Scripts

TR_m2_q_27_mineguard_SCN

TR_Mainland.esm
Variables 4
Local Variables
TR_Map
control
T_Local_NPC
NoLore
Source
1Begin TR_m2_q_27_mineguard_SCN 2 3short TR_Map 4short control 5short T_Local_NPC 6short NoLore 7 8if ( onDeath ) 9 if ( getJournalIndex TR_m2_FG_Amiro3 < 60 ) 10 if ( getJournalIndex TR_m2_FG_Amiro3 >= 30 ) 11 ; This is when the player decides to help the slaves in quest 12 ; TR_m2_FG_Amiro3 by killing the guard that is watching over 13 ; the road. Since the guard respawns (and should respawn), 14 ; I am setting a global variable to 1 rather than using 15 ; getDeadCount. 16 Journal TR_m2_FG_Amiro3 58 17 set TR_m2_q_27_guardkilled to 1 18 endif 19 endif 20endif 21 22if ( CellChanged ) 23 if ( TR_m2_q_27_guardkilled == 1 ) 24 ; She should be dead for good now. 25 disable 26 endif 27endif 28 29if ( TR_Map > 0 ) 30 return 31endif 32 33set TR_Map to 2 34 35End