Scripts

TR_m2_DrolarManor_Skel_sc

TR_Mainland.esm
Variables 1
Local Variables
state
Source
1Begin TR_m2_DrolarManor_Skel_sc 2 3;This script is placed on the two skeleton creatures and the two skeltons made out of 4;static pieces in Drolar Manor Ruin. It makes the static skeltons 'come alive' by disabling them 5;and enabling the creature skeletons when a sword is picked up. 6 7Short state 8 9if ( state == 0 ) ;initially, determine which item the script is placed on 10 if ( GetPos, x > 4250 ) ;if it's a static skeleton piece 11 Set state to 1 ;mark as state=1 12 else ;if it's a creature skeleton 13 disable ;disable 14 Set state to 2 ;and mark as state=2 15 endif 16elseif ( state >= 1 ) ;after that 17 if ( player->GetItemCount "TR_m2_w_Flametail_uni" > 0 ) ;once the player picks up the sword 18 if ( state == 1 ) ;for the static skeletons, 19 disable ;disappear 20 else ;for the live skeletons 21 enable ;appear 22 endif 23 Set state to -1 ;only do this once 24 endif 25endif 26 27End