Scripts

TR_m3_PilgrimsHall_Gorne

TR_Mainland.esm
Variables 9
Local Variables
TR_Map
control
rent
rentDay
rentMonth
setup
cleanup
T_Local_NPC
NoLore
Source
1begin TR_m3_PilgrimsHall_Gorne 2 3;Cell: Gorne, Pilgrim's Hall 4;Publican: TR_m3_Anana Deroth 5;Flag: TR_m3_Rent_Gorne 6 7 8;this script fires off when RENT is set true. Rent is set true through the BEDS topic in dialogue, which all Publicans have. 9;Each publican will also have a separate response to buying the bed, so they can give simple directions. There is also a default one. 10 11short TR_Map 12short control 13short rent ;if room is rented, set through dialogue on this NPC 14short rentDay ;the day of the rental 15short rentMonth ;the month of the rental 16short setup ;if setup has been done 17short cleanup ;true if you want to cleanup all the flags, rental is over and can be reset 18short T_Local_NPC 19short NoLore 20;this script also uses a global variable (TR_m3_Rent_Gorne). Make a new one for each rental. You can have as many 21;beds as you want use that variable, it is used through the ownership data on the object reference 22 23if ( control == 1 ) 24 return 25endif 26 27if ( GetPCRank "Temple" >= 0 ) 28 set TR_m3_Rent_Gorne to 1 29 set TR_Map to 3 30 set control to 1 31 set rent to 0 32 return 33endif 34 35if ( GetPCRank "T_Mw_HouseIndoril" >= 0 ) 36 set TR_m3_Rent_Gorne to 1 37 set TR_Map to 3 38 set control to 1 39 set rent to 0 40 return 41endif 42 43if ( rent == 1 ) 44 45 if ( setup == 0 ) 46 set rentDay to Day 47 set rentMonth to Month 48 set setup to 1 49 set TR_m3_Rent_Gorne to 1 ;this is the flag for the ownership on the bed 50 51 else ;setup is done so check to see if the day is over 52 53 if ( Day != rentDay ) 54 set cleanup to 1 55 56 elseif ( Month != rentMonth ) 57 set cleanup to 1 58 59 endif 60 61 endif 62 63 if ( cleanup == 1 ) ;this gets called when the rental is over and everything can be cleaned up 64 set rent to 0 65 set TR_m3_Rent_Gorne to 0 66 set setup to 0 67 set rentDay to 0 68 set rentMonth to 0 69 set cleanup to 0 70 endif 71 72endif 73 74; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 75; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 76; appropriate to the location the NPC is. 77 78if ( TR_Map == 3 ) 79 return 80endif 81 82set TR_Map to 3 83 84End