Scripts

TR_m2_q_Nm_Wake_vanrythscr

TR_Mainland.esm
Variables 7
Local Variables
TR_Map
control
controlQ
NoLore
T_Local_NPC
T_Local_NoLore
OnPCHitme
Source
1Begin TR_m2_q_Nm_Wake_vanrythscr 2; Once Vanryth has told you the truth he becomes entirely passive, so he won't fight back when you kill him. If you said that you let him live, he will still defend himself. 3 4short TR_Map 5short control 6short controlQ 7short NoLore 8short T_Local_NPC 9short T_Local_NoLore 10Short OnPCHitme 11 12if ( getJournalIndex TR_m2_Nm_Wake != 80 ) 13 if ( OnPCHitMe == 1 ) 14 set OnPCHitMe to 0 15 SetFight 100 16 SetFlee 0 17 StartCombat Player 18 endif 19elseif ( OnPCHitMe == 1 ) 20 set OnPCHitMe to 0 21 SetFight 0 22 SetFlee 0 23 StopCombat 24endif 25 26if ( TR_Map == 2 ) 27 return 28endif 29 30set TR_Map to 2 31 32End