gold. Disposition ≥ 30 Sadrith Mora
Sadrith Mora is the only place to shop for goods and services in the Telvanni District. All the other Telvanni settlements are small, with very few services and very poor selections. Disposition ≥ 30 Sadrith Mora
Watch out for small camps of outcast Ashlanders. They prey on careless pilgrims. There's a large Ashlander camp beyond Mount Kand and Mount Assarnibibi to the north -- Erabenimsun camp. The Erabenimsun tribe is not very hospitable, but we're more or less at peace with them at present, so don't rile them. Disposition ≥ 30 Molag Mar
Most pilgrims will need guards and guides to reach the pilgrim sites, but someone like you should have no trouble on your own. Follow Foyada Ilibaal northwest to Mount Kand, then Mount Assarnibibi is northeast of Mount Kand, across Foyada Zabirbael. Just take your time, keep landmarks in sight, and be ready to hoof it back to the stronghold if you get in trouble. Disposition ≥ 30 Molag Mar
We've had a lot of trouble with blight monsters escaping through the Ghostfence and attacking the village and outlying settlements. The Temple and House Redoran has called for volunteers to come help protect Maar Gan from monster attacks. Talk to the priests at the shrine if you might be willing to help. And talk to the volunteers who are lodging at the Andus Tradehouse. Disposition ≥ 30 Maar Gan
Visit the Tower shrine, and ask the priests there about it. Quite a story. 'To you, Lord Dagon, I bite my thumb.' Hah hah hah. Quite a trick. Maybe, if you're a questing hero, you'd like to match your wits against a Daedra? Disposition ≥ 30 Maar Gan
Not much up here to keep a questing hero like yourself busy, I'm afraid. It's pretty quiet, and that's the way we like it. You might take a look at the Daedric ruins to the southwest, though. Don't know anything about them, myself. No business fooling with that stuff. But they say a lot of those old sites have hidden treasures. Disposition ≥ 30 Khuul
People around here are suspicious of strangers asking a lot of questions. Maybe something they're doing isn't exactly legal. They don't want anyone poking around. You understand? Disposition ≥ 30 Khuul
If you're looking for trouble, and not particularly superstitious, there are a number of ancient abandoned tombs in these parts. Disposition ≥ 30 Hla Oad
There's a lot of wildlife in the Bitter Coast swamps. There's a market for alit and kagouti hide, and some folks swear rat meat is the sweetest meat in Morrowind. Disposition ≥ 30 Hla Oad
There are nests of dreugh somewhere along the Bitter Coast. They're not to be trifled with. I don't think the value of the hide is worth the trouble. But it's the challenge and danger itself that attracts some people. More power to them. Disposition ≥ 30 Hla Oad
You may have heard people refer to the Bitter Coast as the Smuggler's Coast. There's a reason for that. A lot of islands and coastline, with plenty of caves and hidey-holes, and few people around. Perfect for men with boats who want to keep their business private. Disposition ≥ 30 Hla Oad
Here's a notion. Steal from thieves. Perfectly legal. Outlaws got no rights, and they'll none of them be missed. You're a big hero if you bag a few thieves. And you end up with their stuff. Slick, eh? Of course, it's dangerous. But you can't get ahead without taking some risks. Disposition ≥ 30 Hla Oad
Mind your own business is my advice to visitors. Don't get nosy, or some people may take strong objection. If you think you're hot stuff, and you want to throw your weight around, go ahead. But I warned you. Disposition ≥ 30 Hla Oad
They've sealed off the eggmine. Only letting miners in. But there is a secret entrance from the river bed. Disposition ≥ 30 Gnisis
Don't go poking around in the Old Velothi tower. The renegade Telvanni wizard Baladas Demnevanni lives there, and he doesn't welcome visitors. Disposition ≥ 30 Gnisis
It's pretty quiet right around Gnisis, especially for a questing hero like yourself. But out to the east are a bunch of bandit caves. Might be some loot and bandits there that'd be easy pickings for someone like you. Disposition ≥ 30 Gnisis
If you're looking for work, you might consider the Deathshead Legion. This is not a very popular posting, and there might be openings. Check with General Darius. Disposition ≥ 30 Gnisis
Since you're here, you should take a look at the Mask of Vivec. Ask Mehra Drora at the Temple to tell you the story behind the Mask of Vivec. Disposition ≥ 30 Gnisis
I bet you couldn't throw a stone around here without hitting a smuggler. 'Smuggler's Coast' is what they call this stretch of coast from Seyda Neen north to West Gash. Now, no one HERE would think of trying to cheat the Emperor of his taxes. No. We're loyal citizens. Disposition ≥ 60 Gnaar Mok
A fellow looking for trouble might take a peek around in the old Daedric ruins on an island to the south. Probably safer than stirring up trouble in town, anyway. Disposition ≥ 30 Gnaar Mok
You look like someone who is thinking about going into Red Mountain. We will not stop you. But we warn you: without protection from blight diseases, you won't get far. And even with protection, and plenty of blight cures when protection fails, you must plan on short forays inside and quick returns for heals and cures. And the creatures inside are terrible and numerous. And the ruins and citadels are worse. Disposition ≥ 30 Ghostgate
The Imperial Legion may be recruiting. I hear the units are at full strength in the town forts, but there might be openings on the frontier, up at Fort Darius. Speak to Frald the White, Knight Bachelor and Chapter Steward of the Hawkmoth Legion. Disposition ≥ 30 Ebonheart
We get pilgrims here from time to time, since we're the closest port to a pair of sites, the Malacath shrine and the Sanctus Shrine. If you were thinking of visiting the sites, let me warn you. I heard that a group of orcs are camped out over at the site of the Malacath shrine. Disposition ≥ 30 Dagon Fel
Lots of ruins here on Sheogorad. If you're an adventurer looking for loot, or trouble, it might be worthwhile exploring the island. Mzuleft is the big Dwemer ruin everyone knows about. But there are other places on the island, less famous, less often visited, that might be more interesting. And safer. Disposition ≥ 30 Dagon Fel
Caldera is a quiet, law-abiding town. Not much call for adventurers or mercenaries here. A good place to shop for equipment and look for a trainer, though. Disposition ≥ 30 Caldera
Ald'ruhn is a good place for experienced fighters and mercenaries. Both the Fighters Guild and the Imperial Legion are looking for recruits, and they offer rapid advancement if you do well with the tasks the guild steward or the chapter steward assigns you. And if you're planning to make a career here in Ald'ruhn, you might consider House Redoran. It's hard for outlanders to rise above a certain rank, but if you show promise, and get a sponsor, you can go all the way to the top... in theory, anyway. Fighters Guild Disposition ≥ 30 Ald-ruhn
If you are looking for work, and have skill and experience in the arcane arts, you can't do better than the Ald'ruhn Mages Guild. Edwinna Elbert, the guild steward, is in her own world, like most mages, but she's good-hearted and sensible, if you can get her attention. And you can't advance very far in other factions around here unless you have good fighter's skills. Except, the Temple, if that's to your taste. People with arcane skills can rise pretty fast in their ranks. Mages Guild Disposition ≥ 30 Ald-ruhn
Ald'ruhn is fortunate in having two enchanters and two alchemists. Even though Cienne Sintieve and Llether Vari are up in the more expensive Manor District, I think you'll find the selection and service with Tanar Llervi and Anarenen at the Mages Guild every bit as good. Of course, if you're affiliated with the Mages Guild, you'll want to try Tanar Llervi and Anarenen first. Mages Guild Disposition ≥ 30 Ald-ruhn
Do yourself a favor, mate. Hook up with the Guild. Now, maybe I got you wrong, don't take offense. But I'm watching you, and you look and move like someone in the Trade. The Guild can help you. And frankly, the Guild could use your help. Maybe you know, maybe you don't.... The Guild and the Camonna Tong are in a Guild War for control of Vvardenfell. The Camonna Tong are the ancient Dunmer syndicate. They hate outlanders, and always will. If they win, there'll be no place for you here, outlander. Thieves Guild Disposition ≥ 30 Ald-ruhn
You look like you're looking for something. It might be you'll find it at the Rat in the Pot. A fellow named Aengoth the Jeweler. He's good at looking for things. And finding them. And a warning. Stay clear of the Camonna Tong. They don't like outlanders, and what they don't like, they kill. Thieves Guild Disposition ≥ 30 Ald-ruhn
If you want weapons or arms in Ald'ruhn, or need weapons and armor repaired, look for Dandera Selaro the Smith in Ald'ruhn-under-Skar. Dandera Selaro serves all comers, and has a quality selection. The other three smiths in Ald'ruhn have faction associations. Ergnir the Nord is the Fighters Guild smith, and Tuveso Beleth is the House Redoran smith at Redoran Council Hall. Yambagorn gro-Shulor is the Legion's smith at Fort Buckmoth. And Daynes Redothril the pawnbroker may also be worth a look. Disposition ≥ 30 Ald-ruhn
While you're here, you have to take a look at the Daedric ruins. Ashalmawia. Very old. Remarkable. Safe to go up there, in the daytime at least. I wouldn't go inside, though. Place is cursed. Disposition ≥ 30 Ald Velothi
Strangers get lost up here. Be careful. My advice is keep an eye to the coast, then pick a landmark, then keep them both is sight as you explore. The Daedric ruins to the east, for example, are visible for a long distance. Disposition ≥ 30 Ald Velothi
We don't like outlanders. We don't like them in our Council Club. We don't like trouble. We do like a little peace and quiet. If you don't mind. Camonna Tong Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Thief Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Pilgrim Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Monk Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Bard Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Assassin Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Agent Balmora
If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations. Acrobat Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Thief Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Monk Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Pilgrim Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Bard Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Assassin Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Agent Balmora
Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine. Acrobat Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Warrior Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Scout Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Rogue Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Knight Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Crusader Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Barbarian Balmora
You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight. Archer Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Warrior Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Scout Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Rogue Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Knight Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Crusader Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Barbarian Balmora
Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line. Archer Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Witchhunter Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Spellsword Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Sorcerer Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Nightblade Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Mage Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Healer Balmora
One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right? Battlemage Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Witchhunter Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Spellsword Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Sorcerer Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Nightblade Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Mage Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Healer Balmora
If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords. Battlemage Balmora
The easy way to get started is to join a Guild. Do their jobs, earn your way up the ranks, get the discounts, training, and other services. Gets you out and around in Vvardenfell, a little at a time, get to know the country and the people. The Guild takes an interest in you, doesn't send you in over your head. The Fighters Guild and the Legion, anyway. The Mages Guild is another story. Some old chair-polisher, doesn't have a clue what he's sending you into, doesn't much care. Balmora
Outlanders new in Vvardenfell do best in Balmora. House Hlaalu is Imperial through and through, and you get a good mix of native and Imperial people and services. Not as friendly to outlanders up north in House Redoran country, or down in big Vivec City, and DEFINITELY not friendly out east with the Telvanni wizards. Shop the outfitters, then check out the guilds for work. If you want to be adopted by a Great House, you'll need a patron, and that's easier when you've got a reputation. Balmora
You should speak with the monk An-Deesei at the Argonian Mission. If the monk's life interests you, that is. Monk
If you need to know something about the merchant's trade, talk to Bolrin in Ebonheart at the East Empire Company Hall. He's been a merchant with the East Empire Company here for years, and he knows his stuff. Merchant
If you need to know about clothes, and you want to talk to a clothier, talk to Milie Hastien in Balmora. Clothier
If you want to know about a place on Vvardenfell, talk to a scout. And the scout I'd talk to is Elone. You can find her at Arrille's Tradehouse in Seyda Neen. She's traveled all over the island. Scout
Fenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach. Thief
Fenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach. Thief
Most assassins don't like to talk about their trade. Take the Morag Tong, for instance. Tight-lipped about everything. But Ingokning, the assassin at the Skyrim Mission in Ebonheart? He doesn't mind talking. In fact, he'll bend your ear if you aren't careful. Assassin
Most assassins don't like to talk about their trade. Take the Morag Tong, for instance. Tight-lipped about everything. But Ingokning, the assassin at the Skyrim Mission in Ebonheart? He doesn't mind talking. In fact, he'll bend your ear if you aren't careful. Assassin
If you want to talk to an archer about archery, talk to Ian in Ebonheart. You can usually find him wandering around on the plaza near the docks, where the dragon statue is. Archer
Athal Nerano is the proverbial 'silver-tongued rogue'. He knows the rogue's trade, and loves to talk about it. He lists his residence as Madach's Tradehouse in Gnisis. Rogue
You should speak with the monk An-Deesei at the Argonian Mission. If the monk's life interests you, that is. Monk
Llevana Salaren at the Temple in Molag Mar is the most knowledgeable acrobat I know. I didn't say BEST acrobat. There's others who can leap higher and jump farther, but she can TALK acrobat talk better than any other acrobat I've ever met. Acrobat
My notion of the ideal knight is an Orc named Dumbuk gro-Bolak. He serves with the Legion under General Darius up in Gnisis. You'll usually find him in the barracks. Look him up. He knows his trade, and Vvardenfell. Bard
My notion of the ideal knight is an Orc named Dumbuk gro-Bolak. He serves with the Legion under General Darius up in Gnisis. You'll usually find him in the barracks. Look him up. He knows his trade, and Vvardenfell. Knight
Albecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind. Battlemage
Albecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind. Battlemage
Mervs Uvayn has been an agent for House Hlaalu for quite a while. You'll find him at the Hlaalu Council Manor in Balmora. Talk to him if you want to know about the agent's trade. Agent
Flaenia Amiulusus is a drillmaster at the Balmora Fighters Guild. If you want to talk to someone about the drillmaster's trade, she's the one I'd pick. Drillmaster
The master-at-arms at Fort Pelagiad, Angoril, is a good source if you are curious about the master-at-arms's trade in Morrowind. He's a little long-winded, but he knows his stuff, and he's always willing. Master-at-Arms
There's a crusader in residence at Desele's House of Earthly Delights in Suran. His name is Snorri. Talk to him if you want a good, long lecture on a crusader's experiences on Vvardenfell. Crusader
