Scripts

TR_m1_q_DresLetter

TR_Mainland.esm
Variables 7
Local Variables
sealFailed
PCSkipEquip
OnPCEquip
scrollState
securityCheck
button
wasActivated
Source
1begin TR_m1_q_DresLetter 2 3;allows player to open and read "sealed" orders... 4;and gives the player the chance to "re-seal" them 5;to tell if the scroll is CURRENTLY sealed or not 6 7short sealFailed 8short PCSkipEquip 9short OnPCEquip 10short scrollState 11short securityCheck 12short button 13short wasActivated 14 15;scrollState... 16;0 never been loaded, sets PCSkipEquip once 17;1 scoll is sealed, ask if you want to unseal 18;2 player has been asked to unseal, wait for response 19;3 it is unsealed and can be read 20;4 it has been read once, ask if you want to re-seal 21;5 player has been asked to re-seal, wait for response 22 23if ( GetDisabled ) 24 Return 25endif 26 27if ( scrollState == 0 ) 28 ;set up PCSkipEquip for first use 29 Set PCSkipEquip to 1 30 Set scrollState to 1 31endif 32 33if ( OnActivate ) 34 Set wasActivated to 1 35 ;handle activate method of reading books 36endif 37 38if ( wasActivated == 1 ) 39 set wasActivated to 0 40 if ( scrollState == 1 ) 41 MessageBox "This scroll has been sealed. If you want to break the seal, drop the scroll on your character." "Okay." "Pick up Scroll." 42 set scrollState to 10 43 Return 44 endif 45 46 if ( scrollState == 10 ) 47 set button to GetButtonPressed 48 if ( button == 0 ) 49 Set scrollState to 0 50 Set wasActivated to 0 51 elseif ( button == 1 ) 52 ;can't get around activate... so we add on copy to the player and disable this reference 53 Player->AddItem "TR_m1_q_DresSlaveLetter" 1 54 Set scrollState to 0 55 Set wasActivated to 0 56 Disable 57 endif 58 Return 59 endif 60 61 ;if ( scrollState == SOMETHING ELSE ) 62 Activate 63 64endif 65 66 67if ( OnPCEquip == 0 ) 68 Set button to -1 69 Return 70endif 71 72if ( scrollState == 1 ) 73 MessageBox "Do you want to break the seal and read the scroll?" "Yes" "No" 74 Set scrollState to 2 75endif 76 77if ( scrollState == 2 ) 78 set button to GetButtonPressed 79 if ( button == 0 ) 80 Set scrollState to 3 81 TR_m1_Ero_Endravel->SetHello 29 82 Set OnPCEquip to 0 83 Set PCSkipEquip to 0 84 MessageBox "You have broken the seal." "Okay" 85 ;unseal it and set global 86 elseif ( button == 1 ) 87 Set scrollState to 1 88 Set PCSkipEquip to 1 89 Set OnPCEquip to 0 90 ;leave it sealed and reset PCSkipEquip 91 endif 92 Return 93endif 94 95if ( scrollState == 3 ) 96 Set scrollState to 4 97 Set PCSkipEquip to 1 98 Return 99endif 100 101if ( scrollState == 4 ) 102 MessageBox "Do you want to read the scroll again, or try to re-seal the scroll?" "Read again" "Re-seal it" 103 Set scrollState to 5 104 Return 105endif 106 107if ( scrollState == 5 ) 108 set button to GetButtonPressed 109 if ( button == 0 ) 110 Set scrollState to 3 111 Set OnPCEquip to 0 112 Set PCSkipEquip to 0 113 elseif ( button == 1 ) 114 if ( sealFailed == 0 ) 115 Set securityCheck to Random 100 116 if ( Player->GetSecurity > securityCheck ) 117 Set scrollState to 1 118 Set PCSkipEquip to 1 119 TR_m1_Ero_Endravel->SetHello 30 120 MessageBox "You have resealed the scroll." "Okay" 121 ;reset state and conditions here 122 else 123 set sealFailed to 1 124 MessageBox "You have damaged the seal." "Okay" 125 endif 126 else 127 MessageBox "The seal has been damaged." "Okay" 128 endif 129 Set OnPCEquip to 0 130 endif 131endif 132 133 134End