Scripts

TR_m3_Pub_Salty_Futtocks

TR_Mainland.esm
Variables 10
Local Variables
TR_Map
NoLore
control
controlQ
rent
rentDay
rentMonth
setup
cleanup
T_Local_NPC
Source
1begin TR_m3_Pub_Salty_Futtocks 2 3;Cell: Old Ebonheart, The Salty Futtocks 4;Publican: "TR_m3_Jodald" 5;Flag: TR_m3_Rent_Salty_Futtocks 6;Room Door: TR_m3_rd_Salty_Futtocks 7 8;all rooms get rented for one day 9;This NPC must be in the map where the room is if you use the locked door cell loading cleanup 10;rename the script for the NPC and make a specific door to unlock or flag to set 11;NO actual key is given to player, a global flag is set that removes the ownership on the beds. 12 13;this script fires off when RENT is set true. Rent is set true through the BEDS topic in dialogue, which all Publicans have. 14;Each publican will also have a separate response to buying the bed, so they can give simple directions. There is also a default one. 15 16short TR_Map 17short NoLore 18short control 19short controlQ 20short rent ;if room is rented, set through dialogue on this NPC 21short rentDay ;the day of the rental 22short rentMonth ;the month of the rental 23short setup ;if setup has been done 24short cleanup ;true if you want to cleanup all the flags, rental is over and can be reset 25;this script also uses a global variable (TR_m3_Rent_Salty_Futtocks). Make a new one for each rental. You can have as many 26;beds as you want use that variable, it is used through the ownership data on the object reference 27short T_Local_NPC 28 29if ( rent == 1 ) 30 31 if ( setup == 0 ) 32 set rentDay to Day 33 set rentMonth to Month 34 set setup to 1 35 set TR_m3_Rent_Salty_Futtocks to 1 ;this is the flag for the ownership on the bed 36 TR_m3_rd_Salty_Futtocks->unlock ;opens the door 37 TR_m3_rd_Salty_Futtocks->PlaySound3D "Open Lock" 38 39 else ;setup is done so check to see if the day is over 40 41 if ( Day != rentDay ) 42 set cleanup to 1 43 44 elseif ( Month != rentMonth ) 45 set cleanup to 1 46 47 endif 48 49 endif 50 51 if ( CellChanged ) ;this is only needed if you've done a locked door. If so, you only want to do this on cell change so you don't lock them in the room 52 if ( cleanup == 1 ) ;this gets called when the rental is over and everything can be cleaned up 53 set rent to 0 54 set TR_m3_Rent_Salty_Futtocks to 0 55 TR_m3_rd_Salty_Futtocks->lock 50 ;locks the door 56 TR_m3_rd_Salty_Futtocks->PlaySound3D "LockedDoor" 57 set setup to 0 58 set rentDay to 0 59 set rentMonth to 0 60 set cleanup to 0 61 endif 62 endif 63 64endif 65 66; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 67; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 68; appropriate to the location the NPC is. 69 70if ( TR_Map ) 71 return 72endif 73 74set TR_Map to 3 75AddTopic "beds" 76 77End