If you were to ask me for the model of a warrior, I'd have to say Miles Gloriosus. He's at the Andus Tradehouse in Maar Gan right now, on a crusade to kill off all the monsters sneaking through the Ghostfence, but he always has time to talk with an admirer. Warrior
If you want to talk to a smith about his trade, talk to Garothmuk gro-Muzgub. He is not a master smith, but he's well-spoken, friendly, and knows a lot about smithing in Morrowind. Smith
It's hard to find a wise woman who'll talk about her trade. If you're interested, you might try Maela Kaushad in Vos. She married a villager, left the tribes, and settled down in town. Wise Woman
It's hard to find a wise woman who'll talk about her trade. If you're interested, you might try Maela Kaushad in Vos. She married a villager, left the tribes, and settled down in town. Wise Woman
Vala Catraso at the Ald'ruhn Guild of Mages runs a little class for new arrivals in Vvardenfell. And, by the way, she is also happy to talk about her vocation as priest. Priest
Vala Catraso at the Ald'ruhn Guild of Mages runs a little class for new arrivals in Vvardenfell. And, by the way, she is also happy to talk about her vocation as priest. Priest
Have you met Gudling the Rascal in your travels? Lately he's taken up residence at St. Veloth's Hostel in Molag Mar. If you're interested in the hunter's craft, he's worth talking to. Hunter
Briring is a barbarian at the Skyrim Mission in Ebonheart. He's remarkably educated and well-spoken for a barbarian, but he knows the things a barbarian should know. Barbarian
You want to know about traders and how they work in Morrowind, talk to Nalion at the Gateway Inn in Sadrith Mora. He knows what he's talking about. Trader
You want to know about traders and how they work in Morrowind, talk to Nalion at the Gateway Inn in Sadrith Mora. He knows what he's talking about. Trader
Tendris Vedran is the person I'd talk to if I wanted to know about the apothecary's trade in Morrowind. I've spoken with him on several occasions, and he's smart, well-spoken, and well-informed. Apothecary
Tendris Vedran is the person I'd talk to if I wanted to know about the apothecary's trade in Morrowind. I've spoken with him on several occasions, and he's smart, well-spoken, and well-informed. Apothecary
If you want to talk to an enchanter about enchanting, try Galar Rothan at the Telvanni Council House. He's not a stiff shirt like a lot of the Telvanni wizards, and he knows his stuff. Enchanter
If you want to talk to an enchanter about enchanting, try Galar Rothan at the Telvanni Council House. He's not a stiff shirt like a lot of the Telvanni wizards, and he knows his stuff. Enchanter
Anarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here. Alchemist
Anarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here. Alchemist
If you want to talk with a spellsword with extensive experience in Morrowind, talk to Strillian Macro at the barracks in Gnisis. He's served with several garrisons on Vvardenfell, knows the island and its people, and doesn't mind taking time out to talk with anyone who shares his interest in his profession. Spellsword
If you're looking for someone to talk to about the witchhunter's trade in Morrowind, you should talk to Melvure Rindu at the Hall of Justice in Vivec. Witchhunter
Eraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind. Nightblade
Eraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind. Nightblade
Artisa Arelas is a well-traveled and knowledgeable pilgrim. She works over in the Canon Offices at the Temple. If you're polite and respectful, she'll answer any questions you have. Pilgrim
Are you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions. Healer
Are you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions. Healer
If you want to know everything there is to know about being a mage, let me suggest Estirdalin at the Balmora Mages Guild. You want to talk to an expert in the trade, patient, and well-spoken -- someone who likes to talk about the subjects. You don't want a trainer -- not unless you expect to pay for the information. And you don't want someone too busy or important to talk to you. Try Estirdalin. He's smart, friendly, and ready to talk. Mage
If you want to know everything there is to know about being a mage, let me suggest Estirdalin at the Balmora Mages Guild. You want to talk to an expert in the trade, patient, and well-spoken -- someone who likes to talk about the subjects. You don't want a trainer -- not unless you expect to pay for the information. And you don't want someone too busy or important to talk to you. Try Estirdalin. He's smart, friendly, and ready to talk. Mage
If you want to know the sorcerer's tricks and trade, talk to Smokey Morth at Varo's Tradehouse in Vos. It's a long trek, but few sorcerers are as friendly and down-to-earth as Smokey. Sorcerer
If you want to know the sorcerer's tricks and trade, talk to Smokey Morth at Varo's Tradehouse in Vos. It's a long trek, but few sorcerers are as friendly and down-to-earth as Smokey. Sorcerer
There's an enchanted transportation system in the old Dunmer strongholds. Created ages ago, but still works. You need a thing called an 'index' to use the system. Not many of them around. Collectors will pay a pretty drake for them. Dark Elf
Yes, buying and selling Dwarven artifacts without an Imperial charter is illegal. But I've never heard of anyone pinched for it. Dark Elf
If all it takes is a little persuasion, a flask of Telvanni bug musk is what you need. Makes even an Orc charming. Dark Elf
Best bargain for a risk-taker is a jug of sujamma. Makes you strong as an ogrim -- not for long, but long enough. Dark Elf
I've never seen a successful adventurer who didn't carry a couple of Almsivi Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying. Dark Elf
I've never seen a successful adventurer who didn't carry a couple of Divine Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying. Generic
If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay, but while you're breaking rocks for the Empire, you lose the edge in your useful skills, and it takes a long time to get back to where you were before. Generic
If you take a job that's too hard for you, don't kill yourself. Wait until you're bigger and stronger, then try again. Generic
If you want to improve a skill you're terrible at, it's worth paying for a little training, just to get you started. Sure, you can teach yourself, but it can be slow and frustrating. Generic
If you kill yourself trying to complete a job that's too difficult for you, it's nobody's fault but your own. Generic
Don't fight when you're tired. Don't try to cast spells when you're tired. You'll fail much more often when you're tired. That's why veterans always carry a couple of Restore Fatigue potions for an emergency. Generic
When you take a job, you have to have the good sense to hold off until you're stronger if it seems too hard for you. Generic
If you find yourself stumbling into trouble when you're tired, stop being so reckless. Keep an eye out. If you're entering unfamiliar territory, and you think it might be hostile, slow down to a walk, look around, catch your breath, and be ready for trouble. Generic
If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue, Cure Disease, and Cure Blight potions with you. Generic
Don't forget. You can't levitate in Mournhold. They say Almalexia doesn't want anyone's head rising higher than hers. If that's how you avoid trouble, it won't work here. You CAN levitate down in the sewers and ruins of Old Mournhold. I guess Almalexia doesn't go down there much. And it's also a cheap place to sleep, if you don't mind the rats and thieves. Effe-Tei
If you're looking for excitement and loot, try the sewers. The residential and the Temple sewers are two completely separate drainage systems. Use grates in Godsreach and the Great Bazaar to reach the residential sewers -- and also in the Royal Palace, I've heard. I don't know about the Temple system -- probably in the Temple itself. The poor and the lawless live under the city, %PCName. It's dangerous -- but it's the only way to reach the ruins of Old Mournhold, where the real treasure lies. Calvus Horatius
Whatever you do, don't mess with the Hands of Almalexia. If you think Ordinators are tough, imagine Ordinators with bodies, souls, armor, and weapons personally blessed and fortified by Almalexia. Mournhold, Great Bazaar
Whatever you do, don't mess with the Hands of Almalexia. If you think Ordinators are tough, imagine Ordinators with bodies, souls, armor, and weapons personally blessed and fortified by Almalexia. Mournhold, Godsreach
Don't be a sap. Don't pay for a bed. Go sleep rough in the sewers. You look like you can take care of yourself. Disposition ≥ 30 Mournhold
Don't forget. You can't levitate in Mournhold. If that's the way you're used to bailing out of trouble, it won't work here. Disposition ≥ 30 Mournhold
You're an adventurer? Then you carry cure poison, dispel, and restore fatigue potions, as well as levitate and restore health potions. Right? Disposition ≥ 30 Mournhold
Overconfidence kills. Don't judge an enemy by his gear. The really dangerous ones don't NEED gear to kill you. Disposition ≥ 30 Mournhold
If you're looking for some action, try poking around in the sewers, Be careful. Others with similar ideas also spend their spare time down there. But you look like you can take care of yourself. Disposition ≥ 30 Mournhold
I've never seen a successful adventurer who didn't carry a couple of Divine Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying. Generic
If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay, but while you're breaking rocks for the Empire, you lose the edge in your useful skills, and it takes a long time to get back to where you were before. Generic
If you take a job that's too hard for you, don't kill yourself. Wait until you're bigger and stronger, then try again. Generic
If you want to improve a skill you're terrible at, it's worth paying for a little training, just to get you started. Sure, you can teach yourself, but it can be slow and frustrating. Generic
If you kill yourself trying to complete a job that's too difficult for you, it's nobody's fault but your own. Generic
Don't fight when you're tired. Don't try to cast spells when you're tired. You'll fail much more often when you're tired. That's why veterans always carry a couple of Restore Fatigue potions for an emergency. Generic
An offering of devotion at a shrine to the Tribunal can restore knowledge and skills lost to evil magics. Pilgrim Dark Elf
An offering of devotion at an altar of the Great Faiths can restore knowledge and skills lost to evil magics. Pilgrim
An offering of devotion at an Imperial Cult altar can restore knowledge and skills lost to evil magics. Pilgrim
When you take a job, you have to have the good sense to hold off until you're stronger if it seems too hard for you. Generic
If you find yourself stumbling into trouble when you're tired, stop being so reckless. Keep an eye out. If you're entering unfamiliar territory, and you think it might be hostile, slow down to a walk, look around, catch your breath, and be ready for trouble. Generic
Worn-out weapons and armor work poorly. Repair them yourself, if you have some skill, or take them to a smith for repair. Generic
If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue, and Cure Disease potions with you. Generic
Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells. Mages Guild
Gather any gear from your fallen enemies? Why not try your hand at repairing the notches you've put there yourself? Makes good practice, and you don't risk damaging your own equipment. Smith
Try to sell a weapon to a smith -- they'll grab it, feel its heft, give it a few spins, point out all its flaws and then some, and give you a hard time about it all when it comes to the price, too. Try to sell a weapon to a pawnbroker -- all they'll think about it how much they can sell it for to the smith. And they make a living of it, the traders do, so you better believe they'll take their cut. You want to get the most out of battle spoils? Just skip the middle man. Smith
Get your hands on any bonemold gear from the natives? The material's a bit tricky. That said, even if you can't do it yourself, repair fees are a relatively cheap investment. You know how hard it is to bargain with flawed merchandise. Trader
Get your hands on any bonemold gear from the natives? The material's a bit tricky. That said, even if you can't do it yourself, repair fees are a relatively cheap investment. You know how hard it is to bargain with flawed merchandise. Pawnbroker
A smith will overplay the slightest damage on a weapon when you're offering to sell. But smiths aren't the sharpest tools in the shed either, and you can be smart. Don't let on that you're selling and get it repaired first -- you'll have a much easier time bartering once your blade shines the right way. Trader
A smith will overplay the slightest damage on a weapon when you're offering to sell. But smiths aren't the sharpest tools in the shed either, and you can be smart. Don't let on that you're selling and get it repaired first -- you'll have a much easier time bartering once your blade shines the right way. Pawnbroker
Most beasts in the wild don't prey on their own. You wouldn't expect it, but that even goes for cliff racers. If you're planning to stay a while around a spot, take what you need from the kills but leave the carcasses right there to rot -- might deter others from swooping in, at least for a time. Scout
Most beasts in the wild don't prey on their own. You wouldn't expect it, but that even goes for cliff racers. If you're planning to stay a while around a spot, take what you need from the kills but leave the carcasses right there to rot -- might deter others from swooping in, at least for a time. Hunter
Dunmer are very sensitive about necromancy -- especially when it comes to distinguishing one kind from another. A hedge-wizard conjurer tampering with corpses in a cave? That's bad. Priests raising the dead to guard tombs? Perfectly fine. Don't try to argue that they're the same deal. You'll only end up offending the natives, and in this province that can prove fatal. Mage
Dunmer are very sensitive about necromancy -- especially when it comes to distinguishing one kind from another. A hedge-wizard conjurer tampering with corpses in a cave? That's bad. Priests raising the dead to guard tombs? Perfectly fine. Don't try to argue that they're the same deal. You'll only end up offending the natives, and in this province that can prove fatal. Mage
Dunmer are very sensitive about necromancy -- especially when it comes to distinguishing one kind from another. A hedge-wizard conjurer tampering with corpses in a cave? That's bad. Priests raising the dead to guard tombs? Perfectly fine. Don't try to argue that they're the same deal. You'll only end up offending the natives, and in this province that can prove fatal. Sorcerer
Dunmer are very sensitive about necromancy -- especially when it comes to distinguishing one kind from another. A hedge-wizard conjurer tampering with corpses in a cave? That's bad. Priests raising the dead to guard tombs? Perfectly fine. Don't try to argue that they're the same deal. You'll only end up offending the natives, and in this province that can prove fatal. Sorcerer
Dunmer are very sensitive about necromancy -- especially when it comes to distinguishing one kind from another. A hedge-wizard conjurer tampering with corpses in a cave? That's bad. Priests raising the dead to guard tombs? Perfectly fine. Don't try to argue that they're the same deal. You'll only end up offending the natives, and in this province that can prove fatal. Enchanter
If you ever have to do business with particularly problematic individuals, let them say their piece and keep your talk focused on the matter at hand. If you have to talk to them in the first place, of course. Merchant Disposition ≥ 60
If you ever have to do business with particularly problematic individuals, let them say their piece and keep your talk focused on the matter at hand. If you have to talk to them in the first place, of course. Noble Disposition ≥ 60
Most Dunmer -- especially those from Indoril lands -- love making a show out of their supposed cultural superiority. If you ever have to do business with a particularly sanctimonious one, let them say their piece and keep your talk focused on the matter at hand. Ignoring veiled insults and racist sentiments is the only way to get along with the natives. Merchant Disposition ≥ 60
Most Dunmer -- especially those from Indoril lands -- love making a show out of their supposed cultural superiority. If you ever have to do business with a particularly sanctimonious one, let them say their piece and keep your talk focused on the matter at hand. Ignoring veiled insults and racist sentiments is the only way to get along with the natives. Noble Disposition ≥ 60
