TR_m3_q_3_Balamus_sc
TR_Mainland.esm
Variables
5
Local Variables
dead
TR_Map
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m3_q_3_Balamus_sc
2
3;script on the regular Balamus Arthre in his house
4;his double TR_m3_q_3_Burglar is the version that enters the Vault
5
6short dead
7short TR_Map
8short NoLore
9short T_Local_NPC
10short T_Local_NoLore
11
12If ( dead == 1 )
13 Return
14ElseIf ( OnDeath == 1 )
15 set dead to 1
16Endif
17
18If ( GetHello == 30 ) ;if he's met in his house,
19 SetHello 29 ;records that the PC knows & can recognise him during the vault robbery
20Endif
21
22If ( GetDisabled == 0 )
23 If ( TR_m3_q_3_thieving >= 2 ) ;his double was killed in the vault or he got captured
24 Disable
25 set dead to 1
26 Return
27 ElseIf ( TR_m3_q_3_thieving == 1 ) ;global set by the script TR_m3_q_3_global when he (his double) enters the Indoril Vault
28 Disable ;which means this copy doesn't exist
29 Endif
30Else
31 If ( TR_m3_q_3_thieving == 0 ) ;if he got away but somehow got loaded inbetween or someshit
32 Enable ;...make sure he's back
33 Endif
34Endif
35
36
37; regional filter & nolore
38
39if ( TR_Map == 3 )
40 return
41endif
42
43set TR_Map to 3
44
45End