TR_m3_q_27_HozgubSCN
TR_Mainland.esm
Variables
7
Local Variables
TR_Map
nolore
control
controlQ
T_Local_NPC
T_Local_NoLore
hozgub
Source
1Begin TR_m3_q_27_HozgubSCN
2
3short TR_Map
4short nolore
5short control
6short controlQ
7short T_Local_NPC
8short T_Local_NoLore
9
10short hozgub
11; hozgub == 0 means the player hasn't found Hozgub yet.
12; hozgub == 1 means the player has found but not questioned Hozgub yet.
13; hozgub == 2 means the player has questioned Hozgub but not told Amiro yet.
14; hozgub == 3 means the player has told Amiro about Hozgub's resignation already.
15; The above variable hozgub is used to condition dialogue entries.
16; It should be set simultaneously with the identically named variable in
17; TR_m2_q_27_AmiroSCN.
18
19; The player notices Hozgub when he stands right before him:
20if ( getJournalIndex TR_m2_FG_Amiro1 >= 10 )
21 if ( hozgub == 0 )
22 if ( getDistance Player < 200 )
23 set hozgub to 1
24 set TR_m2_Amiro.hozgub to 1
25 journal TR_m2_FG_Amiro1 20
26 endif
27 endif
28endif
29
30;this is for TR_m3_Sup_VampPrank
31if ( OnDeath )
32 if ( GetJournalIndex "TR_m3_Sup_VampPrank" >= 10 )
33 if ( GetJournalIndex "TR_m3_Sup_VampPrank" < 100 )
34 Journal "TR_m3_Sup_VampPrank" 102
35 endif
36 endif
37endif
38
39
40if ( TR_Map )
41 return
42endif
43
44set TR_Map to 3
45
46End