Scripts

TR_m2_q_36_ArvsScript

TR_Mainland.esm
Variables 6
Local Variables
TR_Map
control
controlQ
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m2_q_36_ArvsScript 2 3; This script goes on Arvs Rethrathi (TR_m2_Arvs_Rethrathi) 4; For quest TR_m2_MG_Francine3 it's necessary to record if Arvs is dead or disabled, 5; Arvs' status is stored with the global variable TR_m2_WM_Rethrathi 6 7;********************************************************************************** 8; IMPORTANT: 9; if some kind of 'Purge Fort Windmoth from corruption' quest is implemented, 10; then the part which sets this global variable must be kept or carried over! 11; 2013/05/18 6+ 12;********************************************************************************** 13 14; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 15; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 16; appropriate to the location the NPC is. 17 18Short TR_Map 19Short control 20Short controlQ 21Short NoLore 22short T_Local_NPC 23short T_Local_NoLore 24 25if ( TR_Map != 2 ) 26 Set TR_Map to 2 27endif 28 29if ( MenuMode == 1 ) 30 Return 31endif 32 33; Arvs Rethathi now is dead and/or disabled, the script no longer needs to be run 34if ( controlQ == 100 ) 35 Return 36endif 37 38; if Arvs Rethrathi dies set TR_m2_WM_Rethrathi to 1 39if ( OnDeath == 1 ) 40 Set TR_m2_WM_Rethrathi to 1 41 Set controlQ to 100 42endif 43 44; if Arvs Rethrathi is disabled set TR_m2_WM_Rethrathi to 1 45if ( GetDisabled == 1 ) 46 Set TR_m2_WM_Rethrathi to 1 47 Set controlQ to 100 48endif 49 50End