Scripts

TR_m1_q50_GO1_Ansuma_scpt

TR_Mainland.esm
Source
1Begin TR_m1_q50_GO1_Ansuma_scpt 2 3if ( GetJournalIndex TR_m1_GO_1 == 200 ) 4 ; if ( GetDeadCount TR_m1_Ansuma_Veloth >= 1 ) ; this doesn't work - GetDeadCount is not 5 ; properly updated if Ansuma's corpse is garbage-collected (as any corpse after 3 days 6 ; have passed) before the player visits her house. 7 if ( TR_m1_q_Ansuma_Veloth_D->GetDisabled == 0 ) 8 Journal TR_m1_GO_1 300 9 endif 10elseif ( GetJournalIndex TR_m1_GO_1 == 210 ) 11 ; if ( GetDeadCount TR_m1_Ansuma_Veloth >= 1 ) ; this doesn't work - GetDeadCount is not 12 ; properly updated if Ansuma's corpse is garbage-collected (as any corpse after 3 days 13 ; have passed) before the player visits her house. 14 if ( TR_m1_q_Ansuma_Veloth_D->GetDisabled == 0 ) 15 Journal TR_m1_GO_1 310 16 endif 17endif 18 19End