Scripts

TR_m3_MG_OE_Q7_PuzzleExitKey_sc

TR_Mainland.esm
Source
1begin TR_m3_MG_OE_Q7_PuzzleExitKey_sc 2;i didn't think of anything better to make the puzzle mansion inaccessible before q7 3 4if ( GetJournalIndex "TR_m3_MG_OE_q7" < 10 ) 5 if ( GetDisabled == 0 ) 6 Disable 7 endif 8elseif ( GetDisabled ) 9 Enable 10endif 11 12end