Scripts

TR_m2_q_27_HeelkurSCN

TR_Mainland.esm
Variables 10
Local Variables
NoLore
OnPCHitMe
dontforcegreet
scene
scenestate
PChitme
T_Local_NPC
T_Local_NoLore
TR_Map
timer
Source
1begin TR_m2_q_27_HeelkurSCN 2 3; quest NPC for quest TR_m2_FG_Amiro3. 4 5short NoLore 6short OnPCHitMe 7 8; TR_m2_FG_Amiro3 quest variables: 9short dontforcegreet 10; dontforcegreet is a multipurpose variable. 11; dontforcegreet is set to 2 when the player first talks to Lijarra before talking to Heel-Kur. This causes 12; Heel-Kur to forcegreet the player ("Lijarra is exhausted. [...]"). 13; dontforcegreet is set to 1 once the player knows that Lijarra won't talk because she is exhausted. 14; dontforcegreet is set to 5 when Heel-Kur has been enslaved again. 15; dontforcegreet is set to 9 when you arrive with Heel-Kur at the mine. 16; dontforcegreet is set to 10 when Heel-Kur is back at work. 17short scene 18; scene is a variable that is set to 1 for the duration of a cutscene in which the two slaves free 19; from the Miner's Residence. The rest of the time it equals 0. 20float timer 21short scenestate 22short PChitme 23short T_Local_NPC 24short T_Local_NoLore 25short TR_Map 26 27if ( TR_Map != 2 ) 28 set TR_Map to 2 29endif 30 31if ( dontforcegreet == 5 ) 32 if ( getPCCell "Akamora, Aravel-Senim Egg Mine" ) ; once in the mine, stop following the player 33 ; and forcegreet the player. 34 set dontforcegreet to 9 35 ForceGreeting 36 return 37 endif 38 if ( gethealth < 40 ) ; as long as he is following the player, 39 ; Heel-Kur should not be able to die except 40 ; if the player wants him to. 41 if ( GetInterior != 1 ) 42 if ( PChitme < 3 ) 43 ModCurrentHealth 15 44 endif 45 endif 46 endif 47elseif ( dontforcegreet == 10 ) 48 if ( GetAIPackageDone ) ; once arrived at the destination in the 49 ; mine, start wandering around. 50 AiWander 256 0 0 40 20 20 0 0 0 0 0 0 51 set dontforcegreet to 11 52 ;elseif ( CellChanged ) 53 ; positioncell 2643 1495 15003 0 "Akamora, Aravel-Senim Egg Mine" 54 ; AiWander 256 0 0 40 20 20 0 0 0 0 0 0 55 ; set dontforcegreet to 11 56 endif 57endif 58 59; The following counts how often the player hits Heel-Kur, so that Heel-Kur loses his 60; scripted immortality if the player REALLY wants to kill him. 61if ( OnPCHitMe == 1 ) 62 set OnPCHitMe to 0 63 set PChitme to PChitme + 1 64 if ( PChitme >= 3 ) 65 startcombat player 66 endif 67endif 68 69if ( OnDeath ) 70 journal TR_m2_FG_Amiro3 240 71endif 72 73if ( MenuMode ) 74 return 75endif 76 77; flight cutscene (where both Heel-Kur and Lijarra flee from the Miner's Residence): 78 79if ( scene == 1 ) 80 if ( CellChanged ) ; if player leaves & reenters cell, end the scene immediately. 81 disable 82 TR_m2_q_27_Lijarra->disable 83 set scene to 0 84 endif 85 if ( scenestate == 0 ) ; start fleeing 86 AITravel 3825 4003 13516 ;TR_m2_MARK_HeelKur 87 TR_m2_q_27_Lijarra->AITravel 3825 4003 13516 ;TR_m2_MARK_HeelKur 88 set scenestate to 1 89 elseif ( scenestate == 1 ) ; flee 90 set timer to timer + GetSecondsPassed 91 if ( timer >= 15 ) 92 disable 93 TR_m2_q_27_Lijarra->disable 94 TR_m2_q_27_fleemark->playsound3Dvp "Door Creaky Open" 1.0 1.0 95 set timer to 0 96 set scenestate to 2 97 elseif ( GetDistance TR_m2_q_27_fleemark < 150 ) 98 disable 99 TR_m2_q_27_Lijarra->disable 100 TR_m2_q_27_fleemark->playsound3Dvp "Door Creaky Open" 1.0 1.0 101 set timer to 0 102 set scenestate to 2 103 endif 104 else ; exit the house 105 set timer to timer + GetSecondsPassed 106 if ( timer >= 2 ) 107 TR_m2_q_27_fleemark->playsound3Dvp "Door Creaky Close" 0.8 1.0 108 set scene to 0 109 endif 110 endif 111endif 112 113if ( onActivate ) ; don't allow activation when they are fleeing 114 if ( scene == 0 ) 115 Activate 116 endif 117endif 118 119end