TR_m2_Narrusa
TR_Mainland.esm
Variables
7
Local Variables
TR_Map
control
controlQ
state
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m2_Narrusa
2; This script is placed on "TR_m2_Narrusa Darythi", the mad lord of Helnim
3;state variable shows mental state 1 = delusional, 2 = confrontational,
4;3 = ignoring PC, 4 = just plain bonkers
5
6short TR_Map
7short control
8short controlQ
9short state
10short NoLore
11short T_Local_NPC
12short T_Local_NoLore
13
14if ( TR_Map != 2 )
15 set TR_Map to 2
16endif
17
18if ( MenuMode == 0 )
19 if ( Random100 <= 25 )
20 set state to 1
21 elseif ( Random100 <= 50 )
22 set state to 2
23 elseif ( Random100 <= 75 )
24 set state to 3
25 else
26 set state to 4
27 endif
28endif
29
30End