TR_m3_MG_OE_Q7_PuzzleExitKey_sc
TR_Mainland.esm
Source
1begin TR_m3_MG_OE_Q7_PuzzleExitKey_sc
2;i didn't think of anything better to make the puzzle mansion inaccessible before q7
3
4if ( GetJournalIndex "TR_m3_MG_OE_q7" < 10 )
5 if ( GetDisabled == 0 )
6 Disable
7 endif
8elseif ( GetDisabled )
9 Enable
10endif
11
12end