Scripts

TR_m2_q_A9_6_SkullScript

TR_Mainland.esm
Source
1Begin TR_m2_q_A9_6_SkullScript 2 3if ( GetJournalIndex TR_m2_Nm_Walker == 10 ) 4 if ( Player->GetItemCount TR_m2_q_A9_6_skull >= 1 ) 5 Journal TR_m2_Nm_Walker 40 6 endif 7endif 8 9End