TR_m3_Aim_BasementBarrelScp
TR_Mainland.esm
Variables
2
Local Variables
waterEnough
timer
Source
1begin TR_m3_Aim_BasementBarrelScp
2
3;during the Aimrah Dreugh questline the water level in the basement will rise.
4;this barrel will then float
5
6short waterEnough
7float timer
8
9if ( MenuMode )
10 return
11endif
12
13if ( GetWaterLevel >= 185 )
14 if ( GetWaterLevel <= 325 )
15 set timer to GetPos, Z
16 set timer to ( timer + 20 * GetSecondsPassed )
17 SetPos Z timer
18 else
19 set waterEnough to 1
20 endif
21endif
22
23if ( waterEnough == 1 )
24
25 set timer to ( timer + GetSecondsPassed )
26
27 ;rotate up
28 if ( timer < 2 )
29 Rotate x 2
30
31 ;rotate down
32 elseif ( timer < 6 )
33 Rotate x -2
34
35 ;up again
36 elseif ( timer < 8 )
37 Rotate x 2
38
39 ;reset timer to zero
40 else
41 set timer to 0
42 endif
43
44endif
45
46
47end