Scripts

TR_m1_Q59_ADH_script_7

TR_Mainland.esm
Variables 5
Local Variables
state
state1
TR_Map
T_Local_NPC
NoLore
Source
1begin TR_m1_Q59_ADH_script_7 2 3; script on NPC TR_m1_Trelo_Resano for quest TR_m1_PT_ADH. 4 5short state 6short state1 7short TR_Map 8short T_Local_NPC 9short NoLore 10 11if ( state == -1 ) 12 Return 13endif 14 15if ( TR_Map == 0 ) 16 set TR_Map to 1 17endif 18 19if ( state == 0 ) 20 if ( GetJournalIndex TR_m1_PT_ADH == 100 ) 21 PositionCell 5550 1311 16993 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Trelo 22 AiWander 0 0 0 0 0 0 0 0 0 0 0 0 23 if ( GetDeadCount "TR_m1_Q59_ADH_Arg_Slave" < 1 ) 24 "TR_m1_Q59_ADH_Arg_Slave"->PositionCell 5043 1510 16992 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Muzta 25 "TR_m1_Q59_ADH_Arg_Slave"->AiWander 0 0 0 0 0 0 0 0 0 0 0 0 26 "TR_m1_Q59_ADH_Arg_Slave"->Face 5504 1312 27 endif 28 TR_m1_Q59_ADH_Assa_1b->enable 29 set TR_m1_Q59_ADH_Assa_1b.control to 1 30 StartCombat TR_m1_Q59_ADH_Assa_1b 31 set state to 1 32 return 33 elseif ( GetJournalIndex TR_m1_PT_ADH == 200 ) 34 PositionCell 5550 1311 16993 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Trelo 35 AiWander 0 0 0 0 0 0 0 0 0 0 0 0 36 if ( GetDeadCount "TR_m1_Q59_ADH_Arg_Slave" < 1 ) 37 "TR_m1_Q59_ADH_Arg_Slave"->PositionCell 5043 1510 16992 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Muzta 38 "TR_m1_Q59_ADH_Arg_Slave"->AiWander 0 0 0 0 0 0 0 0 0 0 0 0 39 "TR_m1_Q59_ADH_Arg_Slave"->Face 5504 1312 40 endif 41 TR_m1_Q59_ADH_Assa_2b->enable 42 set TR_m1_Q59_ADH_Assa_2b.control to 1 43 StartCombat TR_m1_Q59_ADH_Assa_2b 44 set state to 1 45 return 46 elseif ( GetJournalIndex TR_m1_PT_ADH == 300 ) 47 PositionCell 5550 1311 16993 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Trelo 48 AiWander 0 0 0 0 0 0 0 0 0 0 0 0 49 if ( GetDeadCount "TR_m1_Q59_ADH_Arg_Slave" < 1 ) 50 "TR_m1_Q59_ADH_Arg_Slave"->PositionCell 5043 1510 16992 0 "Port Telvannis, Trelo Resano's House" ;TR_m1_MARK_Muzta 51 "TR_m1_Q59_ADH_Arg_Slave"->AiWander 0 0 0 0 0 0 0 0 0 0 0 0 52 "TR_m1_Q59_ADH_Arg_Slave"->Face 5504 1312 53 endif 54 TR_m1_Q59_ADH_Assa_3b->enable 55 set TR_m1_Q59_ADH_Assa_3b.control to 1 56 StartCombat TR_m1_Q59_ADH_Assa_3b 57 set state to 1 58 endif 59 return 60elseif ( state == 1 ) 61 if ( OnDeath ) 62 Journal TR_m1_PT_ADH 500 63 set state to -1 64 elseif ( GetJournalIndex TR_m1_PT_ADH == 501 ) 65 ForceGreeting 66 set state to -1 67 endif 68endif 69 70end