TR_m1_q50_GO1_Ansuma_scpt
TR_Mainland.esm
Source
1Begin TR_m1_q50_GO1_Ansuma_scpt
2
3if ( GetJournalIndex TR_m1_GO_1 == 200 )
4 ; if ( GetDeadCount TR_m1_Ansuma_Veloth >= 1 ) ; this doesn't work - GetDeadCount is not
5 ; properly updated if Ansuma's corpse is garbage-collected (as any corpse after 3 days
6 ; have passed) before the player visits her house.
7 if ( TR_m1_q_Ansuma_Veloth_D->GetDisabled == 0 )
8 Journal TR_m1_GO_1 300
9 endif
10elseif ( GetJournalIndex TR_m1_GO_1 == 210 )
11 ; if ( GetDeadCount TR_m1_Ansuma_Veloth >= 1 ) ; this doesn't work - GetDeadCount is not
12 ; properly updated if Ansuma's corpse is garbage-collected (as any corpse after 3 days
13 ; have passed) before the player visits her house.
14 if ( TR_m1_q_Ansuma_Veloth_D->GetDisabled == 0 )
15 Journal TR_m1_GO_1 310
16 endif
17endif
18
19End