TR_m2_q_A9_6_SkullScript
TR_Mainland.esm
Source
1Begin TR_m2_q_A9_6_SkullScript
2
3if ( GetJournalIndex TR_m2_Nm_Walker == 10 )
4 if ( Player->GetItemCount TR_m2_q_A9_6_skull >= 1 )
5 Journal TR_m2_Nm_Walker 40
6 endif
7endif
8
9End