TR_m2_NPC_DiceGambler
TR_Mainland.esm
Variables
18
Local Variables
TR_Map
control
controlQ
TR_dicegambler
TR_36bet
TR_36losstrack
TR_36playscore
TR_36opposcore
TR_36playroll1
TR_36playroll2
TR_36opporoll1
TR_36opporoll2
TR_36playstand
TR_36oppostand
TR_36playluck
TR_36goldreserve
T_Local_NPC
NoLore
Source
1Begin TR_m2_NPC_DiceGambler
2; This short script is there to allow dialogue to be filtered on the TR_Map local variable,
3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be
4; appropriate to the location the NPC is.
5
6short TR_Map
7short control
8short controlQ
9
10;variables for the "game of thirty-six"
11
12short TR_dicegambler ;this variable gives the NPC access to the game
13short TR_36bet ;this marks the bet size - 1 for 10 gold, 2 for 50 gold, 3 for 100 gold
14short TR_36losstrack ;this tracks how many times the opponent has lost
15short TR_36playscore ;this tracks the player's total score
16short TR_36opposcore ;this tracks the opponent's total score
17short TR_36playroll1 ;this tracks the player's first die's roll
18short TR_36playroll2 ;this tracks the player's second die's roll
19short TR_36opporoll1 ;this tracks the opponent's first die's roll
20short TR_36opporoll2 ;this tracks the opponent's second die's roll
21short TR_36playstand ;the player has stood
22short TR_36oppostand ;the opponent has stood
23short TR_36playluck ;the player's luck
24short TR_36goldreserve ;the gold the NPC has left
25short T_Local_NPC
26short NoLore
27
28;end of gambling shorts
29
30if ( TR_36goldreserve != ( GetItemCount gold_001 ) )
31 set TR_36goldreserve to ( GetItemCount gold_001 )
32endif
33
34if ( TR_Map == 2 )
35 return
36endif
37
38set TR_Map to 2
39set TR_36goldreserve to ( GetItemCount gold_001 )
40
41End