If you ever have to do business with particularly problematic individuals, let them say their piece and keep your talk focused on the matter at hand. If you have to talk to them in the first place, of course. Merchant
If you ever have to do business with particularly problematic individuals, let them say their piece and keep your talk focused on the matter at hand. If you have to talk to them in the first place, of course. Noble
Ever heard the tale of Harold the Dimwit? No? Perhaps you have, the title keeps changing. Either way, if you don't want it to become the tale of %PCName the Dimwit, remember what you've reappropriated from which merchants and don't try to sell them their own bloody merchandise. Thief
Ever heard the tale of Harold the Dimwit? No? Perhaps you have, the title keeps changing. Either way, if you don't want it to become the tale of %PCName the Dimwit, remember what you've reappropriated from which merchants and don't try to sell them their own bloody merchandise. Thief
Buy a spell of every type that you can find. This will give you the best options later when you're creating your own custom spells. Mages Guild
My tip for if you get into a scrap: don't get hit. A weapon with a blinding enchantment can send your enemy's swings wide, while a silencing enchantment can stop a mage from casting spells. Ja-Natta Syndicate Disposition ≥ 30
Practice stealing and pickpocketing by taking cheap things from small merchants. Don't go after the big stuff until you're experienced. Thieves Guild Disposition ≥ 30
An enemy that's not trying to kill you is a good enemy to have. Weapons enchanted to demoralize your opponents can give you some space to catch your breath or drink a healing potion. Ja-Natta Syndicate Disposition ≥ 30
If possible, always take a single item at a time. It increases the risk, but it's excellent practice. Thieves Guild Disposition ≥ 30
Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong, and armor can save your skin when the unexpected happens. Mages Guild
A weapon enchanted to absorb your enemy's fatigue will keep you swinging while your opponent tires out faster. Ja-Natta Syndicate Disposition ≥ 30
Always study your target, and take a good inventory of what he has before attempting to steal anything. If he has his eye on that shiny silver claymore, he won't notice you pocketing a few tarnished throwing stars. Thieves Guild Disposition ≥ 30
Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs, and spellcasting style will always outperform the standard spells you buy from service casters. Mages Guild
With a strong enough soul you can craft enchantments that have a constant effect. Creatures with souls of that power are hard to find, though, unless you're willing to risk delving into a Daedric ruin. Ja-Natta Syndicate Disposition ≥ 30
You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth. Even a dagger is effective if used in the right way at the right time. Thieves Guild Disposition ≥ 30
Nobody is going to coddle you in the Fighters Guild. In the Imperial cult, they give you stuff that old ladies could do in their sleep. But here, you get in line for work, and if something comes to you that is out of your depth, you're supposed to be smart enough to back off and come at it again later when you have the equipment and chops. Fighters Guild
In a fight, mobility is king. Enchantments that burden an opponent, or damage their strength, can slow them down enough for you to run rings around them -- or run away, if they're too tough for you to handle. Ja-Natta Syndicate Disposition ≥ 30
Keep a good sense of your surroundings, no matter how good you are at sneaking, you're always better off if no one is around. Thieves Guild Disposition ≥ 30
When you think you are just about to encounter some heavy opposition, get those shield-style spells up. The life they save may be your own. Mages Guild
Look. If you're the bloody-minded type, tries to complete every task a boss gives you, you're in for a world of hurt. Happens all the time. You breeze through a couple of jobs, then you hit one you can't budge. I can't tell you what to do, but me, I go find something else to do for a while. Sure, nobody likes to admit you can't do a job. You brood over it, lie awake nights figuring how your gonna crack that nut. But patience and good sense is as important as blood and courage in this business. Thief Thieves Guild Disposition ≥ 30
Let me warn you. The quests for the Temple at lower ranks are not too difficult. But suddenly after you reach Curate rank, the quests get very, very difficult. Don't be surprised if you have to do a lot of skill-building outside the Temple before you can handle the higher rank quests. These tasks are tests of faith, yes, but they are also tests of good judgement and common sense. Temple Disposition ≥ 30
Nobody is going to hold your hand in the Legion. In the Imperial cult, they just test your faith and your shoe leather. But here, if your superior gives you orders, and you find you're out of your depth, you're supposed to be smart enough to be patient, get some training, experience, and new equipment, and try it again later when you're better prepared. Imperial Legion Disposition ≥ 30
Just because your superior gives you a task, don't assume you should be able to do it. Your superior doesn't really know what you can or can't handle. And some superiors don't care. Great House Hlaalu Disposition ≥ 30
If you accept a task from a superior, you are honor-bound to complete it. But unless there is a deadline, or an issue of honor, you are NOT supposed to die trying. Use common sense. If you find you are not yet ready to face a challenge, be patient, train, outfit yourself, and revisit the task at a later date. Great House Redoran Disposition ≥ 30
Just because your lord gives you a task, don't assume you should be able to do it. Your lord doesn't really know what you can or can't handle. And most Telvanni lords don't care. Great House Telvanni Disposition ≥ 30
In principle, a member is not to be given tasks that exceed the member's rank or abilities. In practice, sometimes mistakes are made. You are not expected to fail and die for those mistakes. Use judgement. Be patient. Take the initiative. Train yourself. Equip yourself. Study your target and situation more carefully. Then return to your task when you are ready, and succeed. Morag Tong Disposition ≥ 30
If you accept a task from a superior, you must complete it. But unless there is a deadline you are NOT supposed to die trying. Use common sense. If you find you are not yet ready to face a challenge, then train, outfit yourself, and revisit the task at a later date. Great House Indoril Disposition ≥ 30
Just because your master gives you a task, don't assume you should be able to do it. Your master doesn't really know what you can or can't handle. And some just don't care. Great House Dres Disposition ≥ 30
If you accept a task from a superior, you must complete it. But unless there is a deadline you are NOT supposed to die trying. Use common sense. If you find you are not yet ready to face a challenge, then train, outfit yourself, and revisit the task at a later date. Ordinators Disposition ≥ 30
Your duties as a member of the Temple become more challenging as you climb in the ranks. Don't be surprised if you have to undertake additional studying before you take on the responsibilities of the higher priesthood. Pilgrimages in particular often double as tests of one's learning, good judgment, and aptitude. Temple
Lower-ranked members of the Imperial Cult aren't usually given delicate or difficult work, but if you have caught the right eyes and advanced high enough, you might be assigned duties by the Oracles themselves. You will need to be ready and prepared then, to face tests of character... and of other qualities. Imperial Cult Disposition ≥ 30
While the extra hurt that a sparkblade or flameblade can dish out is appealing, don't overlook the jinkblade. An enemy on fire can still kill you. A paralyzed enemy can't. Ja-Natta Syndicate Disposition ≥ 30
The elite of Morrowind may not have all the armor and equipment you need as an adventurer. But don't overlook precious stones or fine jewelry and clothing; to the right merchant those items can be worth more and be more easy to carry than some heavy iron armor. Thieves Guild Disposition ≥ 30
Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime. Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation? Mages Guild
A skilled enchanter doesn't need to be able to cast magic. Put the spells you need on a few fancy trinkets and you can carry a mage's arsenal around in your pockets. Ja-Natta Syndicate Disposition ≥ 30
You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. After you've picked them clean, explore somewhere else to give them a chance to restock. Thieves Guild Disposition ≥ 30
Best bargain for a risk-taker is a jug of sujamma. Makes you strong as an ogrim -- not for long, but long enough. Dark Elf
How do you know when you've got a quest too tough for you? If it sounds too tough for you, it probably is. You must use your own judgement. Guild stewards don't really get to know your abilities. All they know is that a guy never comes back. They don't know if he got lost, lost interest or got eaten. Mages Guild
How do you judge a job, decide if it's too tough for you? Good question. Me, I check three things: location, opposition, and payoff. First, if it's a long walk, I worry. If it's a Daedric ruin, or a Dunmer stronghold, I worry. Second, if the opposition is tough, I worry. Daedra worry me. Vampires worry me. Telvanni wizards worry me. Third, if the reward is fat, I worry. Nobody pays you a crate of gold for a walk in the park. Fighters Guild
While The Boss discourages recreational use of the product, a little bump of skooma can make a big difference in a tough fight. You'll move faster and hit harder, and you won't miss the lost intelligence if you didn't have any in the first place. Ja-Natta Syndicate Disposition ≥ 30
Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them. Thieves Guild Disposition ≥ 30
Learn the Mark, Recall, Levitation, and Open spells. Mark and Recall are essential for any long-distance travel. There are plenty of places you can't get to without Levitation. And treasure does you no good if it's behind a locked door or in a locked chest. Mages Guild
Just because work needs to be done doesn't mean that you're going to be able to do it. If you're finding the work too difficult, stack up your advantages and try again. Enchanted weapons, armor, and a potion or two can make all the difference between a payday and a grave. Ja-Natta Syndicate Disposition ≥ 30
Noble families often aren't around to watch their manors so they lock everything up. This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house. And of course, don't neglect to check the contents of that chest after you pick it. Thieves Guild Disposition ≥ 30
If all it takes is a little persuasion, a flask of Telvanni bug musk is what you need. Makes even an Orc charming. Dark Elf
Stand-up fights are for dead men. Use heavy weapons or your fists to get your opponent on the ground and keep them there. They can't hurt you while they're fighting to get back on their feet. Ja-Natta Syndicate Disposition ≥ 30
Don't risk a frontal confrontation with anything. When in doubt, sneak. Thieves Guild Disposition ≥ 30
Join the Mages Guild. Rise ranks to get good rates for services. And stay in their good graces by minding their rules and performing the required duties. Mages Guild
A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison, then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again. Mages Guild
If you've got a price on your head, talk to the Boss if you're allowed to meet him. You'd better watch out, though: the Boss won't do a thing about your bounty unless it's high enough to cause the Syndicate problems. Ja-Natta Syndicate Disposition ≥ 30
Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time. Thieves Guild Disposition ≥ 30
Yes, buying and selling Dwarven artifacts without an Imperial charter is illegal. But I've never heard of anyone pinched for it. Dark Elf
The two most important things for any long journey: sturdy boots, and a sharp knife. Naren Llaram Disposition ≥ 30
Do not trust those who speak to you in the language of morality, %PCName. All conversation is negotiation. Ideally, both sides would acknowledge self-interest upfront, but often one hides it and simply insists the other must give him what he wants because it is "moral," or "right and just." My kind do not believe in morality, but yours embrace it. Thus, your society's winners are not the best, or the brightest, but the most charismatic -- those best able to craft convincing appeals to morality. Unfortunate. K'Vatra
The only advice I will give you is this: Respect the ancestors and don't disturb them in the deeper sections of the tomb. Caretaker Great House Hlaalu Disposition ≥ 30 Grand Hlaalu Ancestral Tomb
Don't venture too deep into the mines. If you're unlucky, the acidic pools will melt the skin right off your legs. Disposition ≥ 30 Hlaalu Egg Mine
Traders in Shinathi camps aren't going to buy moon sugar and skooma from you. We don't want to cause harm to our clan members. But sometimes we catch enterprising kud'thils with a big stash of it, and what's the point of letting it go to waste? We sell it on, and let it be on someone else's conscience what their clients do with it. Shinathi Disposition ≥ 30 Chenud
In ancient times, magical transportation devices called propylons connected Yandaran with other strongholds in Shipal-Shin and beyond, but no one has ever gotten them to work. Apparently, you need something called an index to unlock it. Shinathi Disposition ≥ 30 Yandaran
Our clan maintains a shrine to the Tribunal. Visit the propylon chamber if you wish to make an offering and receive the blessing of Almsivi. Shinathi Disposition ≥ 30 Yandaran
We don't like it when n'thil approach our herds. We especially don't like it when they approach our kwoom caves. Shinathi Disposition ≥ 30
There are no city guards or prisons here. If you wrong a Shinathi, then the whole clan will come to their aid, and when that happens, you best run as fast as your n'thil legs can carry you. Shinathi Disposition ≥ 30
You may want to carry a few potions or scrolls of levitation with you when you're traveling on top of the mesas in Shipal-Shin. You wouldn't be the first adventurer we found dead at the bottom of a cliff. Shinathi Disposition ≥ 30
You will find smiths in almost every large Shinathi camp. They may not have a lot of goods to sell, but they will be able to repair your equipment for you. We have a lot of experience with repairing and maintaining the arms and armor of the settled people. Shinathi Disposition ≥ 30
It's not always bad if the person you're dealing with thinks you are a stupid desert savage. Many n'thil come to us thinking that they will have an easy time tricking us into doing their bidding or swindling us out of our property. Some return to their city with bags full of worthless trinkets. Some return empty-handed. And the especially devious ones might not return at all. Shinathi Disposition ≥ 30
Be careful when you approach tents out in the canyons. Some are clanless bandits who will attack on sight. And even those that aren't might not take kindly to an n'thil snooping around their hunting or raiding camp. Shinathi Disposition ≥ 30
You won't find a lot of rich traders in a Shinathi camp, so be prepared to barter goods for goods. If you want gold coins for your adventuring spoils, you're better off carrying them to a city. Shinathi Disposition ≥ 30
Very few traders out here in the canyons will care about what the Empire does or doesn't want you to barter. But with the exception of clanless outcasts, even we Shinathi draw the line at moon sugar, skooma, and greydust. Those s'mat substances weaken our clan and are rightly banned by the Temple. Shinathi Disposition ≥ 30
Even a dead cliff racer can do a lot of damage if it's crashing out of the sky and hitting you in the face beak first. Tilrianro Disposition ≥ 30
Water walking can save your life around here. Nasty land beasts like trolls usually leave you alone if you sprint away across the waves, and nasty aquatic beasts like dreugh won't bother you if you don't break the surface of the water. Just make sure that you're back on dry land before the spell or potion runs its course. Disposition ≥ 30 Ald Marak
If you urgently need to cross between the Horns of Lake Coronati but can't take a skylamp, you might want to visit the alchemist Balvo Nothryon at the Morag Tong guildhall. He always keeps a few levitation potions in stock. Just make sure to get two of them, because I don't think anyone over in Ald Marak sells them. Disposition ≥ 30 Ald Iuval
