TR_FM_SkeletonRise01_sc
TR_Mainland.esm
Variables
1
Local Variables
Controlvar
Source
1Begin TR_FM_SkeletonRise01_sc
2
3short Controlvar
4
5if ( GetDisabled )
6 Return
7endif
8
9if ( CellChanged )
10 if ( TR_FM_Glob_State > 1 )
11 if ( GetHealth > 1 )
12 Disable
13 Return
14 endif
15 elseif ( TR_FM_Glob_State == -1 )
16 if ( GetHealth > 1 )
17 Disable
18 Return
19 endif
20 endif
21endif
22
23if ( Controlvar == 0 )
24 set Controlvar to 1
25 ModCurrentFatigue -4000
26 Fall
27 Return
28elseif ( Controlvar == 1 )
29 if ( GetDistance player < 225 )
30 set Controlvar to 2
31 elseif ( GetTarget player )
32 set Controlvar to 2
33 elseif ( GetFatigue > -100 )
34 ModCurrentFatigue -4000
35 endif
36 Return
37elseif ( Controlvar == 2 )
38 SetFatigue 1000
39 set Controlvar to 5
40 PlaySound3D "BoneLord Scream"
41 StartCombat player
42endif
43
44End