Scripts

TR_NecMQ_OrdDrakeholdScript

TR_Mainland.esm
Variables 5
Local Variables
TR_Map
NoLore
T_Local_NPC
controlQ
T_Local_NoLore
Source
1Begin TR_NecMQ_OrdDrakeholdScript 2 3; this script enables and disables Necrom Ordinators in Kulemund 4; 6+ 5 6Short TR_Map 7Short NoLore 8Short T_Local_NPC 9Short controlQ 10short T_Local_NoLore 11 12set TR_Map to 2 13 14if ( MenuMode == 1 ) 15 Return 16endif 17 18; if the PC convinces the Ordinators to flee, they're disabled from TR_NecMQ_TadrysRalevenScript 19 20if ( controlQ >= 2 ) 21 if ( CellChanged == 1 ) 22 if ( GetDisabled == 1 ) 23 SetDelete 1 24 endif 25 endif 26 27; the Ordinators show up after Simine Turethi has sent the PC to find them 28 29elseif ( controlQ == 1 ) 30 if ( GetJournalIndex TR_NecMQ_1 >= 25 ) 31 if ( GetDisabled == 1 ) 32 Enable 33 else 34 Set controlQ to 2 35 endif 36 endif 37 38; the Ordinators are not in Kulemund at the beginning 39 40elseif ( controlQ == 0 ) 41 if ( GetDisabled == 0 ) 42 Disable 43 else 44 Set controlQ to 1 45 endif 46 47endif 48 49End TR_NecMQ_OrdDrakeholdScript