Sanarrius and Valoria Autrinix say they've been hearing haunting music in the apartment above theirs. They say they would be grateful if someone could investigate its source. Llavela Vian
There's a new guard in town, Godyna Thendas, who came from Narsis and rents a room at the Sapphire Slouch. She keeps her lips sealed, but there's no doubt she's pursuing someone. Ask around the cornerclub -- perhaps you'll discover something useful. Llavela Vian
A laborer and artist Tilore Edralo told me he faced some difficulties with selling his latest painting. He lives in an apartment on the west side. Pay a visit to him if you want to help to bring the art in our town to a decent level. Llavela Vian
Armas, the publican here, has some work to offer. Not that I approve of his methods, but the young man is doing his best to improve the situation at the showhouse. Llavela Vian
Looking for entertainment in Shipal-Sharai? The House of Red Wings is your best bet. If you can afford it, of course. Its matron, Llavela Vian, is an intelligent woman respected by everyone in town. And the performances of the Balryn twins can't be forgotten. Disposition ≥ 30 Shipal-Sharai
In case you need a decent crossbow or some good advice about the art of marksmanship, pay a visit to Cervo Cantaber. He used to be a mercenary of some sort. The man prefers not to disclose his past, but when it comes to making crossbows and putting them to good use, he's a master. Disposition ≥ 30 Shipal-Sharai
If you're heading into the canyons, always carry a Jump potion and a Slowfall potion with you. You never know what dangers await you in the wilderness. Disposition ≥ 30 Shipal-Sharai
If you wish to strike rich in Shipal-Shin, search for abandoned sapphire mines. Plenty of them have been depleted, but some still contain ore veins in their depths. Prospecting is a lucrative line of work in Shipal-Sharai. Disposition ≥ 30 Shipal-Sharai
The order's armorer, Ushuta gra-Burub, does not sell weapons and armor, but she will repair your own equipment and sell you smithing tools. Disposition ≥ 30 Riverkeep
The secret to wealth isn't finding buyers -- it's making them find you. Stock what they can't get elsewhere. Charge what it's worth to them, not what it cost you. And never appear desperate to sell. Desperation is for the poor. Dravos Turil Disposition ≥ 70
Every transaction is a negotiation. The customer wants the lowest price; you want the highest. Meet in the middle, but always ensure the middle favors you. That's the art of it. Dravos Turil Disposition ≥ 70
Know your customer before they know themselves. A nervous adventurer preparing for a dangerous journey will pay twice what a collector haggling for sport will. Read them, then price accordingly. Dravos Turil Disposition ≥ 70
These Dark Elves make such fuss about their power struggles and their cults and their so-called god-kings. It makes them myopic. The smart players are keeping their eyes on the bigger picture. Galvus Pottreid Disposition ≥ 70
A word of advice: keep Hlaalu investors at arm's length. If you aren't careful, they'll -- oh, nevermind. Phrasus Loximus Disposition ≥ 30
A word of advice: keep Hlaalu investors at arm's length. If you aren't careful, they'll be running your company before you know how much sujamma you can handle. Phrasus Loximus Disposition ≥ 30
You want advice? Talk to the fans. Most of these people are here almost every day. They know things. Some of it's nonsense, sure, but some of it can be useful. Felms Disposition ≥ 30
Don't let your parents pick your trade for you. My two brothers did, became Hlaalu guards in the Canyon Watch, and now they're both dead. I meanwhile get paid to play a guard, and the worst danger I'm in is when Rathyne gets too much into her role and hits me with her stage axe. Gathis Alasian Disposition ≥ 30
Want to explore the underground of Narsis, %PCClass? Start from the St. Veloth Quarter sewers, or the Market Quarter sewers. Everywhere else, it's either ghosts of Dark Elf ancestors, or the Camonna Tong's turf, or the Ja-Natta Syndicate territory. You don't want to mess with any of them. And %Name doesn't even mention the catacombs below. Dro'Zajirr Disposition ≥ 30
The Shipal-Shin canyons are too vast and rugged for anyone to control. If you're going off the roads, get a Shinathi guide. No one knows the lands around Narsis better. Estelle Daulisse Disposition ≥ 30
The world is so big, isn't it? And there's so little of us. Little streaks of color on a canvas too wide to ever fill. Irius Halex Disposition ≥ 30
Don't bet on Imperial law to get you out of a bind if you offend local customs here in Morrowind. Especially in the eastern parts of the country. The reality is, the Empire turns a blind eye to most things the Dark Elves do as long as the saltrice and ebony keep flowing west. Mysal Golethys Disposition ≥ 30
Learn a proper trade early, I tell you. I grew up in a shack in Othmura and lazed away my youth doing odd jobs. But my boy, Methes -- he learned not just his letters but his numbers as well, and now he is an important man at the Hlaalu Council Company. I still do a bit of fishing to help out the family, but thanks to him I now get to sleep in a soft bed and under a roof that doesn't leak when it rains. Llovys Rethendus
Most of Narsis' shops may not be in the sewers, but you can find some very interesting wares down here sometimes. Disposition ≥ 30 Narsis, Sewers
You can get into a lot of buildings up top from the sewers, if you know where to look. Some of the entrances aren't even that well guarded. Disposition ≥ 30 Narsis, Sewers
Narsis is a big city, outlander. If you're here to shop, you'll have no difficulty finding your way around. There are shops around every corner. If you're here on business, you'll probably want the Council Quarter, the plateau at the center of the city. If you have trouble finding anything, just ask around. Most people will be happy to help. Disposition ≥ 30 Narsis
New in Narsis? Go straight to the Bazaar. The Grand Bazaar, that is. You'll find most of the things you need there. The dozens of shops and markets across the remainder of the city should provide the rest. Disposition ≥ 30 Narsis
You're an adventurer, right? Your type likes to poke around in the sewers. Just stay away from the systems under St. Veloth Quarter, the Waterfront, and the Council Quarter. They're crawling with Camonna Tong thugs. Disposition ≥ 30 Narsis
Don't disturb the catacombs. Some outlanders take advantage of House Hlaalu's hospitality, and end up on the wrong side of the Ordinators. Narsis is still a Temple city, so be respectful of Dunmer traditions. Disposition ≥ 30 Narsis
Don't enter any agreement with a merchant who swears on 'Zenithar'. It's a deceitful foreign spirit, and you'll be sorry to trust any oath in its name. Omin Sari Disposition ≥ 30
Derayna Sadras' husband Llether was an accomplished duelist back in Kragenmoor and gives lessons to anyone who can afford them. I doubt he needs the money after marrying into the Sadras family, but I suppose offering your skills for free is considered in poor taste for a Hlaalu noble. Disposition ≥ 30 Sadrathim
Between the Thirr River from the south and the Kanit River from the west, almost every settlement of note in Narsis district can be reached by boat. If you have to go somewhere further from the waterways you can take a ride in a guar cart. Disposition ≥ 30 Sadrathim
Don't go delving into Mala Tor, that Ayleid ruin on the clifftop. The chances that you'll come back alive are slim. Disposition ≥ 30 Stormgate Pass
If you're traveling, do yourself a favor and take the guar carriage. The cliffs and canyons of Shipal-Shin are treacherous, and the carriage drivers know all the safest routes. Disposition ≥ 30 Stormgate Pass
Do yourself a favor and visit the inn. It might be your last chance to get authentic Nibenese food and drink before heading into Morrowind. Disposition ≥ 30 Septim's Gate Pass
You might have the voice, the look -- but like anything, without the proper training, and a hefty sum of gold, you won't get far in my business. Traylor Hiro
The guard at the gate is very willing to be persuaded that what happens outside the walls is not his concern. Sorry, %name realizes that this advice is unlikely to be helpful to you, %PCClass. Do'Zhisi Disposition ≥ 30
Everyone knows about the vault below the Hleryn Estate and its fantastic riches. If that's what you came here for, put that foolish notion to rest. It's been a long time since any thief managed to get into that vault, nevermind in one piece. Disposition ≥ 30 Hlerynhul
A new criminal gang from out east has been expanding into Ald Iuval lately. They are called the Ja-Natta Syndicate. They don't hate outlanders like the Camonna Tong does, but from what I've heard they're just as violent. Best to avoid either, I'd say. Disposition ≥ 30 Hlerynhul
You've probably seen the clumps of orange moss growing all over the place. It might feel like biting into a sponge, but you can eat them in a pinch, and alchemists use the moss to cure disease. Disposition ≥ 30 Hlerynhul
Do yourself a favor and don't drink straight from the lake, at least not this close to shore. The water along the mangroves is muddy and disgusting at best, and at worst it might make you sick. There is a well near the Temple for a reason. Disposition ≥ 30 Othmura
While you are here, make sure to sample the delicious water of Lake Coronati. Just wade in and take a big mouthful. Othmura
When my brother Seler last visited, he mentioned that the East Empire Company is looking to mine ebony on Solstheim, that frozen island up north. He actually seemed interested in the work. At his age, it is a foolish thought -- but for someone with your strength and vigor, it might be a golden opportunity. Athyn Favelnim Disposition ≥ 60
Khajiit sure know how to have a good time. They'll always deny it, of course, but cat merchants will trade any amount of skooma and moon sugar. Supposedly, the sugar is a sacred substance involved in an obscure Khajiiti ritual. Backward superstitions, no doubt. Bradas Varyon Disposition ≥ 60
Manrizache is a submerged Dwemer ruin east of Bal Oyra. If you are the adventuring type, you'll want to stock up on water breathing potions. The ocean is a blessing in disguise, as it has hindered previous looters. An enterprising archaeologist should greatly benefit from such an expedition. Feduran Vandal Disposition ≥ 60
Nevusa Lakasyn, the healer at Ranyon-ruhn, can teach you Tinur's Hoptoad and Strong Levitation, two very useful spells to travel through Boethiah's Spine. Gildaves Nerethi Disposition ≥ 60
Don't go inside Thalin's dwelling. She's not interested in outlanders or really anyone these days. I should know, as I'm the only one she allows to visit her since her husband passed on. Hers is a fine place to spend the night now and again to get away from my parents' mudhole. Iveru Favelnim Disposition ≥ 60
Beware of Feduran Vandal. I don't know what she's doing exactly, but I'm sure it will bring us nothing but trouble. Midaves Favelnim Disposition ≥ 60
Let me give you some advice. People tend to get angry when an intruder breaks into their home and disturbs them for idle chatter. Think about that while you turn around and start walking out the damned door. Fetcher. Thalin Thimalvel Disposition ≥ 60
If you want to get on friendly terms with Bradas Varyon, talk to him about the Varyon family. Oh, and say you know his brother, Drinar Varyon. Traven Nothren Disposition ≥ 60
There is a stunning waterfall near Llothanis, but you would be wise to keep your distance. Travelers sometimes go there to admire the view, only to never be seen again. Disposition ≥ 40 Ashamul
If you are bound for Tel Ouada, the fast and reckless starts by bearing right out of Ashamul. You will have to traverse Aranyon Pass, which can be treacherous for the unprepared, especially after dark. Keep your wits sharp and keep moving until you reach Sarvanni. From there, follow the road west. Disposition ≥ 40 Ashamul
The Sunad Mora Lighthouse lies along the coastal road north of these caves, offering a spectacular view of the sea. They say several ships met their end on the breakers before that light was lit. If you head west from there, you can cross the mountains toward Tel Ouada. The trek is longer, but it is safer than risking Aranyon Pass. Disposition ≥ 40 Ashamul
Keep an eye out for kollops. You can find pearls in them from time to time, and these fetch a nice price from the alchemists in Firewatch. There's many a time that such finds have helped us to get through a hard winter. Disposition ≥ 40 Bahrammu
The ocean is a great road, %PCName. Those who can live on the waves know the truest freedom in the world. Imequol Miveo Disposition ≥ 30
[%Name takes a moment to draw something on a scrap of paper, then hands you a drawing.] Tyme Pegua Disposition ≥ 30
A keen mind is the best protection a warrior can have. Always fight an enemy on your own terms, using every advantage your surroundings offer. Fighters Guild Disposition ≥ 30 Firewatch
Trust in the Nine. Give them glory and they will help you if you are in danger from poison of the mind or the body. Imperial Cult Disposition ≥ 30 Firewatch
Make sure your gear is in good condition. The Legion issues quality weapons and armor, it is our duty to keep them battle-worthy. Imperial Legion Disposition ≥ 30 Firewatch
Take every opportunity to expand your knowledge, whether through books or experience. Mages Guild Disposition ≥ 30 Firewatch
There are few things in this world that cannot be achieved with a coin in the right pocket and a word in the right ear. Thieves Guild Disposition ≥ 30 Firewatch
Always listen to your conscience and what you know to be right. Never allow injustice to happen if you have the power to prevent it. Twin Lamps Disposition ≥ 30 Firewatch
Keep to the roads if you are traveling around Dagon Urul on foot. Wild animals and ash storms are the least of your worries out there, Disposition ≥ 30 Firewatch
The best advice %Name can give the %PCRace is to value its freedom. Slave Khajiit Disposition ≥ 30 Llothanis
You might want to keep away from the waterfall near here. Several mer who wandered near it have disappeared. Disposition ≥ 30 Llothanis
Port Telvannis is the best place to go if you want to buy a slave, the slave markets there are huge. Dark Elf Disposition ≥ 30 Llothanis
Watch out not to stray from the road if you're wandering Sunad Mora. Bandits are common, especially away from the main tracks. Disposition ≥ 30 Llothanis
I have no more advice for you, unfortunately. You should have taken my initial advice more seriously. Ultern Gah Sadrith
Do not underestimate your task with Mistress Eldale. More puzzling riddles may come. Ultern Gah Sadrith
If you are here to speak with Mistress Eldale you should know she usually does not accept strangers. She is, after all, a quite solitary and eccentric Telvanni mage lord. You may enter her chambers right now and address her, but should you do so, you may not return unscathed. To earn her respect, it would please her if you answered some of her puzzling riddles and so doing proved your intellect to her. Ultern Disposition ≥ 30 Gah Sadrith
I save my advice only for my closest associates, and though I respect you, in House Telvanni only those you have known for a great deal of time may one include in that number. Eldale Disposition ≥ 50 Gah Sadrith
I would love to share my wisdom with you, but I am simply afraid you would not be able to comprehend it. Eldale Disposition ≥ 60 Gah Sadrith
There is little competition between local merchants, as they are organized under Belas Kasihan's competition laws. The free market is allowed here only because of outlanders, but they have to pay horrible fees to be allowed to sell their wares, so there's no rivalry between them and the locals. Despite this, I personally like to shop here in the market, the prices are more reasonable here. Aldyni Veran Gah Sadrith
This is a Telvanni wizard settlement. Your position here is simply derived from your skills, knowledge, experience and magical abilities. The more potent you are in these aspects, the more respect will Telvanni pay you, no matter of idle personal sympathies. There is no bias here. Great House Telvanni Gah Sadrith
If you want to have good reputation in Telvanni lands, you must not be afraid to spend your money. Telvanni are usually very hard to persuade so you need to have great amounts of gold saved for bribes. You can increase your chances by using charm spells, Telvanni bug mask, or fine clothes and jewelry. High Elf Disposition ≥ 60 Gah Sadrith
