TR_m3_NPC_NanaavBonelord_Sc
TR_Mainland.esm
Variables
1
Local Variables
control
Source
1Begin TR_m3_NPC_NanaavBonelord_Sc
2
3short control
4
5if ( control == 3 )
6 return
7endif
8
9if ( OnDeath )
10 set "TR_m3_Nanaav_Ghostfence1".control to 1
11 set "TR_m3_Nanaav_Ghostfence2".control to 1
12 set "TR_m3_Nanaav_Ghostfence3".control to 1
13 set "TR_m3_Nanaav_Dremora1".control to 1
14 set "TR_m3_Nanaav_Dremora2".control to 1
15 set control to 3
16 return
17endif
18
19if ( control == 1 )
20 if ( CellChanged )
21 set control to 0
22 SetFight 50
23 StopCombat
24 PositionCell 189 1401 -632 10680 "Nanaav, Beroth House: Clerks and Chandlers Hall" ; TR_m3_MARK_Nanaav_Bonelord
25 endif
26 return
27endif
28
29if ( GetDistance player < 100 )
30 SetFight 100
31 StartCombat player
32 set control to 1
33endif
34
35End