TR_m4_Bal_Cr_VunalDevourer_sc
TR_Mainland.esm
Variables
1
Local Variables
doonce
Source
1Begin TR_m4_Bal_Cr_VunalDevourer_sc
2
3short doonce
4
5if ( TR_m4_Bal_DevourerDead )
6 return
7endif
8
9if ( OnDeath )
10 set TR_m4_Bal_DevourerDead to 1
11; disappearing commented out, not sure if it makes sense here
12; playsound "conjuration hit"
13; PlaceAtMe "T_Glb_Var_SummonFX" 1 0 0
14; disable
15 return
16endif
17
18; not using PlaceAtPC because StartCombat requires a reference of the devourer
19
20if ( TR_m4_Bal_DevourerSpawned == 0 )
21 if ( GetDisabled == 0 )
22 disable
23 endif
24 return
25elseif ( GetDisabled )
26 enable
27endif
28
29if ( doonce == 0 )
30 set doonce to 1
31 PlaceAtMe "T_Glb_Var_SummonFX" 1 0 0
32 startcombat player
33 if ( GetDeadCount "TR_m4_V_HannatTulu" == 0 )
34 if ( "TR_m4_V_HannatTulu"->GetDisabled == 0 )
35 startcombat "TR_m4_V_HannatTulu"
36 "TR_m4_V_HannatTulu"->startcombat "TR_m4_Bal_VunalDevourer"
37 return
38 endif
39 endif
40endif
41
42end