TR_m2_q_TheRiftSpawn
TR_Mainland.esm
Variables
2
Local Variables
control
controlQ
Source
1begin TR_m2_q_TheRiftSpawn
2
3; visual/sound effects for creatures spawned from the rift
4
5short control
6float controlQ
7
8if ( control == 0 )
9 Disable
10 set control to 1
11elseif ( control == 1 )
12 if ( ScriptRunning "TR_m2_q_TheRiftHappening" )
13 if ( controlQ == 0 )
14 set controlQ to ( GetPos Z )
15 elseif ( controlQ <= "TR_m2_q_TheRiftSqLevel" ) ; global is gradually raised as ritual continues
16 set control to 2
17 endif
18 endif
19elseif ( control == 2 )
20 Enable
21 PlaceAtMe sprigganup 1 1 1 ; visual effect
22 PlaySound "Windbag"
23 PlaySound "endboom3"
24 setpos Z 14784
25 set control to 3
26endif
27
28if ( OnDeath )
29 disable
30 PlaceAtMe sprigganup 1 1 1 ; visual effect
31 PlaySound "Windbag"
32 PlaySound "endboom3"
33endif
34
35End