Scripts

TR_NecMQ_SeherbalDestrScript

TR_Mainland.esm
Variables 5
Local Variables
TR_Map
control
controlQ
T_Local_NPC
NoLore
Source
1Begin TR_NecMQ_SeherbalDestrScript 2 3; this is for all objects that only exist once the camp has been destroyed 4 5short TR_Map 6short control 7short controlQ 8short T_Local_NPC 9short NoLore 10 11if ( GetJournalIndex TR_NecMQ_1 < 30 ) 12 if ( GetDisabled == 0 ) 13 Disable 14 endif 15else 16 if ( GetDisabled == 1 ) 17 Enable 18 endif 19endif 20 21if ( TR_Map ) 22 return 23endif 24 25set TR_Map to 2 26 27end