TR_m3_cr_paruddma_scr
TR_Mainland.esm
Variables
1
Local Variables
state
Source
1Begin TR_m3_cr_paruddma_scr
2
3short state
4
5if ( player->GetSpellEffects "TR_m3_paruddma_drown_spell" )
6 if ( state == 0 )
7 set state to 1
8 player->RemoveEffects 0 ;For those who don't have the entire list of EffectIDs memorised, Effect 0 is Water Breathing - pralec
9 endif
10elseif ( state )
11 set state to 0
12endif
13
14End