Scripts

TR_NecMQ_MovingNPCScript

TR_Mainland.esm
Variables 7
Local Variables
TR_Map
control
controlQ
doOnce
T_Local_NPC
NoLore
T_Local_NoLore
Source
1Begin TR_NecMQ_MovingNPCScript 2; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 4; appropriate to the location the NPC is. 5 6short TR_Map 7short control 8short controlQ 9short doOnce 10short T_Local_NPC 11short NoLore 12short T_Local_NoLore 13 14if ( GetAIPackageDone == 1 ) 15 if ( doOnce == 1 ) ; set in TR_NecMQ_AlandroCounselScript 16 set doOnce to 2 17 endif 18endif 19 20if ( TR_Map == 2 ) 21 return 22endif 23 24set TR_Map to 2 25 26End