To get on with Telvanni it is often essential that you show appropriate respect when speaking with them. Don't let their sarcastic comments or sudden changes in moods confuse you, and always stay calm. If you want to argue, use your wit. Good clothes, fine jewelry and delicate manners are also a big advantage. High Elf Disposition ≥ 30 Gah Sadrith
You can get only basic items on this isolated island. If you need something more sophisticated, you should travel to Port Telvannis. Dark Elf Disposition ≥ 30 Gah Sadrith
This is Mistress Eldale's island and it is advisable to be on good terms with her, if you want to prosper here. Gah Sadrith
I'm sorry, %PCRank, but I'm very busy right now. Is there something more important you need to talk about? Vero Renim
If you want to trade here in Port Telvannis, you will need to get a set of Hospitality papers. They can be bought here in the Avenue. Disposition ≥ 30 Port Telvannis, The Avenue
There are very ferocious and dangerous Mehrunes Dagon worshippers in the Yashazmus ruins, west of Port Telvannis. If you need to travel to the western parts of the island, to Sadas Plantation for example, use waterstrider services. Central parts of Vahn should be avoided. Disposition ≥ 60 Port Telvannis
If you want to trade here in Port Telvannis, you will need to get a set of Hospitality papers. They can be bought at the Avenue. Disposition ≥ 30 Port Telvannis
Be wary when you're walking around the Telvanni Isles, particularly this one, Vahn Isle. There are Daedric worshippers in Yashazmus shrine not far from here, not to mention all the other various outlaws around the place. Outside the city, it's quite wild. Disposition ≥ 30 Port Telvannis
If you're looking for an obedient slave, you should get down to the market. Some Dres merchant has just brought in some new stock from Tear, and as everybody knows, the Dres know exactly how to break in a slave. Dark Elf Disposition ≥ 30 Port Telvannis
If you want to really explore this city, you'll need to be able to levitate. Some parts can't be reached if you aren't able to. Disposition ≥ 30 Port Telvannis
There are many alchemists in Port Telvannis. If you're looking for potions or ingredients, you need go no farther. Disposition ≥ 30 Port Telvannis
There are three parts to a mole crab shell. The big shell on its abdomen, the small shell on its cephalotorax, and the third part, which is made up of everything else -- legs, mandibles, pincers, underbelly... But also the broken shells. The third part is practically worthless compared to real shells, so you have to be very careful when you kill a mole crab to not damage its precious shell. Disposition ≥ 50 Sarvanni
If you need to gut open a mole crab, put on a full helmet. Even when you think they're dead and safe to process, they can still have a last-minute spasm, just enough to attack you. It's nasty because removing their shell is precision work, and you have to put your head close enough for their right pincer to scar you forever. Disposition ≥ 50 Sarvanni
Y-ya, s-sure... Hic! 'tis my advice datchoo don't, don't... Hic! Don't touch ma'barrel. Hic! Hasilius Brahn Ranyon-ruhn
Unless you're very skilled in acrobatics, avoid high places at all costs. Like the tower we're standing on right now. Simeth Ranyon-ruhn
Alright, here's your advice. If you know how to teleport, now's the time to do it. Zuriel Drelor Ranyon-ruhn
If you're injured, it might be a good idea to stay in Ranyon-ruhn and recover before you get back on the road. Disposition ≥ 30 Ranyon-ruhn
Be careful inside the temple. Teris Sevuro will tolerate nothing, being an Indoril and a soldier. Disposition ≥ 30 Ranyon-ruhn
Try to make the best out of your staying here. Walk up to the edge of the cliffs, take a deep breath and spread your gaze to the end of the horizon. See things from a different perspective, it helps. Disposition ≥ 30 Ranyon-ruhn
I saw this Nord the other day, he was walking around holding his axe, just to show off, but when he tried to talk to a guard he got a nice beating. What's my point? If you want to talk, be polite. An unsheathed weapon is an absolute offense to others. Disposition ≥ 30 Ranyon-ruhn
If anyone asks for a potion, it will be a waste of time to make one yourself. People only accept the standard quality potions that can be found in shops, not the homemade. Disposition ≥ 30 Ranyon-ruhn
Rogue and outcast ashlanders are all over Morrowind. They're usually hostile and dangerous, mostly acting as marauders and bandits, which these savages are good at. Just remember that as long as you can dodge their arrow shots, you have a chance to make it. Disposition ≥ 30 Ranyon-ruhn
Success is all about being resourceful. Make friends and allies, many of them. It is the only way you can learn what is going on and where profit can be made. Disposition ≥ 30 Ranyon-ruhn
Try to make the best out of your staying here. Walk up to the edge of the cliffs, take a deep breath and spread your gaze to the end of the horizon. See things from a different perspective, it helps. Disposition ≥ 30 Tel Aranyon
I saw this Bosmer the other day, he was walking around holding his bow, just to show off, but when he tried to talk to a guard he got a nice beating. What's my point? If you want to talk, be polite. An unsheathed weapon is an absolute offense to others. Disposition ≥ 30 Tel Aranyon
Rogue and outcast ashlanders are all over Morrowind. They're usually hostile and dangerous, mostly acting as marauders and bandits, which those savages are good at. Just remember that as long as you can dodge their arrow shots, you have a chance to make it. Disposition ≥ 30 Tel Aranyon
Don't try to mess with Nataya Radasar. She is one of Master Mithras' beloved citizens and unofficial guard of this tower. Moreover, she's tough. Really tough. Disposition ≥ 30 Tel Aranyon
This continent is vast and strange. How did we adapt? We learned. Learn of the world around you, wear it like a second coat of scales, and you will master it in time. Qorinue-Najan
Rash superiors can give rash missions. Do not always think your commander grasps your abilities. If a command is too demanding for a soldier, the soldier should not throw himself into danger. He should take the time to assess the challenges and prepare to overcome them. Qorinue-Najan
You want my advice? Don't set up shop in a town run by the Camonna Tong. Fagus Dorso Disposition ≥ 30
If you pull something from the river that you think you shouldn't have, put it back and don't ask questions. Fisherman Disposition ≥ 30 Hlan Oek
Hlan Oek has several merchants and plentiful trade goods. But you should avoid Lodyna Garer's establishment. Some of the items she offers are downright blasphemous, and the guards do nothing about it! Temple Disposition ≥ 30 Hlan Oek
The most important piece of advice I can give you is this: stay away from the sewers. The rats are the least of your problems if you venture down there. Disposition ≥ 30 Hlan Oek
The Council Club is firmly in the grasp of the Camonna Tong, and an outlander like you should give it a wide berth. If you need a place to sleep, look for the communal quarters at the Temple instead. The Morning Sun cornerclub in the High District is also more friendly to outlanders, though it does not rent rooms. Disposition ≥ 30 Hlan Oek
When you hear something important, write it down. The shortest pen is longer than the longest memory. Rilas Romavel
When you hear something important, write it down. The shortest pen is longer than the longest memory. Rilas Romavel
If you're heading east to Almas Thirr and beyond, I'd recommend you not to tell anyone that you're coming from the Oran Plantation. The Indoril on the east bank of the river don't like folk from Hlaalu lands very much. Disposition ≥ 30 Oran Plantation
The local plantations and farms are kept relatively safe by the guards, but I'd still steer clear of Vys-Assanud if I were you. It's the ancient Velothi tower just east of Vys-Ishra. Disposition ≥ 30 Oran Plantation
If you're looking for odd jobs I suggest you visit all the Hlaalu lookouts and talk to their respective captains. They might have some work to offer: carrying messages, tracking missing slaves -- that sort of thing. Travelers often stop at the lookouts, too. They might have interesting stories to tell. Disposition ≥ 30 Oran Plantation
Garvs Anrayn keeps Raran Manor under a tight watch. You'll need to be on your best behavior if you have business with Llananu Raran. Disposition ≥ 30 Indal-ruhn
If you're looking for trainers or quality merchants, then I'd suggest moving on to Almas Thirr. There's not much of interest in our small village of Indal-ruhn. Disposition ≥ 30 Indal-ruhn
If you see a shady character up to no good, turn a blind eye. Don't risk upsetting the wrong sort of people. Disposition ≥ 30 Indal-ruhn
Lowlanders don't often know that goblins aren't all the same -- there are several different tribes. Some small and hidden, others huge and savage. Some are even supposed to trade with civilized peoples. Hah, imagine that! The ones that are common around here, the Iron Claw tribe, like nothing better than carving you into little pieces. Disposition ≥ 30 Uman
The Malahk Pass to the north of here may seem like the most direct route from Redoran lands to Cyrodiil, but there is a reason so few traders venture that way -- it leads you right through Malahk-Bazul, home to the bloodthirsty Malahk Orcs. Disposition ≥ 30 Uman
On a clear day, go south to the Dwemer ruin of Hendor-Stardumz, and look west past the ancient bridges and up the broad valley. You may catch a glimpse of a magnificent mountain glacier. It's a beautiful sight from down below, but don't even think about going up there. The glacier is grinding away at the Daedric ruin of Anashbibi, where a terrible Daedric power is supposed to be hiding. Disposition ≥ 30 Uman
Be on your guard when you travel the mountain roads. There are bandits and goblins of the Iron Claw tribe, but what you should REALLY be looking out for are the Malahk Orcs. Disposition ≥ 30 Uman
Give a woman Kwama Egg and she'll eat for a day. Teach a woman to mine Kwama Eggs and she'll spend the rest of her short life in the tunnels breaking her back for a pittance. Miner Disposition ≥ 30 Female Omaynis
Give a man Kwama Egg and he'll eat for a day. Teach a man to mine Kwama Eggs and he'll spend the rest of his short life in the tunnels breaking his back for a pittance. Miner Disposition ≥ 30 Male Omaynis
It's not smart to carry a lot of gold with you in Roth Roryn. Put your money in a bank and leave your coin purse at home. Most bandits will let you go in peace if you don't have anything to rob. Disposition ≥ 30 Omaynis
There is something going on in the Hlaalu mansions. Some power struggle, or so I've heard. If you are quick of wits, you might find profit there. Kumbassa Disposition ≥ 30
There are Hlaalu mansions to the east of here. I have heard they might be easy pickings for a capable outlander like yourself. Ashlanders Obainat Camp
Do not trust the House Dunmer. They like to wag their honeyed tongues until their heads spin, but they are worse than you outlanders. Ashlanders Disposition ≥ 30 Obainat Camp
And yet, %Name chooses to stay. You see %PCName, %Name is old. Grey furs cover her body and %Name aches from toiling in these dirts for so long. Yes, %Name keeps an eye on these two to make sure they harm no others, and how can they threaten %Name with death if death is the only embrace %Name has left? Perhaps Khajiit will help save an innocent life, just like how her own was saved. Darra Disposition ≥ 70
%PCName should leave town, as %Name really likes you. This governor and her offspring reek of foulness. Yes, Khajiit can even see it in their eyes. Darra Disposition ≥ 70
%Name tells you to not speak around the governor or her young one. Khajiit can smell the bitter plots they scheme all the way from Almas Thirr. Darra
%PCName should leave town, as %Name really likes you. It's dangereous here. The governor and her offspring reeked of foulness, but one day, despite all their wealth and power, an even fouler death knocked on their door. Now %Name is not sure what the future will bring. Darra
Listen, you don't look the sort to have business in Menaan. Take the next strider out of here for your own sake. Gols Ulven
My best and only advice is to either spread some of the Empire's gold around or get out of town. Menaan
There are quite a few abandoned caves around Roth Roryn. Lots of deep history here, you know. It's hard to even perceive what you could find lying forgotten just outside of town. Menaan
The ages-old adage my father's father always told me was, "Don't poke your nose where you can't poke a sword". I'm not sure what it means, really, but it's gotten me this far in life! Menaan
If you're not feeling particularly adventurous, you should just stay near the coastline. Further south of here, the terrain is much harder to cross, and you might also run into bandits. If you're carrying a lot of gold with you, they'll gladly relieve you of it. Midesi Ouradas Disposition ≥ 30
Let me tell you, there are some mean and nasty creatures in this Roth Roryn, but the meanest and the nastiest of them all is the alit. Overnumerous, too. If you ever manage to kill and skin one of them nasty critters, be sure to bring its hide to me. I'll pay you a decent bounty for it. Nulvese Telrith Disposition ≥ 30
A friendly advice: be careful with Alomon Juspethe. He might seem like a perfectly harmless old gentleman, but given the chance he'll swindle you out of your shirt. Helstrid Disposition ≥ 50
Heading out for the wilderness? There are two locals in Teyn whom you should talk to before doing so. Midesi Ouradas, the scout at the tradehouse, can tell you a lot about the area surrounding Teyn and will also offer training. Then there is Nulvese Telrith, a retired adventurer, who can probably tell you a great deal about survival in the wilderness. Her home is right in the middle of town. Disposition ≥ 30 Teyn
The town of Bal Foyen on the mainland is a Camonna Tong's turf. We're about to change the situation. Want a lead, %PCRank? I'm responsible for the special job to return the %Faction to Bal Foyen. If you're looking to help, you'll fit in just well. Crazy-Legs Arantamo Disposition ≥ 30
Keep your eyes open. %Name means truly open. Things aren't always as they seem. Khajiit Disposition ≥ 30 Bal Foyen
Keep your eyes open. I mean truly open. Things aren't always as they seem. Disposition ≥ 30 Bal Foyen
Carrying a lot of gold with you just makes you a good target for highwaymen. %Name suggests you put your money in a bank and leave your coin purse at home, if you venture outside the walls of Bal Foyen. Khajiit Disposition ≥ 30 Bal Foyen
Carrying a lot of gold with you just makes you a good target for highwaymen. I suggest you put your money in a bank and leave your coin purse at home, if you venture outside the walls of Bal Foyen. Disposition ≥ 30 Bal Foyen
Nevusa Falen offers training in alchemy. Her shop is in the east side of town. If you don't mind dealing with a criminal, that is. Disposition ≥ 30 Bal Foyen
Nevusa Falen offers training in alchemy. Her shop is in the east side of town. Disposition ≥ 30 Bal Foyen
If there's one person in Bal Foyen that you absolutely mustn't ever cross, it's serjo Tholer Andas, the Hlaalu Councilor. He is the most powerful man in this city and in this whole region. Disposition ≥ 30 Bal Foyen
Be careful who you trust in this town. Even someone who says that they are your friend might be working against you behind your back. Disposition ≥ 30 Bal Foyen
Looking to buy a new weapon? %Name suggests you visit Ulran Teryon's shop. His prices are high, but the quality of his craftsmanship is second to none in Bal Foyen. Disposition ≥ 30 Bal Foyen
Looking to buy a new weapon? I suggest you visit Ulran Teryon's shop. His prices are high, but the quality of his craftsmanship is second to none in Bal Foyen. Disposition ≥ 30 Bal Foyen
You'll find the east side of town is more hospitable to your kind, outlander. The Fighters Guild and Mages Guild halls are also there, if you're looking for work. Dark Elf Disposition ≥ 30 Bal Foyen
The east side of town is more hospitable to us outlanders. The Fighters Guild and Mages Guild halls are also there, if you're looking for work. Disposition ≥ 30 Bal Foyen
You can tell a lot about an inn or a tavern just by its name. If the place is called something dodgy like the 'Red Skylamp Cornerclub' or the 'Headless Helmsman', you might not want to go in. Now, a classy name like the 'Golden Moons Club', on the other hand... That's the kind of place you know is bound to be great. Disposition ≥ 30 Bal Foyen
You've heard of the local criminal gang known as the Camonna Tong, right? They are bad people, and there's a lot of them here in Bal Foyen. They don't like our kind much, so it's best not to step on their toes. Disposition ≥ 30 Bal Foyen
Any archer worth their salt should pay Torasa Fols, the enchanter, a visit. She is quite famous for her magical arrows and other ranged weapons. Torasa's shop can be found right next to the southern gate. Disposition ≥ 30 Bal Foyen
