Vampires are monsters that feed on humanoid blood. Once they were human like you and me, but they get the blood disease from another vampire, and they become vampires themselves. That's why they still exist. Everyone hates them, yet no one wants to come near one. But doesn't prophecy say the Nerevarine has nothing to fear from disease? So you have nothing to worry about, I'm sure. Kaushad
Vampires are loathsome monsters, creations of false gods and Western necromancers. The kinsmen of Lord Dagoth have been called 'ash vampires' by the ignorant, but they are not vampire in any way. They are wise and powerful, long-lived and masterful in sorcery -- but they are ageless, immortal wizards, like all of Lord Dagoth's kin -- and not vampires. Dreamer
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Imperial Legion Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Sorcerer Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Mage Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Savant Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Artisa Arelas Disposition ≥ 30
The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires. Artisa Arelas Disposition ≥ 30
The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires. Pauper Dark Elf Disposition ≥ 30
The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires. Commoner Dark Elf Disposition ≥ 30
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses. Vampire
We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground. Aundae Clan
We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground. Berne Clan
We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground. Quarra Clan
The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampires do not feed on blood, and have no connection with blood vampires. Commoner Dark Elf Disposition ≥ 30
The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampires do not feed on blood, and have no connection with blood vampires. Pauper Dark Elf Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Savant Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Skyrim Imperial Legion Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Cyrodiil Imperial Legion Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Imperial Legion Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Sorcerer Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Sorcerer Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Savant Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Savant Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Mage Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Mage Disposition ≥ 30
The mistress' got a couple of them bloodsuckers chained up in the basement. They have hardly any fight left in them after all the experiments she's done on them, but I'd still not let my guard down when near them. Aris Dreleth
I assist Mistress Malvenisa in her research of those animals. They make the most ungodly noise, but endure amazingly long under vivisection. Gammush
The native vampires of the Armun Ashlands all belong to the Baluath clan who are known for their incredible speed and their tendency to hunt during the frequent ash storms that plague this land. Fascinating creatures, really. I have been studying their physiological properties for years now, unlocking the secrets of their unnatural abilities. Malvenisa Lloryn
We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weaknesses few. There are many clans in this world, but in this part of Morrowind you should become familiar with the names Baluath and Orlukh. Baluath Clan
We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weaknesses few. There are many clans in this world, and we find ourselves far from the rest of our blood in the Armun Ashlands. There, the only names of interest are Baluath and Orlukh. Baluath Clan
I see you have faced the demons of the night, Addun's murderers. I grant you this token of good luck to honor your services to the Malawius tribe. May it save you in your darkest hour as you traverse these wild lands. Yan-Ahhe
For a time their dark presence felt much like the final din of an echo. Yet now I sense them obtruding again in the west, consuming. I believe the Malawius tribe, led by Addun, has been killed off. Yan-Ahhe Disposition ≥ 30
So it's true, Addun is dead. I will arrange for the Malawius tribe's remains to be collected, such that their lives are not soon forgotten. I commend your undaunted courage and thank you for defeating these unnatural terrors. Mibdinahaz
So it's true, Addun is dead. I will arrange for the Malawius tribe's remains to be collected, such that their lives are not soon forgotten. I commend your undaunted courage and thank you for defeating these unnatural terrors. Mibdinahaz
These abominations of nature have existed in Armun for millennia, back to the earliest days of the false gods' rule, the Tribunate. They are the Baluath. My wise woman tells me that they are becoming ambitious once more: the Malawius tribe are in danger, likely dead. Our people must be strong if and when the vampires band together against us. Mibdinahaz Disposition ≥ 30
Baluath. Demons who thrive in ash, preying on anything with a beating heart. They have always been here, but their defeats have made them cautious. They prefer to hunt weak, undesirable outcasts and bandits, so it is most troubling to hear of the recent attacks on the House People's road. Ashkhan Mibdinahaz is prepared should a vampire threat emerge. Ashlanders Disposition ≥ 30 Ishanuran Camp
The worst offenders have been dealt with, I hope. I'll let you know if I hear any new reports. Armas Tyravel
I heard some terrible news, %PCName. The vampires are expanding their influence throughout Armun. I'm afraid there's nothing you can do to help us, as the vampires are too strong. We'll have to wait for reinforcements from Kragenmoor before we can push back against them. I just hope they don't grow strong enough to threaten Arvud. Armas Tyravel
You're back with news of vampires? What!? All three vampires at once! You are indeed daring and brave and, I must say, lucky. Here is the generous bounty, well earned. I hope we meet again to talk business. Armas Tyravel
You should do your best to eradicate those vile creatures. The wilderness will be safer without them. Armas Tyravel
You say you've killed a den of vampires out west? As it happens, I've been looking -- unsuccessfully -- for someone to slay those monsters. You came prepared, %PCName. Here is the generous bounty, well earned. I hope we meet again to talk business. Armas Tyravel
I doubt that you'll ever change your mind, but if you do, everyone in Arvud will be grateful. Armas Tyravel
Very well. The best place to start is at the Ishanuran camp. The Ishanuran are not to be trusted, but they know the area and its dangers well. I won't understate the issue: these creatures kidnap, torture, and murder their victims. Do not leave here unprepared. Armas Tyravel
If you believe the rumors, recent disappearances out west are the result of vampire attacks. The town guard stands its ground against those bloodsucking fiends, but the wilderness isn't safe. I have a heavy bag of gold for any brave soul who succeeds in tracking down and eradicating the creatures responsible for the latest attack. Armas Tyravel
I hear you found and destroyed three of them, the ones responsible for murdering a merchant caravan. That takes courage, skill, the right weapon for the job, and even then it's bad odds. On behalf of House Hlaalu I thank you. Now I tell you this: be alert, for the ash-demons love ambush and trickery. If caught unawares, stay calm, think with a clear head, and take decisive action. Balvene Uvayn
I'd burn them all at the stake if there were enough resources at my disposal. Unfortunately, our rangers are faced with more immediate threats like the encroaching crowned kagouti. My scribe, Armas Tyravel, may be able to use your help with the matter, if you're capable. Balvene Uvayn
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. In this area, the name Baluath is synonymous with vampire. Years of Ordinator raids have reduced their numbers, but they always manage to regroup and cause trouble. The romantic notions of noble, virtuous vampires certainly can't be found here. Sorcerer Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. In this area, the name Baluath is synonymous with vampire. Years of Ordinator raids have reduced their numbers, but they always manage to regroup and cause trouble. The romantic notions of noble, virtuous vampires certainly can't be found here. Mage Disposition ≥ 30
Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. In this area, the name Baluath is synonymous with vampire. Years of Ordinator raids have reduced their numbers, but they always manage to regroup and cause trouble. The romantic notions of noble, virtuous vampires certainly can't be found here. Savant Disposition ≥ 30
Stay ever watchful, outlander. Those nightstalkers appear out of nowhere and kill fast. Arvud is the only safe place for miles when storms hit. Waiting for the silt strider to take you out of this hostile region isn't a bad idea. Guard Disposition ≥ 30 Arvud
The guards spot one every now and then at night or during an ash storm. Balvene Uvayn won't sacrifice House Hlaalu's resources for a vague threat, and the Temple is far too busy elsewhere to establish a foothold in these lands. Disposition ≥ 30 Arvud