Scripts

TR_m2_Pub_Helnim_Drake

TR_Mainland.esm
Variables 10
Local Variables
TR_Map
control
controlQ
rent
rentDay
rentMonth
setup
cleanup
T_Local_NPC
NoLore
Source
1begin TR_m2_Pub_Helnim_Drake 2 3short TR_Map 4short control 5short controlQ 6 7;Cell: Helnim, The Red Drake 8;Publican: Falura Lleste 9;Flag: TR_m2_Rent_Helnim_Drake 10 11;all rooms get rented for one day 12;This guy must be in the map where the room is if you use the locked door cell loading cleanup 13;rename the script for the guy and make a specific door to unlock or flag to set 14;NO actual key is given to player, a global flag is set that removes the ownership on the beds. 15 16;this script fires off when RENT is set true. Rent is set true throuhg the BEDS topic in dialogue, which all Publicans have. 17;Each publican will also have a separate response to buying the bed, so they can give simple directions. There is also a default one. 18 19short rent ;if room is rented, set through dialogue on this NPC 20short rentDay ;the day of the rental 21short rentMonth ;the month of the rental 22short setup ;if setup has been done 23short cleanup ;true if you want to cleanup all the flags, rental is over and can be reset 24short T_Local_NPC 25short NoLore 26;this script also uses a global variable (Rent_Bed_Pelagiad). Make a new one for each rental. You can have as many 27;beds as you want use that variable, it is used through the ownership data on the object reference 28 29if ( rent == 1 ) 30 31 if ( setup == 0 ) 32 set rentDay to Day 33 set rentMonth to Month 34 set setup to 1 35 set TR_m2_Rent_Helnim_Drake to 1 ;this is the flag for the ownership on the bed 36 "TR_m2_He_DrakeRentDoor"->unlock ;also needed if you have locked the room, use a specific objectRef 37 38 else ;setup is done so check to see if the day is over 39 40 if ( Day != rentDay ) 41 set cleanup to 1 42 43 elseif ( Month != rentMonth ) 44 set cleanup to 1 45 46 endif 47 48 endif 49 50 if ( CellChanged == 1 ) ;this is only needed if you've done a locked door. If so, you only want to do this on cell change so you don't lock them in the room 51 if ( cleanup == 1 ) ;this gets called when the rental is over and everything can be cleaned up 52 set rent to 0 53 set TR_m2_Rent_Helnim_Drake to 0 54 "TR_m2_He_DrakeRentDoor"->lock 20 55 set setup to 0 56 set rentDay to 0 57 set rentMonth to 0 58 set cleanup to 0 59 endif 60 endif 61 62endif 63 64if ( TR_Map == 2 ) 65 return 66endif 67 68set TR_Map to 2 69 70end