TR_m2_Pub_Mothrivra_Goblet1
TR_Mainland.esm
Variables
10
Local Variables
TR_Map
control
controlQ
rent
rentDay
rentMonth
setup
cleanup
T_Local_NPC
NoLore
Source
1begin TR_m2_Pub_Mothrivra_Goblet1
2
3;Cell: Tel Mothrivra, The Glass Goblet
4;Publican: TR_m2_Gadave Sethan
5;Flag: TR_m2_Rent_Mothrivra_Goblet
6;Room Door: TR_m2_rd_Glass_Goblet
7
8;all rooms get rented for one day
9;This NPC must be in the map where the room is if you use the locked door cell loading cleanup
10;rename the script for the NPC and make a specific door to unlock or flag to set
11;NO actual key is given to player, a global flag is set that removes the ownership on the beds.
12
13;this script fires off when RENT is set true. Rent is set true through the BEDS topic in dialogue, which all Publicans have.
14;Each publican will also have a separate response to buying the bed, so they can give simple directions. There is also a default one.
15
16short TR_Map
17short control
18short controlQ
19short rent ;if room is rented, set through dialogue on this NPC
20short rentDay ;the day of the rental
21short rentMonth ;the month of the rental
22short setup ;if setup has been done
23short cleanup ;true if you want to cleanup all the flags, rental is over and can be reset
24short T_Local_NPC
25short NoLore
26;this script also uses a global variable (TR_m2_Rent_Mothrivra_Goblet). Make a new one for each rental. You can have as many
27;beds as you want use that variable, it is used through the ownership data on the object reference
28
29if ( rent == 1 )
30
31 if ( setup == 0 )
32 set rentDay to Day
33 set rentMonth to Month
34 set setup to 1
35 set TR_m2_Rent_Mothrivra_Goblet to 1 ;this is the flag for the ownership on the bed
36 "TR_m2_rd_Glass_Goblet "->unlock ;opens the door
37 "TR_m2_rd_Glass_Goblet "->PlaySound3D "Open Lock"
38
39 else ;setup is done so check to see if the day is over
40
41 if ( Day != rentDay )
42 set cleanup to 1
43
44 elseif ( Month != rentMonth )
45 set cleanup to 1
46
47 endif
48
49 endif
50
51 if ( CellChanged == 1 ) ;this is only needed if you've done a locked door. If so, you only want to do this on cell change so you don't lock them in the room
52 if ( cleanup == 1 ) ;this gets called when the rental is over and everything can be cleaned up
53 set rent to 0
54 set TR_m2_Rent_Mothrivra_Goblet to 0
55 "TR_m2_rd_Glass_Goblet "->lock 50 ;locks the door
56 "TR_m2_rd_Glass_Goblet "->PlaySound3D "LockedDoor"
57 set setup to 0
58 set rentDay to 0
59 set rentMonth to 0
60 set cleanup to 0
61 endif
62 endif
63
64endif
65
66; This short script is there to allow dialogue to be filtered on the TR_Map local variable,
67; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be
68; appropriate to the location the NPC is.
69
70if ( TR_Map == 2 )
71 return
72endif
73
74set TR_Map to 2
75
76End