Never marry a highwayman. He'll drag you to some godsforsaken wasteland to chase after imaginary gold caravans. 'Oh, just one more job, honey. After this one, we'll have enough money to retire. I can feel it in my gut.' Bollocks. Venatria Salvo
Take only what you have earned. Leave the rest to the beggars, thieves, and cravens of the world. Yan-Ahhe Disposition ≥ 40
In the ashlands, it can be hard to find shelter. Don't just duck into any door, or you may find yourself wishing for Ishanuran hospitality. Trehaddi Disposition ≥ 40
Our tribe is proud, but we respect those who respect us. Remember that, and you'll get along just fine. Otherwise, you'll just have to talk to me. Raishi Disposition ≥ 30
There's nothing out here you could want, outlander. Leave us to our way of life, as we leave you to yours. Ashlanders Ishanuran Camp
You'd best get inside, outlander. There's an ash storm coming... I can feel it in my bones. Taala Voronethri
If you're in need of a job and don't much care what it is, I suggest you go speak with Armas Tyravel in the Uvayn manor. Disposition ≥ 20 Arvud
The crowned kagouti hides sell for a high price, if you manage to bring one of those beasts down. Disposition ≥ 20 Arvud
Caravaners will tell you to avoid the Armun Ashlands whenever there's an ash storm. It's said that there are vampires who come out to hunt during the storms when the ash covers the sun. A terrifying thought. Disposition ≥ 20 Arvud
Look, there are plenty of merchants in this town who are -- let's be frank -- dishonest. They see you and think you're a gullible outlander who can be overcharged for everything. Me? I would never do that. Best you do all your business with me. Trader Disposition ≥ 20 Arvud
Looking for work? Do you know how to wrangle guars? You should speak with Nassuran Omoril, the caravaner. I hear he pays good money for stray guars. Disposition ≥ 20 Arvud
Most beasts in the wild don't prey on their own. You wouldn't expect it, but that even goes for cliff racers. If you're planning to stay awhile around a spot, take what you need from the kills but leave the carcasses right there to rot -- might deter others from swooping in, at least for a time. Warrior Disposition ≥ 20 Arvud
Most beasts in the wild don't prey on their own. You wouldn't expect it, but that even goes for cliff racers. If you're planning to stay awhile around a spot, take what you need from the kills but leave the carcasses right there to rot -- might deter others from swooping in, at least for a time. Scout Disposition ≥ 20 Arvud
Most beasts in the wild don't prey on their own. You wouldn't expect it, but that even goes for cliff racers. If you're planning to stay awhile around a spot, take what you need from the kills but leave the carcasses right there to rot -- might deter others from swooping in, at least for a time. Hunter Disposition ≥ 20 Arvud
Be sure to have enough to drink and eat before venturing out into the wasteland. And pack up some healing potions and antidotes against poisons, too. When you need them, you'll be glad you carried the extra weight. Disposition ≥ 20 Arvud
Be careful who you trust, outlander. There are many bandits in the Armun Ashlands. Some will pretend to be friendly travelers just to make you let your guard down. Disposition ≥ 20 Arvud
If you see an crowned kagouti out there, my advice to you is simple: run. They are vicious beasts and normal weapons do not harm them. Disposition ≥ 20 Arvud
Treat your slaves well, %PCName, and they will reward you for it. Vathras Plantation prospers, and it has gone without uprisings or escapes for decades now. We don't even have to pay overseers to keep the slaves in line. Llaalsa Vathras Disposition ≥ 30
Don't go around playing the hero, %PCRace. This is my land, and you don't want to end up like the abolitionist fool that my men caught yesterday. If you want to know what good his mission did to the slaves, see for yourself in the basement. Lethys Mundrethi Disposition ≥ 30
If you're setting out on a pilgrimage, carry cure disease potions. The land between shrines can be unforgiving, and diseased creatures don't care how pious you are. Disposition ≥ 30 Orvadi
Don't rush a pilgrimage. The walk between the shrines matters as much as the shrines themselves. Take the time to reflect on what you're doing and why. Disposition ≥ 30 Orvadi
Talk to other pilgrims on the road when you can. You'd be surprised what you can learn from someone who's already walked the path you're about to take. Disposition ≥ 30 Orvadi
No one would think of starting trouble with so many Ordinators around, but if you head north into the Sundered Scar it's a different story. Despite the wildlife, corrosive environment, and plentiful daedra the region is still a hive of banditry. Disposition ≥ 30 Ministry of Doctrine
If you're headed into the wilderness, you should pay a visit to our healer, Tirasie Nervion. She stays well stocked to supply the Order of Doctrine and Ordination. Since the order doesn't use much of it, she sells the excess to travelers. Disposition ≥ 30 Ministry of Doctrine
I would advise against leaving the manor. It's one of the few safe places here. The guards may be inadequate in some respects, but they remember their duty. Dilale Raathim
If you take a job that's too hard for you, don't kill yourself. Wait until you're bigger and stronger, then try again. Arara Navur
If you kill yourself trying to complete a job that's too difficult for you, it's nobody's fault but your own. Arara Navur
If you find yourself stumbling into trouble when you're tired, stop being so reckless. Keep an eye out. If you're entering unfamiliar territory, and you think it might be hostile, slow down to a walk, look around, catch your breath, and be ready for trouble. Arara Navur
Some advice: stay away from the Mothandils. I heard that they have become puppets of the daedra. Llavvul Rivaal
Being careful around the Daedra is common sense. What people forget is that this whole realm is evil. Keep your eyes open. If you ever see anything glowing red on the ground, beware! The Daedra have placed traps around the place. Khalaan
If you have to travel into Morrowind's interior, keep to the roads. Though not all roads are safe, the wilderness will always be worse. The bigger the road, the better, and it just so happens that Almas Thirr sits on the biggest road. It goes all the way to the east coast and, even better, all the way west to Cyrodiil. Undine Lelard
Ah, you've come to the right place. I try to improve understanding between natives and foreigners whenever I can, though I'm afraid I don't offer a simple way to make people like you more. There're obvious things like respecting the locals and their customs, of course, but that's the bare minimum. If you want true respect, you'll have to work for it. Joining the Temple will go a long way in Almas Thirr, but make sure to behave accordingly. Someone will always be watching for you to slip up. Tilresi
Respect the Temple's doctrine and the authority of its priests and Ordinators. We tolerate no heresy. Crusader Temple Almas Thirr
Respect the Temple's doctrine and the authority of its priests and Ordinators. We tolerate no heresy. Ordinator Temple Almas Thirr
Respect the Temple's doctrine and the authority of its priests and Ordinators. We tolerate no heresy. Guard Temple Almas Thirr
Respect the Temple's doctrine and the authority of its priests and Ordinators. The Order of the Watch patrols Almas Thirr. No heresy escapes their notice. Temple Almas Thirr
Ordinators don't take kindly to transgressors of the laws and our Temple doctrines. Not here, in a Temple stronghold. They're not as forgiving as House guards, either, so don't get any funny ideas. Dark Elf Almas Thirr
I tend to avoid Talvenyl Lerano's shop in the Canalworks. The man just gives me the creeps. But you can't deny that his enchantments can stack up against the best. Dark Elf Almas Thirr
For an outlander, the fletcher Gaelwaen in the Canalworks is a decent craftsman. His arrows and bolts always hit the mark. Dark Elf Almas Thirr
If you want to rent a room for the night, you can either try the Limping Scrib outside of the canton, the Thirsty Saint Cornerclub in the lower level of the Waistworks, or, if you're really strapped for coin, the Hostel of the Crossing. I've seen some... unsavory... characters visiting the Limping Scrib, though. Dark Elf Almas Thirr
Are you looking to get some martial training? Falura Andavel is a retired Indoril officer with nothing productive to do. Maybe pay her a visit. Usually, you'll find her drinking at the Pious Pirate. Dark Elf Almas Thirr
The Waistworks Temple is one of the largest temples in Morrowind, and it's well stocked with services. They won't give you anything for free, of course. However, if you have the money, they should fulfill most of your magical needs. Dark Elf Almas Thirr
If you're looking to make some quick coin, you should look for work at one of the Imperial guilds at the bridge market. However, personally, I wouldn't trust either the avaricious Khajiit or the Bosmer who runs the Mages Guild. I've heard rumors of his obssessions -- he doesn't seem to be right in the head, as I see it. Dark Elf Almas Thirr
Times are hard, outlander. Many don't admit it, but the Temple's priests don't have as much time to spare for the poor and sick, not like in the old days. We can't just wait for them to make our problems go away anymore. Dark Elf Almas Thirr
Word to the wise: try not to rile up the natives. They're a bit testy in these parts. Mind yourself if you end up visiting one of their shrines or temples. Almas Thirr
Only House Indoril members may purchase the finest goods in Nanaav. Layfolk who are in need of stronger weapons, potions or enchantments should look in Almalexia, or in the Grass Market of Othrenis. Disposition ≥ 30 Nanaav
The Nanaav Reliquary displays artifacts sacred to House Indoril. It is well worth a visit for the curious pilgrim, and Falso Beroth is always looking to expand the chapel's collection. Disposition ≥ 30 Nanaav
Scribs aren't too aggressive, but you should still carry a potion to resist their paralyzing bite. You can make one from orange lichen and Timsa-Come-By flowers, which are both common around here. The same effect can be found in Horn Lily bulbs and Alchemist's Globe mushrooms. Daynas Indosi Disposition ≥ 30
House Indoril has always taken care of its land, and the territory around here is some of the safest in Morrowind. But times are hard. The Indoril no longer have the manpower to cleanse the deeper dungeons. Besides that, there's also been an uptick in banditry. You should be fine if you stick to the main roads, but always have a backup plan. Disposition ≥ 30 Roa Dyr
Stay away from Daedric ruins. The only one close to Roa Dyr is Hadrumnibibi, northwest of here, but you'll see more if you travel northeast into the Orethan Fields or the Sundered Scar. Law-abiding citizens have no business visiting them, and they attract criminals and deviants of the worst kind. Disposition ≥ 30 Roa Dyr
Those of us who run the services around here won't gouge you as much as the other Houses or the Velothi villages. We're all here to keep the chapel running, and gold barely enters the equation. But that also means we don't have as much money on hand. If you're looking to sell something in Roa Dyr, be prepared to trade items for items. Disposition ≥ 30 Roa Dyr
While other folk may freely talk about their problems, members of House Indoril tend to be distrusting of outsiders. If they warm to you, however, they're as likely to need help as anyone else -- and ask for it. Disposition ≥ 30 Gorne
If you have time and a little spare coin, training your weaker skills can be a good way to improve yourself. Disposition ≥ 30 Gorne
House Indoril deals little in Imperial coin. If you're looking to sell, look elsewhere. Disposition ≥ 30 Gorne
The wilderness around here isn't very dangerous. If you go offroad, the worst you'll run into is an angry yeth-grub. But if you travel northeast into the Sundered Scar, things get lethal. And desolate. Fast. So stock up on supplies now if that's where you're headed. Ulvo Bedas Disposition ≥ 30
If you catch a disease while out in the wilderness, the best thing for it is a premade potion. But if you didn't bring one, you might still be able to cure yourself if you have a mortar and pestle. Just mix the orange moss you find off the side of the road with some velk nectar -- properly sourced, mind you. Disposition ≥ 30 Felms Ithul
You're an Indoril, so you probably already know this, but be careful around the velk. Just because they aren't aggressive doesn't mean they're harmless. If you startle or anger one, a headbutt from them can hurt. Disposition ≥ 30 Felms Ithul
Sometimes, outsiders who pass through here get ideas about the velk. Just don't. Their unrefined nectar is worthless, so poaching velk is high risk and low reward without someone to process it. And anyone who CAN process it knows better than to do so for strangers. Disposition ≥ 30 Felms Ithul
Outlander, listen to me and take what I'm about to say to heart. Not even hard-working Velothi can own and enjoy punavit residue. It belongs to the Indoril, and you should be thankful that they elevated you to their ranks. Dark Elf Disposition ≥ 30 Vhul
Outlander, listen to me and take what I'm about to say to heart. Not even hard-working Velothi can own and enjoy punavit residue. It belongs to the Indoril, and you would do well to not make enemies of them. Dark Elf Disposition ≥ 30 Vhul
Best to steer clear of the velk, %PCClass. Or anything related to the velk, for that matter. The Indoril don't like it, and their retainers don't like it either. Gevar Altubanibi Disposition ≥ 30
Looking for a route to Almalexia, outlander? You'd best avoid taking the road east of here into the Sundered Scar. Almsivi knows the perils that befall travelers there. Dark Elf Disposition ≥ 30 Dondril
St. Meris the Peacemaker is the patron saint of farmers and laborers. It is to her you should pray for relief from the pangs of hunger. You can find a small shrine to her at our Farmers and Caravaners Hall. Dark Elf Disposition ≥ 30 Dondril
The Monastery of Saint Seryn acts as a refuge for the sick and injured. If you are in need of healing, then look for a Velothi tower at the foot of Mount Aras to the northeast. Dark Elf Disposition ≥ 30 Dondril
Even a relatively safe region like the Aanthirin has its share of dangers. That's why you should stock up on supplies whenever you get the chance. Only a fool travels unprepared. Disposition ≥ 30 Dondril
Outsiders won't find many services in villages like Rilsoan. We provide for ourselves and our lords, as is our right and duty. Dark Elf Disposition ≥ 30 Rilsoan
When you leave Rilsoan, take the bridge and not the road south. It leads nowhere and the coast is riddled with smugglers' holes. Disposition ≥ 30 Rilsoan
I doubt there are many services in our village that would interest you. You should travel west to Almas Thirr. They have many shops and trainers that an outlander might find useful. Velonith
Don't let arbitrary social norms keep you from doing what you're good at doing. If it pays, who are they to judge your line of work as immoral or scandalous? Vevul Gilnith
Reliance on healing potions can be heavy on the purse in the long run. By investing in restoration skills now, you can prevent expensive trips into town in the future. Dalam Marys
Most curses require that certain chants be uttered by their wielders. By binding their tongues with silencing spells you can prevent yourself from being afflicted by them. To prevent them from doing further harm in the future, you might as well just cut their tongues out. Llevane Helas
Find out what you love and make a living out of doing it. I happen to love extracting poisonous toxins from fangs and imbuing the venom in weapons of iron and steel, knowing they will bring about the shriveling and decaying of the flesh once they penetrate their foes. Fothas Bradyn Sailen
Ruling with an iron fist brings about resentment, while ruling with a silk glove encourages abuse. Clearly, a balance between justice and charity is the superior way. The law teaches the people respect and charity rewards their obedience. As nobles of the Indoril, this is the ideal to which we must aspire. Noble Sailen
The law must be enforced, no matter what the circumstances are. Leniency in law inevitably leads to abuse. The people need law and order to live safe and happy lives, and they need to know that the law is unchanging and unforgiving, for only then can they trust that the law is just and fair. Noble Sailen
Family, work, and the Tribunal are all you need for a fulfilling life. Bring honor to your family, grow stronger through work, and show gratitude for those that have made your life possible. Sailen
