TR_m4_NPC_BanditDuo2
TR_Mainland.esm
Variables
6
Local Variables
TR_Map
control
controlQ
OnPCHitMe
T_Local_NPC
NoLore
Source
1Begin TR_m4_NPC_BanditDuo2
2; This short script is there to allow dialogue to be filtered on the TR_Map local variable,
3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be
4; appropriate to the location the NPC is.
5
6short TR_Map
7short control
8short controlQ
9short OnPCHitMe
10short T_Local_NPC
11short NoLore
12
13if ( MenuMode )
14 return
15endif
16
17if ( OnDeath )
18 "TR_m4_Venatria Salvo"->ForceGreeting
19 return
20endif
21
22if ( CellChanged )
23 if ( GetJournalIndex "TR_m4_wil_BanditDuo" >= 100 )
24 if ( GetDisabled == 0 )
25 Disable
26 endif
27 endif
28endif
29
30if ( OnPCHitMe == 1 )
31 if ( "TR_m4_Venatria Salvo".controlQ == 0 )
32 if ( GetItemCount "dire flamesword" == 0 )
33 AddItem "iron dagger" 1
34 "TR_m4_Venatria Salvo"->AddItem "steel dagger" 1
35 set "TR_m4_Venatria Salvo".controlQ to 10
36 else
37 set "TR_m4_Venatria Salvo".controlQ to 11
38 endif
39 if ( GetJournalIndex "TR_m4_wil_BanditDuo" == 50 )
40 "TR_m4_Venatria Salvo"->ForceGreeting
41 return
42 endif
43 endif
44endif
45
46if ( TR_Map == 4 )
47 return
48endif
49
50set TR_Map to 4
51
52End