Scripts

TR_m1_Pub_Waters_Shadow

TR_Mainland.esm
Variables 9
Local Variables
TR_Map
control
rent
rentDay
rentMonth
setup
cleanup
T_Local_NPC
NoLore
Source
1begin TR_m1_Pub_Waters_Shadow 2 3;Cell: Llothanis, Water's Shadow Tavern 4;Publican: TR_m1_Rantharas 5;Flag: TR_m1_Rent_Waters_Shadow 6;Room Door: TR_m1_rd_Waters_Shadow 7 8;all rooms get rented for one day 9;This NPC must be in the map where the room is if you use the locked door cell loading cleanup 10;rename the script for the NPC and make a specific door to unlock or flag to set 11;NO actual key is given to player, a global flag is set that removes the ownership on the beds. 12 13;this script fires off when RENT is set true. Rent is set true through the BEDS topic in dialogue, which all Publicans have. 14;Each publican will also have a separate response to buying the bed, so they can give simple directions. There is also a default one. 15 16short TR_Map 17short control 18short rent ;if room is rented, set through dialogue on this NPC 19short rentDay ;the day of the rental 20short rentMonth ;the month of the rental 21short setup ;if setup has been done 22short cleanup ;true if you want to cleanup all the flags, rental is over and can be reset 23short T_Local_NPC 24short NoLore 25;this script also uses a global variable (TR_m1_Rent_Waters_Shadow). Make a new one for each rental. You can have as many 26;beds as you want use that variable, it is used through the ownership data on the object reference 27 28if ( rent == 1 ) 29 30 if ( setup == 0 ) 31 set rentDay to Day 32 set rentMonth to Month 33 set setup to 1 34 set TR_m1_Rent_Waters_Shadow to 1 ;this is the flag for the ownership on the bed 35 TR_m1_rd_Waters_Shadow->unlock ;opens the door 36 TR_m1_rd_Waters_Shadow->PlaySound3D "Open Lock" 37 38 else ;setup is done so check to see if the day is over 39 40 if ( Day != rentDay ) 41 set cleanup to 1 42 43 elseif ( Month != rentMonth ) 44 set cleanup to 1 45 46 endif 47 48 endif 49 50 if ( CellChanged ) ;this is only needed if you've done a locked door. If so, you only want to do this on cell change so you don't lock them in the room 51 if ( cleanup == 1 ) ;this gets called when the rental is over and everything can be cleaned up 52 set rent to 0 53 set TR_m1_Rent_Waters_Shadow to 0 54 TR_m1_rd_Waters_Shadow->lock 40 ;locks the door 55 TR_m1_rd_Waters_Shadow->PlaySound3D "LockedDoor" 56 set setup to 0 57 set rentDay to 0 58 set rentMonth to 0 59 set cleanup to 0 60 endif 61 endif 62 63endif 64 65; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 66; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 67; appropriate to the location the NPC is. 68 69if ( TR_Map == 1 ) 70 return 71endif 72 73set TR_Map to 1 74 75End