TR_m3_BthungCentArc_sc
TR_Mainland.esm
Variables
1
Local Variables
isdead
Source
1Begin TR_m3_BthungCentArc_sc
2
3short isdead
4
5if ( MenuMode )
6 return
7endif
8
9if ( isdead == 1 )
10 return
11endif
12
13;when killed, adds 1 darts to inventory for player to find. so player finds 1 plus whatever is left
14If ( OnDeath )
15 additem "TR_m3_Bthung_Dart" 1
16 set isdead to 1
17endif
18
19If ( GetItemCount "TR_m3_Bthung_Dart" < 2 )
20 additem "TR_m3_Bthung_Dart" 2
21endif
22
23End