Scripts

TR_m3_q_A7_DiremScript

TR_Mainland.esm
Variables 5
Local Variables
TR_Map
control
controlQ
T_Local_NPC
NoLore
Source
1Begin TR_m3_q_A7_DiremScript 2; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 4; appropriate to the location the NPC is. 5 6short TR_Map 7short control 8short controlQ 9short T_Local_NPC 10short NoLore 11 12if ( controlQ == 0 ) 13 if ( GetJournalIndex TR_m3_Ta_Strike == 50 ) 14 if ( CellChanged == 1 ) 15 "TR_m3_Direm Llathen"->PositionCell 2860, -3412, -1935, 17820, "Tahvel, Egg Mine" ;marker TR_m3_MARK_q_A7_DiremScript 16 "TR_m3_Direm Llathen"->AIWander 30 0 0 40 20 20 0 0 0 0 0 0 17 "TR_m3_Camran"->PositionCell -3061, -2192, -544, 4800, "Tahvel, Egg Mine" ;marker TR_m3_MARK_q_A7_DiremScript 18 "TR_m3_Camran"->AIWander 100 0 0 40 20 20 0 0 0 0 0 0 19 "TR_m3_Mirem Osun"->PositionCell 5726, 3652, 10590, 3780, "Tahvel, Iron Mine" ;marker TR_m3_MARK_q_A7_DiremScript 20 "TR_m3_Mirem Osun"->AIWander 512 0 0 40 20 20 0 0 0 0 0 0 21 "TR_m3_Repruvus"->PositionCell 4644, 1870, 10174, 8940, "Tahvel, Iron Mine" ;marker TR_m3_MARK_q_A7_DiremScript 22 "TR_m3_Repruvus"->AIWander 300 0 0 40 20 20 0 0 0 0 0 0 23 "TR_m3_TahvelGuard"->AIWander 1000 0 0 40 20 20 0 0 0 0 0 0 24 set controlQ to 1 25 endif 26 endif 27endif 28 29if ( TR_Map == 3 ) 30 return 31endif 32 33set TR_Map to 3 34 35End