Try not to meddle in our ways, outlander. We may tolerate your visit here, but tolerance is no substitute for respect. Sailen
If you plan on traveling beyond Sailen, you had better stock up on supplies while you still can. Sailen
Orethan is safe, with Ordinators patrolling the roads. As long as you do not stray into ancestral tombs or ruins, you will find no danger. Disposition ≥ 30 Tilmeth
Outsiders and outlanders will likely receive a frosty reception at Indoril chapels, but members of the Tribunal Temple are always welcome. Disposition ≥ 30 Tilmeth
If you're having trouble with your enchanting, try drinking a potion or casting a spell that fortifies your Intelligence. Elvilde Disposition ≥ 30
The high-and-mighty folk flood the western end of town and the Ebon Tower. You might want to watch what you say when you're in those areas: the walls may be lined with gold, but also with eyes and ears. It's not uncommon to hear a pauper disrespect an aristocrat one minute, and then see him being dragged away by the guards the next. Pauper Disposition ≥ 30 Old Ebonheart
Immigrants from Cyrodiil in search of a new beginning often do business with the East Empire Company. Their offices in the plaza district sell deeds to valuable farmland and even gold mines, if you're interested in manual labor. Noble Disposition ≥ 30 Old Ebonheart
Do yourself a favor and get a decent weapon before trudging off into the wilds outside the gates. I've heard all sorts of horror stories from travelers making their way between the cities. Disposition ≥ 30 Old Ebonheart
Go see Yuaile if you want quality enchantments without having to deal with the Mages Guild. I don't dislike the guild itself, but after their safeguards failed to stop the Castle vault break-in, I'd sooner trust a Telvanni to enchant my belongings. Disposition ≥ 30 Old Ebonheart
Be a hero if you must, but never be a fool. It's always better to run away than to be devoured by an enemy you can't defeat. Disposition ≥ 30 Aimrah
Lake Andaram might look calm and peaceful, but don't be fooled by it. You wouldn't be the first hopeful pearl diver who went missing on the lake. Disposition ≥ 30 Aimrah
Do you really think that I would give ill-mannered cretins like yourself any advice other than to leave me alone? Ainab Guls
I hope for your sake that you don't end up in our prison, friend. The walls of that place can be rather... treacherous. Arvs Rethrathi Disposition ≥ 30
I'll be headed somewhere else soon, to Tel Muthada or Alt Bosara. They are both much nicer than this place. Gilas Seras Disposition ≥ 30
The weapons that Servo Nierius sells aren't very sharp, so you might need some well-developed armorer skill to fully repair them. Guard Disposition ≥ 30 Windmoth Legion Fort
Don't sound your opinion too loud around here, %PCRace. We already lost a champion and two traders because of that. Disposition ≥ 40 Windmoth Legion Fort
Don't get on the bad side of Sarethi Trinesi. He is quick-tempered, and a lot more brutal than Captain Arvs Rethrathi. Disposition ≥ 30 Windmoth Legion Fort
Give your victims a worthy death. After all, someday you may find yourself on the other end of a Morag Tong blade, and you would wish for the same. Oryn Traven Disposition ≥ 30
Do not desecrate the corpses of the dead. We may be an organization of assassins, but we kill with honor. Oryn Traven Disposition ≥ 30
Delivering death is more than just a profession; it is an art. Look at this map of veins and nerves beneath my fingers, see the interplay of your muscles, the music in your breath. I could but press you here, and...yes, that hurts, doesn't it? Remember well this lesson, both for your protection and for use in your trade. Oryn Traven Disposition ≥ 30
Black clothes may look fashionable, but even in darkness they stick out like a sore thumb. "Here's the swift-edged assassin, come to take your life away!" Pfah. When you are on the job, think like the yeth-grub, outlander, and match your surroundings, whatever they may be. Disposition ≥ 30 Verulas Pass, Tunnels
The Morag Tong does not play favorites. Family ties may join us to any of the Houses, but we serve the Tong first and foremost, and we are bound to fulfill our writs. Morag Tong Disposition ≥ 30 Verulas Pass, Tunnels
Beware of Fort Windmoth, friend. Its soldiers are corrupt and its walls dangerous. I have heard that few ever make it out of the fort's prison. Disposition ≥ 30 Verulas Pass
If you want to see someone go crazy, go and order ten different things from the publican of the Twisted Root. She's so chaotic that she'll forget five of them right away and spend ages struggling to remember the rest. Disposition ≥ 30 Verulas Pass
Oramas Merthu, the expedition team's navigator, has spent years in Dwemer ruins, and knows the ins and outs of spelunking like no one else. I'm sure he'd be willing to share some of his knowledge with you. Disposition ≥ 30 Kemel-Ze
If you're going to be wandering the halls, best take a lantern or torch with you. The old lighting fixtures are so worn out it's dangerously dark, even when the power's working. Disposition ≥ 30 Kemel-Ze
You want advice? From me? I'll tell you this: never trust an outlander's word unless you want to end up like Ten Penny. Ginur Panai Disposition ≥ 30
For an outlander, you seem quite capable. If you have the honor and skills to serve my House, there might be some chapels willing to take you on as a retainer. The nearest ones are Ammar and Gorne. Great House Indoril Disposition ≥ 30 Marog
Sulphur pools are dangerous, but the sulphur crystals you can gather from them have valuable healing properties. Disposition ≥ 30 Marog
Kemel-Ze is big, and the archaeologists can't keep track of every artifact. %Name doubts anyone would mind much if you wanted to walk in there and take a souvenir or two. Disposition ≥ 30 Marog
Kemel-Ze is big, and the archaeologists can't keep track of every artifact. I doubt anyone would mind much if you wanted to walk in there and take a souvenir or two. Disposition ≥ 30 Marog
If you're traveling south, you should stop at the Supai Caravanserai. It's the best place in the whole area to pick up vital supplies. Disposition ≥ 30 Marog
If you must speak with Master Darythi, you must be aware that his mind wanders more often than it did in his youth. At times he may pay you no heed, or repeat a question you have already answered. Nisa is a shrewd mer, however, and it does not do to underestimate him, even at his advanced age. Vyhlathri Ashara Disposition ≥ 30
Never underestimate summoned daedra. They are cunning, and their loyalty is fickle. Never let your authority slip even once. Saruse Evenas Disposition ≥ 30
Trama root mixed with racer feather can make an extremely weak levitation potion. I figured out the "extremely weak" part the hard way. Nisirel Disposition ≥ 30
Always be careful on a mission, %PCName. Think things through before just charging in there with your blade swinging. What kind of resistance are you going to expect? What kind of equipment are you going to need? Armor, weapons, even scrolls and potions? Never underestimate your foe. Of course, if it's simple bandit clean-up, you don't need to go overboard, but it never hurts to think. Hartise
Watch your back at all times in House Telvanni, %PCName. You never know what sort of power-grubbing meddler is waiting to stick a dagger in your back. That's why I moved away from the cities. I can handle the trouble, but I don't like the atmosphere of mistrust. Vela Heleran Disposition ≥ 60
Despite the ill reputation of the Lord of Tel Gilan, he is capably led by his aides. Do not be afraid of dealing with them because of the Mad Lord's reputation. Rilmas Athyrion Disposition ≥ 30
%Name did good work, and now %Name has his own house. Perhaps things work good for you, too? Dro-Shilkar Disposition ≥ 30
Follow the Three, and you can't go far wrong. More Telvanni should learn this. Dark Elf Disposition ≥ 30 Tel Onoria
If you can't find the supplies you need here, head north to Tel Gilan or Helnim. Disposition ≥ 30 Tel Onoria
Be careful around Tilveran Athere, the captain of the guard. She has a fierce temper, and isn't always friendly to strangers. Disposition ≥ 30 Tel Onoria
Watch your step in Tel Onoria. Many visitors take a tumble and return shamefaced, having cast a levitation or slowfall spell to save themselves. Disposition ≥ 30 Tel Onoria
You shouldn't have to worry much about encountering anything dangerous here on Nan Iban. The island is seemingly devoid of wildlife. Nan Iban
When hunting guar, be sure to come from downwind. They have an extremely good sense of smell. Morvil Arelath Disposition ≥ 30
You should always keep an Almsivi scroll with you for an emergency exit. Oh yes, potions can help too in a big fight. Llothis Dralor Disposition ≥ 30
With the right key, you can free us. However, I don't know where the key is. Raksadarg Disposition ≥ 80
You'll not be respected here if your reputation is low, unless you spread the wealth a little. Catch my drift? Orvano Tralen Disposition ≥ 30
You'll not be respected here if your reputation is low, unless you spread the wealth a little. Catch my drift? Folsa Daranith Disposition ≥ 30
Seris Athyon doesn't belong to the Telvanni, although she lives in a Telvanni housepod. Her's is the best place in town to sell your goods. Folsa Daranith Disposition ≥ 30
Seris Athyon doesn't belong to the Telvanni, although she lives in a Telvanni housepod. Her's is the best place in town to sell your goods. Orvano Tralen Disposition ≥ 30
There have been more creature sightings than ever in Boethiah's Spine. Folsa Daranith Disposition ≥ 30
There have been more creature sightings than ever in Boethiah's Spine. Orvano Tralen Disposition ≥ 30
Do not go in caves when you're not properly prepared, and always keep an Almsivi Intervention scroll somewhere on your person. Folsa Daranith Disposition ≥ 30
Do not go in caves when you're not properly prepared, and always keep an Almsivi Intervention scroll somewhere on your person. Orvano Tralen Disposition ≥ 30
Don't underestimate those giant insects, they are much tougher than they look. Thank goodness they're not hostile. Orvano Tralen Disposition ≥ 30
Don't underestimate those giant insects, they are much tougher than they look. Thank goodness they're not hostile. Folsa Daranith Disposition ≥ 30
People who are adept at sneaking can avoid guards and creatures easier than others. Thieves Guild Disposition ≥ 30 Tel Mothrivra
People who are adept at sneaking can avoid guards and creatures easier than others. Thieves Guild Disposition ≥ 30 Tel Mothrivra
The better you are with security, the easier it will become to pick locked chests and doors. Thieves Guild Disposition ≥ 30 Tel Mothrivra
The better you are with security, the easier it will become to pick locked chests and doors. Thieves Guild Disposition ≥ 30 Tel Mothrivra
Lord Dralothas Omothran isn't an easy person. You should ask Talmeni Omothran on how to approach him. Great House Telvanni Disposition ≥ 30 Tower of Tel Mothrivra
Lord Dralothas Omothran isn't an easy person. You should ask Talmeni Omothran on how to approach him. Great House Telvanni Disposition ≥ 30 Tel Mothrivra
You'll not be respected here if your reputation is low, unless you spread the wealth a little. Catch my drift? Dark Elf Disposition ≥ 30 Tel Mothrivra
You'll not be respected here if your reputation is low, unless you spread the wealth a little. Catch my drift? Dark Elf Disposition ≥ 30 Tower of Tel Mothrivra
Seris Athyon doesn't belong to the Telvanni, although she lives in a Telvanni housepod. Her's is the best place in town to sell your goods. Disposition ≥ 30 Tower of Tel Mothrivra
Not everyone can enter the tower of Tel Mothrivra easily. Tadali Tistar is the one who gives permission if you want to enter his tower. Thieves Guild Disposition ≥ 30 Tel Mothrivra, The Glass Goblet
Not everyone can enter the tower of Tel Mothrivra easily. Tadali Tistar is the one who gives permission if you want to enter his tower. Thieves Guild Disposition ≥ 30 Tel Mothrivra, The Glass Goblet
Most of the people of Tel Mothrivra are poor. You won't find much loot here. Thieves Guild Disposition ≥ 30 Tel Mothrivra, The Glass Goblet
Most of the people of Tel Mothrivra are poor. You won't find much loot here. Thieves Guild Disposition ≥ 30 Tel Mothrivra, The Glass Goblet
Seris Athyon doesn't belong to the Telvanni, although she lives in a Telvanni housepod. Her's is the best place in town to sell your goods. Disposition ≥ 30 Tel Mothrivra
There have been more creature sightings than ever in Boethiah's Spine. I won't go to Boethiah's Spine anymore, unless I have to. Disposition ≥ 30 Tel Mothrivra
There have been more creature sightings than ever in Boethiah's Spine. I won't go to Boethiah's Spine anymore, unless I have to. Disposition ≥ 30 Tower of Tel Mothrivra
Do not go in caves when you're not properly prepared, and always keep an Almsivi Intervention scroll somewhere in your inventory. Dark Elf Disposition ≥ 30 Tel Mothrivra
Do not go in caves when you're not properly prepared, and always keep an Almsivi Intervention scroll somewhere in your inventory. Dark Elf Disposition ≥ 30 Tower of Tel Mothrivra
Do not go in caves when you're not properly prepared, and always keep an Almsivi Intervention scroll somewhere in your inventory. Disposition ≥ 30 Tel Mothrivra
Don't underestimate those giant insects, they are much tougher than they look. Thank goodness they're not hostile. Disposition ≥ 30 Tel Mothrivra
Don't underestimate those giant insects, they are much tougher than they look. Thank goodness they're not hostile. Disposition ≥ 30 Tower of Tel Mothrivra
Destruction Magicka is the best way to dispose of an enemy, although absorbing health and conjuring creatures are a good choice too. Great House Telvanni Disposition ≥ 30 Tower of Tel Mothrivra
When you have enough money and with the right clothes, you can be attractive. Fenandre Hutresien Disposition ≥ 30
When you want to harvest muck, you'd better hold the stick like this. [They demonstrate] Disposition ≥ 30 Baldrahn
Be careful around the big ruin of Nchazdrumn. Not only is the ruin dangerous, but there are also caves inhabited by bandits nearby. Disposition ≥ 30 Baldrahn
Please act like Trela is very famous. She's known to break things when she's agitated. Disposition ≥ 30 Hla Bulor
Can you tell me what the latest fashion is in Port Telvannis? It's so hard to live up to your name if you're famous like me. Trela Varesi Disposition ≥ 30
Don't enter the Telvanni rat race to get into the council. Countless others have tried and many rest in their tombs now. I'm just glad I'm not a part of those conflicts anymore. Ulvon Girvayn Disposition ≥ 50
Many of the animals, especially the guars, are peaceful ones. These plains are really good grazing grounds and most guars aren't out to eat passing travelers! Disposition ≥ 30 Mandaran
Many of the animals, especially the guars, are peaceful ones. These plains are really good grazing grounds and most guars don't desire the flesh of helpless travelers. Disposition ≥ 30 Tel Muthada
If I were you, I'd stay away from our wizard, Llevari Telsaran. She really hates Imperials, and she's not someone who hides her intentions. Disposition ≥ 30 Tel Muthada
If you are injured, there is a healer in town. She worries a little too much, but she does the job well enough. Disposition ≥ 30 Tel Muthada
Advice for a member of my House? Ha! I would suggest spending more time in the Lan Orethan and less in the city. The Indoril in Almalexia are always concerned about some plot or intrigue. Life out east is much more relaxed. Here the world moves at a steady pace. House Indoril need fear no enemy, nor internal strife. Ienen Salvu Disposition ≥ 30
When in our lands, have due respect and honor our traditions. This will take you far. Ienen Salvu Disposition ≥ 30
In the heart of the Spa lies a cave of natural hot springs. I really would recommend bathing there. The experience is incomparable. Disposition ≥ 30 Dreynim Spa
Here in the Indoril heartlands, terrain is easy and relatively safe. Out north you've got the bogs to the west and mountains to the east. And once you've crossed the Thirr River, you're into all sorts of badlands. The kinds of place which give Morrowind its reputation as a harsh and deadly environment. Cross the Inner Sea into Vvardenfell, and things get even worse. Disposition ≥ 30 Dreynim
You're near enough from here that my advice would be to go and spend at least one day in the city. Which city? Almalexia of course! Everyone should visit the capital at least once. Disposition ≥ 30 Dreynim
I've heard you're looking for the Staff of Drorim... you know, the dead man's staff. If you find it, walk softly while carrying it. Delamus Andary is mean-spirited, and while he's never been violent, I think he's waiting for a good excuse. Silyn Avel isn't much help either, goading him on the way he is. The staff itself isn't as important as what you do with it, and most options I can imagine lead to death or chaos. It might be best for it to remain lost. Idav Theryn
