Scripts

TR_m3_MT_WritIndriri

TR_Mainland.esm
Variables 7
Local Variables
CL1
CL2
TR_map
control
controlQ
nolore
T_Local_NPC
Source
1Begin TR_m3_MT_WritIndriri 2; log a journal entry for each successful 'hit' the player performs for the Morag Tong 3 4; script location: should be placed on each and every target of the Morag Tong, with 5; changes to reflect the person it is running on. 6 7; also contains death checks for Uman bounties 8 9short CL1 10short CL2 11short TR_map 12short control 13short controlQ 14short nolore 15short T_Local_NPC 16 17if ( MenuMode == 1 ) 18 return 19endif 20 21if ( CellChanged == 1 ) 22 set CL1 to GetPCCrimeLevel 23endif 24 25if ( OnDeath == 1 ) 26 ; when we are killed... 27 28 if ( GetJournalIndex TR_m3_MT_Indriri > 0 ) 29 ; ... and if the player has a writ for us... 30 31 set CL2 to GetPCCrimeLevel 32 if ( CL2 > CL1 ) 33 ; ... append a journal entry if the execution is seen ... 34 Player->Journal TR_m3_MT_Indriri 80 35 else 36 ; ... append a journal entry if the execution is NOT seen ... 37 Player->Journal TR_m3_MT_Indriri 90 38 endif 39 endif 40 41 ; Uman bounties 42 if ( GetJournalIndex "TR_m4_Uman_B1" > 0 ) 43 if ( GetJournalIndex "TR_m4_Uman_B1" < 40 ) 44 Journal "TR_m4_Uman_B1" 200 45 endif 46 endif 47 if ( GetJournalIndex "TR_m4_Uman_B2" > 0 ) 48 if ( GetJournalIndex "TR_m4_Uman_B2" < 40 ) 49 Journal "TR_m4_Uman_B2" 200 50 endif 51 endif 52 if ( GetJournalIndex "TR_m4_Uman_B3" > 0 ) 53 if ( GetJournalIndex "TR_m4_Uman_B3" < 40 ) 54 Journal "TR_m4_Uman_B3" 200 55 endif 56 endif 57endif 58 59if ( TR_Map ) 60 return 61endif 62 63set TR_map to 4 64 65End