TR_m4_NPC_AlomonJuspethe
TR_Mainland.esm
Variables
11
Local Variables
TR_Map
control
controlQ
alomonRoll
winState
playerWins
alomonWins
playerTGRank
NoLore
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m4_NPC_AlomonJuspethe
2
3; Script on NPC TR_m4_alomon_juspethe (Alomon Juspethe, also known
4; as Arnie the Scrib) for quest TR_m4_T_Nuccius_Wager and probably others.
5
6; Notice the related global variable TR_m4_T_Nuccius_Alomon_Status.
7; It is 0 when Alomon is in the basement of the Teyn tradehouse.
8; It is < 1000 when Alomon is still in Teyn.
9; Quoting Why:
10; ; yeah, it's a dummy var that's supposed to disable the interactions with Alomon
11; ; just in case Rats needs the guy for his TG plans
12; ; I figured I wouldn't hog Arnie the Scrib and block later designs with the guy
13; ; the global can probably be replaced with a journal entry for whatever relevant
14; ; quest involves the guy in the future, but this was my stopgap solution to keeping
15; ; his involvement flexible
16
17short TR_Map
18short control
19short controlQ
20short alomonRoll
21short winState
22short playerWins
23short alomonWins
24short playerTGRank
25short NoLore
26short T_Local_NPC
27short T_Local_NoLore
28
29; Note to questmakers:
30
31; if this NPC is moved out of Teyn, Cirifae's Tradehouse:
32; Set TR_m4_T_Nuccius_Alomon_Status to 1.
33; If he is moved out of Teyn:
34; Set TR_m4_T_Nuccius_Alomon_Status to 1000.
35
36if ( CellChanged == 1 )
37 set playerTGRank to ( GetPCRank "Thieves Guild" )
38endif
39
40if ( OnDeath )
41 ; vanilla integration quest
42 if ( GetJournalIndex TR_m0_TongueToad >= 10 )
43 if ( GetJournalIndex TR_m0_TongueToad < 100 )
44 Journal TR_m0_TongueToad 200
45 endif
46 endif
47endif
48
49if ( TR_Map == 4 )
50 return
51endif
52
53set TR_Map to 4
54
55End