TR_m3_q_A9_strandedpilgrim
TR_Mainland.esm
Variables
6
Local Variables
status
button
NoLore
T_Local_NPC
TR_Map
T_Local_NoLore
Source
1Begin TR_m3_q_A9_strandedpilgrim
2
3short status
4short button
5Short NoLore
6short T_Local_NPC
7short TR_Map
8short T_Local_NoLore
9
10if ( TR_Map != 3 )
11 set TR_Map to 3
12endif
13
14If ( status == 2 )
15 If ( OnActivate == 1 )
16 Activate
17 Endif
18Endif
19
20If ( status == 0 )
21 SetFatigue 0
22 If ( OnActivate == 1 )
23 MessageBox "This man looks like he has been stranded here for some time.", "Give him some water.", "Leave him be."
24 set status to 1
25 Endif
26Endif
27
28If ( status == 1 )
29 set button to GetButtonPressed
30 If ( button == -1 )
31 SetFatigue 0
32 Return
33 Elseif ( button == 0 )
34 SetFatigue 100
35 say, "vo\d\m\Flw_DM004.mp3", "Thank you."
36 set status to 2
37 Elseif ( button == 1 )
38 set status to 0
39 Endif
40Endif
41
42
43End