TR_m2_q_Nm_Wake_logscript
TR_Mainland.esm
Variables
3
Local Variables
done
OnPCEquip
PCSkipEquip
Source
1Begin TR_m2_q_Nm_Wake_logscript
2
3; Adds the required topic no matter what, but only adds the journal entry if you got the hint to check the boat. this way you don't need to find the ledger again if you found it before getting the quest
4
5short done
6short OnPCEquip
7short PCSkipEquip
8
9if ( done == 1 )
10 set PCSkipEquip to 0
11 return
12endif
13set PCSkipEquip to 1
14
15if ( GetJournalIndex TR_m2_Nm_Wake >= 20 )
16 if ( onactivate == 1 )
17 Journal TR_m2_Nm_Wake 21
18 addtopic "Orphaned Dancer"
19 set done to 1
20 activate
21 endif
22endif
23
24if ( GetJournalIndex TR_m2_Nm_Wake < 20 )
25 if ( onactivate == 1 )
26 addtopic "Orphaned Dancer"
27 set done to 1
28 activate
29 endif
30endif
31
32if ( GetJournalIndex TR_m2_Nm_Wake < 20 )
33 if ( OnPCEquip == 1 )
34 addtopic "Orphaned Dancer"
35 set done to 1
36 activate
37 endif
38endif
39
40
41if ( GetJournalIndex TR_m2_Nm_Wake >= 20 )
42 if ( OnPCEquip == 1 )
43 Journal TR_m2_Nm_Wake 21
44 set done to 1
45 activate
46 endif
47endif
48
49
50end