People around here aren't warm to outlanders. Try to find out anything important, and they'll stonewall you. That's why I'm stuck here. Fenare
I don't much like to go to Old Ebonheart. It's too strange and there are too many foreigners. But when I do go I always try to visit Melgor in Ebon Tower. I thought I was a good marksman, but Melgor is on a whole other level. To be honest, if it weren't for some of the things he taught me then I doubt I would be standing here today. He won't just train anyone though -- you have to impress him first. Galvena Thelvil Disposition ≥ 30
Thanks to the ruins of Kemel-Ze there are a lot of Dwemer artifacts available in Marog. Now, trading in such things is illegal under Imperial law, so I'm obviously not endorsing that sort of behavior. I'm just saying that if you wanted to make a little coin and didn't mind being a bit liberal with the Emperor's personal belongings then Marog is a great place to go. Disposition ≥ 30 Supai Caravanserai
If you're traveling along the road to Akamora you'll come across a fork with a sign pointing left towards the ruins of Dun Akafell. My advice is to stay well clear. Those ruins are an evil place. Disposition ≥ 30 Supai Caravanserai
On the cliffs above our home you can see the vast ancient fortress of Bisandryon. There is still a small garrison of Indoril soldiers there, remaining ever vigilant. Novosi Harethim
Advice for a traveler? Enjoy your time here in the Lan Orethan. You won't find anywhere else in Morrowind quite like it, except perhaps the Aanthirin. Beautiful, easy terrain, away from all the bustle of the big cities and the turmoil of the border regions. Nethril Plantation
I served in the Indoril military for a long time before settling down out here. I know all about giving orders, earning respect, and doing your duty. I've spent years training recruits, so I know a thing or two about the best way to learn as well. And that's through direct experience. If you want to do some sparring, I'd be happy to train you. Odrothi Indus
The further north you go from here, the more mountainous the terrain becomes. Once I'm through Boethiah's Spine, however, the coasts and plains of the northern peninsula should provide easier travel. Of course, then I'm relying on Telvanni hospitality, although there are Imperial holdings at Helnim and Firewatch. Rentius Emnor
When you head inland to the west, the forest becomes very dense around the Lan Orethan valley. If you're not keeping your wits about you, it can be quite easy to get lost. Seitur
If you start heading out to sea, watch out for dreugh. Those things can tear you to pieces if you give them a chance. Seitur
Always flip over your plate at dinner. You never know what kind of dirt might have accumulated where the food will sit. Nefeve
The mountains around here are an absolute maze. They're riddled with camps and hideouts, but you'll want to take supplies if you're thinking of an extended trip. There's no easy road up to Akamora from here. Right now, you're in the back of beyond. Tahvel
If you're looking for work, the local Temple always has its hands full and could surely use some help. Dark Elf Disposition ≥ 30 Darvonis
The Alchemist's Globe, native to Sundered Scar, is a sought-after ingredient among alchemists. When mixed with sulphur, which is abundant in this region, it is said to sharpen your intuition. Disposition ≥ 30 Darvonis
%Name is not sure if you even need to be told this, but for peace of mind, %Name will -- stay clear of the yellow sulphur pools scattered around the region. They can melt your skin off. You don't want to end up like poor Helveru. Similarly, the geysers spew scorching hot water, so watch your step. Disposition ≥ 30 Darvonis
I'm not sure if I even need to tell you this, but for peace of mind, I will -- stay clear of the yellow sulphur pools scattered around the region. They can melt your skin off. You don't want to end up like poor Helveru. Similarly, the geysers spew scorching hot water, so watch your step. Disposition ≥ 30 Darvonis
Have you noticed the ponds of yellow water? They're actually great for your skin. You should definitely take a dip in them -- %Name is sure you'll love it. Darvonis
Have you noticed the ponds of yellow water? They're actually great for your skin. You should definitely take a dip in them -- I'm sure you'll love it. Darvonis
If you're traveling east you should stop at the Supai Caravanserai. It's the best place in the whole area to pick up vital supplies. Scout Disposition ≥ 30
The Order of Doctrine has their base just north of town. If you're a Temple member, they might have some work for you. Take the first exit off Veloth's Path to the north and the Order will soon be on your left. Disposition ≥ 30 Othrenis
Want to be useful in a town like this? the Temple isn't short of volunteers, but %Name is sure Maryl Sevenas would appreciate the help. Disposition ≥ 30 Othrenis
Want to be useful in a town like this? The Temple isn't short of volunteers, but I'm sure Maryl Sevenas would appreciate the help. Disposition ≥ 30 Othrenis
The Grass Market has a decent selection of goods an outlander like you will enjoy. But unless you're a pilgrim, you're better off doing your business in Almalexia. Disposition ≥ 30 Othrenis
These are calm lands. But if you bother the wildlife, you'll be sorry for it. Use some common sense. Disposition ≥ 30 Othrenis
If you're going into the Sundered Scar, make sure you prepare thoroughly. Get your weapons fixed up and bring some potions. It is a harsh land. You will be all the better for it. Disposition ≥ 30 Varon
If you're just passing by and looking for somewhere to rest your feet, you can stay at the Hem and Harper. Fersi Andules would certainly appreciate an actual visitor for a change. Disposition ≥ 30 Varon
Outsiders are not allowed to touch the glass deposits in Kundashamshi Mine. They are a limited resource and belong to Varon and House Indoril. Disposition ≥ 30 Varon
If you're traveling west to the Sundered Scar you should stop at the Supai Caravanserai. It's the best place in the whole area to pick up vital supplies. Scout Disposition ≥ 30
When a superior gives you a task, it is your duty to complete it. But that doesn't always mean you need to complete it right away. If you aren't given a deadline, and you believe the task is beyond your skills, take the time to improve yourself before attempting it. Great House Indoril Disposition ≥ 30
Outlanders might expect the immediate area around Necrom to be infested with bandits, given the number of travelers that journey here, but the Temple takes attacks on pilgrims very seriously. You will need to be more careful in the Mephalan Vales, where bandits are a lot harder to track and have hideouts littered throughout the mountains. Necrom
Be careful about what you say and do in the city above Necrom, outlander. This city is a holy place for all Dunmer, and the Ordinators in Mourning will not take kindly to any perceived insults to our ancestors. Dark Elf Necrom
You should be careful about what you say and do in the city above Necrom, outlander. This city is a holy place for all Dunmer, and the ordinators will not take kindly to any perceived insults to their ancestors. Necrom
The Sacred Lands are studded with ancestral tombs, but only the foolish would attempt to intrude in them. Tombs are almost always protected from graverobbers by bonewalkers, if the family could afford them, and sometimes the dead themselves have even risen to protect their family and ancestors' resting place. Necrom
Necrom is a huge complex of tombs where generations of the dead have been brought and laid to rest. If you take the sacred oath, you will be allowed in to the catacombs, but unless you know what you're doing, I wouldn't recommend it. There's a labyrinth of corridors and tombs down there, and the dead are often joined by unfortunate visitors failing to find their way out. Necrom
There are many old ruins in this area, %PCName, but some of them are still inhabited. Watch your step around those. Delera Indalas
Your legs can't carry you after a hard day's work? Try mixing ornada meat with good quality meadow rye, and you'll start running again like a young guar! Falvil Muran
If you wish to get anywhere in Morrowind, try and join one of the Great Houses. It makes things a lot easier. For an outlander like yourself, the easiest to get initiated into would be House Hlaalu, or House Telvanni. But they lack honor compared to Indoril and Redoran. Methrendes Garil
To enter an Ancestral Tomb without the permission of the family or Temple is blasphemous. Many outlanders more foolish than yourself forget this, and pay the price when they meet the tomb's guardians. Gorthas Llerthu
To enter an Ancestral Tomb without the permission of the family or Temple is blasphemous. It would do you well to remember this, outlander. Gorthas Llerthu
Here's a neat trick: if you mix the crushed shell of a blue beetle with the meat from a nix-hound, you'll actually be able to reflect weak spells back at an attacker! Amazing how two unassuming ingredients can have such an impressive effect. Such is the way of alchemy. Tavura Mervu
When you're traveling around a lot, you learn a few things. If you're venturing far from civilization, always keep some food and drink on you, and make sure you bring more than you think you'll need. Marilie
Always keep a good weapon on hand. Two, if you can. We've lost good men who didn't have a spare weapon when heading into combat. Guard Ammar
Don't cause any trouble here in Akamora, %PCName. We won't tolerate any meddling by you Telvanni. Disposition ≥ 30 Akamora
I wouldn't travel any further north if I were you. The lands of the Telvanni are treacherous and uncivilized. Disposition ≥ 30 Akamora
Unless you're an experienced adventurer, stay clear of the nearby ruins of Dun Akafell. That place is overrun with outlaws, undead, and gods know what else. Disposition ≥ 30 Akamora
Be watchful in the Mephalan Vales, %PCClass. It's hard to know what sort of opposition you might come up against. Erethan Plantation
Don't spend too long in the mines. The spores down there'll do your head in. We've already lost a few slaves that way. Hlersis
I'd suggest you buy some weapons while you're in town, %PCName. You wouldn't believe how many stupid adventurers get themselves killed around here because they don't properly prepare. Just because we're close to Almalexia doesn't mean the wilderness around here is easy pickings. Disposition ≥ 30 Bosmora
If you want to relax after traveling, or just need a place to stay, check out the Starlight Inn. The regulars there tend to be a bit unkempt and rude, but Tharyon is always nice to guests. Disposition ≥ 30 Bosmora
Balamus Arthre, though often cheerful and kind, gives many of the locals a bad feeling. If I were you, I'd be wary around him. Disposition ≥ 30 Bosmora
Don't listen to Hlavora. You wouldn't listen to a thug would you? So why would you listen to her? Masalmalu Mendas
If you need to travel by sea, travel by ship. I've heard countless stories of horrible accidents regarding waterstriders, and I myself wouldn't want to take any such risk. Besides, ships are universally used and are far more efficient and reliable than magically mutated insects. Of course, the choice is yours. Hlavora Gilnith
When you're the boss you need to show it. A boss only has power when he's respected and respect can be earned through either kindness or fear. I prefer using the latter. Groshar gro-Burbak
Once you have a death warrant on your head you might as well make the most of it. You can basically do whatever criminal activities you want to do, because a death warrant is the highest form of punishment you can legally get. Surimintu
Make yourself valuable. The simple fact is that if you're not needed, you start losing stuff. In the case of smugglers, it is mostly their life they end up losing. Surimintu
Smugglers need to band together if they want to survive the competition. You just can't make a profit as an independent smuggler these days. Surimintu
Keep yourself professional; there's nothing worse than a skooma dealer addicted to his own wares. Surimintu
Be happy with that which you already have. Because that just makes life a lot easier for you. Hlera Velo
The less you work, the longer you'll live. I wonder if one could reach immortality by following this rule? Hlera Velo
[Hlera attempts to be funny.] You must be pretty messed up asking ME for advice huh... am I right? That was funny, right? Oh, never mind. I'll just be quiet from now on. Hlera Velo
Everything has the potential to be exciting. All it takes is a little 'creative' effort from your part. ISN'T THAT EXCITING?! Hlera Velo
Hey all I can say is: 'In the council it's your vote that counts; in Alt Bosara, it's your count that votes!' Get it?! By 'count' I mean Master Vaerin... Oh come on! You know it's funny. Hlera Velo
Please just do something, anything to make yourself more interesting. You're practically making me fall asleep here. Hlera Velo
Please just forget anything I've said to you when in one of my moods. The moods are so powerful that they simply take control over me. They make me say the strangest and most embarrassing things, so just keep in mind that it's the mood that's talking, not me. Hlera Velo
Choose the right friends and marry the right person. Then just be patient, and the good things will eventually come to you. Drosa Venith Disposition ≥ 60
Pick a skill in life and get really good at it. Then look for a way to apply that skill. I chose swimming, and now I'm the best scavenger here in Andar Mok. Adosi Venith Disposition ≥ 60
Buy whatever you need from me. I'm the only trader in this area and you might as well stock up on goods here, if you plan on exploring the local area. Mervyn Andalas Disposition ≥ 60
Advice? Well, I wouldn't recommend you spend much time here. I know I'm leaving as soon as I can. Merro Galvix Andar Mok
Show some appreciation to the guards. If they weren't around I wouldn't even dare to live here. Disposition ≥ 60 Andar Mok
Stay away from Felos Melethi's Lighthouse. Don't ask me why, just stay away. Disposition ≥ 60 Andar Mok
Watch out for the smuggler's cave Surimintu. It's right across from here and it's a dangerous place. The only reason I feel safe around here is because of the guards. Disposition ≥ 60 Andar Mok
It's not really safe to openly support the Temple in these areas, so watch out. Disposition ≥ 60 Andar Mok
There's a nice little cave north of here called Surimintu. Go check it out, you'll have the time of your life. Andar Mok
Everything you've ever heard about slaughterfish isn't true. They're actually very friendly when you get to know them better. Just make sure not to take any weapons or armor with you, because they get scared easily. Andar Mok
Everyone knows it is completely safe to walk around in the wilderness naked. Try it out, if you don't believe me. Andar Mok
You want my advice, outlander? Stay clear of the Camonna Tong. We don't like outlanders. Camonna Tong
No one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey. Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a cliff racer with a single arrow. Ashlanders
Go around trouble. Leave it behind you. Then return, later, when you can give trouble a big surprise. Ashlanders
Carry good nourishing food. When you stumble wearily into trouble, eat and refresh yourself, so you will fight well. Ashlanders
Self-defence is the best offence. If you've gotta put somebody in the ground, try taunting them into attacking you first. If they start the fight, it's not a crime for you to you finish it. Ja-Natta Syndicate Disposition ≥ 30
Higher quality picks and probes are definitely worth their higher price. But keep cheaper ones around as well for the easier locks and traps. Also be sure to find a good source for buying these instruments. Thieves Guild Disposition ≥ 30
There's an enchanted transportation system in the old Dunmer strongholds. Created ages ago, but still works. You need a thing called an 'index' to use the system. Not many of them around. Collectors will pay a pretty drake for them. Dark Elf
The Boss likes to see his troops equipped in light armor for a reason: you can load up with more potions. The right ones can make the difference between killing and dying. Ja-Natta Syndicate Disposition ≥ 30
If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice. Thieves Guild Disposition ≥ 30
Use illusion spells like invisibility to scout an area before you go on the offensive. Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch. Mages Guild
I've never seen a successful adventurer who didn't carry a couple of Almsivi Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying. Dark Elf