TR_NecMQ_OrdDrakeholdScript
TR_Mainland.esm
Variables
5
Local Variables
TR_Map
NoLore
T_Local_NPC
controlQ
T_Local_NoLore
Source
1Begin TR_NecMQ_OrdDrakeholdScript
2
3; this script enables and disables Necrom Ordinators in Kulemund
4; 6+
5
6Short TR_Map
7Short NoLore
8Short T_Local_NPC
9Short controlQ
10short T_Local_NoLore
11
12set TR_Map to 2
13
14if ( MenuMode == 1 )
15 Return
16endif
17
18; if the PC convinces the Ordinators to flee, they're disabled from TR_NecMQ_TadrysRalevenScript
19
20if ( controlQ >= 2 )
21 if ( CellChanged == 1 )
22 if ( GetDisabled == 1 )
23 SetDelete 1
24 endif
25 endif
26
27; the Ordinators show up after Simine Turethi has sent the PC to find them
28
29elseif ( controlQ == 1 )
30 if ( GetJournalIndex TR_NecMQ_1 >= 25 )
31 if ( GetDisabled == 1 )
32 Enable
33 else
34 Set controlQ to 2
35 endif
36 endif
37
38; the Ordinators are not in Kulemund at the beginning
39
40elseif ( controlQ == 0 )
41 if ( GetDisabled == 0 )
42 Disable
43 else
44 Set controlQ to 1
45 endif
46
47endif
48
49End TR_NecMQ_OrdDrakeholdScript