TR_m2_q_4_AttiaScript
TR_Mainland.esm
Variables
5
Local Variables
TR_Map
control
controlQ
T_Local_NPC
NoLore
Source
1Begin TR_m2_q_4_AttiaScript
2; This short script is there to allow dialogue to be filtered on the TR_Map local variable,
3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be
4; appropriate to the location the NPC is.
5
6short TR_Map
7short control
8short controlQ
9short T_Local_NPC
10short NoLore
11
12;enable
13;StartScript "TR_m2_q_4_AttiaMarkerScript"
14
15if ( OnDeath == 1 )
16 if ( GetJournalIndex "TR_m2_TM_SadSong_a" < 44 )
17 Journal "TR_m2_TM_SadSong_a" 45
18 elseif ( GetJournalIndex "TR_m2_TM_SadSong_b" > 24 )
19 Journal "TR_m2_TM_SadSong_b" 200
20 endif
21endif
22
23if ( TR_Map == 2 )
24 return
25endif
26
27set TR_Map to 2
28
29end