TR_NecMQ_SkelDrakeholdScript
TR_Mainland.esm
Source
1Begin TR_NecMQ_SkelDrakeholdScript
2
3; this short script removes the rats in Kulemund when the Ordinators show up
4; 6+
5
6if ( MenuMode == 1 )
7 Return
8endif
9
10; while the Ordinators are holed up inside of Kulemund the rats are always dead
11
12if ( CellChanged == 1 )
13 if ( GetJournalIndex TR_NecMQ_1 >= 25 )
14 if ( GetJournalIndex TR_NecMQ_Outcast < 10 )
15 ModCurrentHealth -1000
16 endif
17 endif
18endif
19
20End TR_NecMQ_SkelDrakeholdScript