Scripts

TR_m3_q_3_Prisoner_sc

TR_Mainland.esm
Variables 5
Local Variables
state
TR_Map
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m3_q_3_Prisoner_sc 2 3;puts Balamus Arthre in prison if he's captured 4 5short state 6short TR_Map 7short NoLore 8short T_Local_NPC 9short T_Local_NoLore 10 11if ( state >= 2 ) 12 Return 13endif 14 15If ( TR_m3_q_3_thieving <= 1 ) 16 If ( state < 1 ) 17 Disable 18 set state to 1 19 Endif 20ElseIf ( TR_m3_q_3_thieving == 2 ) 21 Disable 22 set state to 2 23ElseIf ( TR_m3_q_3_thieving == 3 ) 24 Enable 25 set state to 3 26Endif 27 28if ( TR_Map == 3 ) 29 return 30endif 31 32set TR_Map to 3 33 34End