TR_m3_q_3_Prisoner_sc
TR_Mainland.esm
Variables
5
Local Variables
state
TR_Map
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m3_q_3_Prisoner_sc
2
3;puts Balamus Arthre in prison if he's captured
4
5short state
6short TR_Map
7short NoLore
8short T_Local_NPC
9short T_Local_NoLore
10
11if ( state >= 2 )
12 Return
13endif
14
15If ( TR_m3_q_3_thieving <= 1 )
16 If ( state < 1 )
17 Disable
18 set state to 1
19 Endif
20ElseIf ( TR_m3_q_3_thieving == 2 )
21 Disable
22 set state to 2
23ElseIf ( TR_m3_q_3_thieving == 3 )
24 Enable
25 set state to 3
26Endif
27
28if ( TR_Map == 3 )
29 return
30endif
31
32set TR_Map to 3
33
34End