TR_m2_q_A9_2_NedimScript
TR_Mainland.esm
Variables
5
Local Variables
TR_Map
control
controlQ
T_Local_NPC
NoLore
Source
1Begin TR_m2_q_A9_2_NedimScript
2; This short script is there to allow dialogue to be filtered on the TR_Map local variable,
3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be
4; appropriate to the location the NPC is.
5
6short TR_Map
7short control
8short controlQ
9short T_Local_NPC
10short NoLore
11
12if ( GetJournalIndex TR_m2_Nm_Drunk == 40 )
13 if ( GetDistance TR_m2_NEC_Shrine_Lovers <= 650 )
14 set controlQ to 10
15 endif
16 if ( GetDistance TR_m2_NEC_Shrine_Lovers > 650 )
17 set controlQ to 0 ;because we don't ForceGreeting here, need to reset if they move away again
18 endif
19endif
20
21if ( controlQ == 100 ) ;if post-mission bonus debrief with Rilam results in their breakup
22 if ( CellChanged == 1 )
23 PositionCell 3962, 6808, 21371, 92, "Necrom, Nedim Fareloth's House" ;he goes back home
24 AiWander 0 0 0 0 0 0 0 0 0 0 0 0
25 set controlQ to 300
26 endif
27endif
28
29if ( controlQ == 200 ) ;if debrief results in their getting back together
30 if ( CellChanged == 1 )
31 PositionCell 563, 465, -53, 268, "Necrom, Rilam Arelas' House" ;he moves in to hers
32 AiWander 0 0 0 0 0 0 0 0 0 0 0 0
33 set controlQ to 300
34 endif
35endif
36
37if ( TR_Map == 2 )
38 return
39endif
40
41set TR_Map to 2
42
43End