TR_m2_q_A8_5_Undead
TR_Mainland.esm
Source
1Begin TR_m2_q_A8_5_Undead
2
3if ( GetFight < 100 )
4 if ( TR_m2_q_A8_5_Dras_Varet->GetAttacked == 1 )
5 if ( GetDistance Player < 2048 )
6 SetFight 100
7 StartCombat Player
8 endif
9 elseif ( TR_m2_q_A8_5_Dras_Varet->GetFight == 100 )
10 if ( GetDistance Player < 2048 )
11 SetFight 100
12 StartCombat Player
13 endif
14 elseif ( GetJournalIndex TR_m2_A8_5_FreeAtLast == 60 )
15 if ( GetDistance Player < 2048 )
16 SetFight 100
17 StartCombat Player
18 endif
19 endif
20endif
21
22if ( GetHealth > 0 )
23 if ( GetDeadCount TR_m2_q_A8_5_Dras_Varet > 0 )
24 SetHealth -5
25 endif
26endif
27
28end