Scripts

TR_m4_NPC_Hemmette_Fauler

TR_Mainland.esm
Variables 8
Local Variables
TR_Map
control
controlQ
controlF
potionFound
T_Local_NPC
NoLore
greeting
Source
1Begin TR_m4_NPC_Hemmette_Fauler 2 3; Script controlling Hemmette's dialogue states and journal updates on death 4 5short TR_Map 6short control ; controls reaction for sneaking into chest 7short controlQ ; toggles force greet 8short controlF ; controls whether the PC has talked about certain topics 9short potionFound ; set when Hemmette knows about the potion 10short T_Local_NPC 11short NoLore 12 13short greeting 14 15if ( MenuMode ) 16 return 17endif 18 19if ( TR_m4_Ando_HemmetteDead == 1 ) 20 return 21endif 22 23if ( OnDeath ) 24 set TR_m4_Ando_HemmetteDead to 1 25 set TR_m4_Ando_HemmetteRumor to 0 26 set TR_m4_Ando_NevusaPotionPlaced to 0 27 if ( GetJournalIndex "TR_m4_And_Alchemists_1" >= 20 ) 28 if ( GetJournalIndex "TR_m4_And_Alchemists_1" < 70 ) 29 if ( GetJournalIndex "TR_m4_And_Alchemists_2" < 100 ) 30 if ( GetJournalIndex "TR_m4_And_Alchemists_3" < 135 ) 31 Journal "TR_m4_And_Alchemists_1" 80 32 endif 33 endif 34 endif 35 endif 36endif 37 38if ( TR_m4_Ando_HemmettePrison == 2 ) 39 if ( CellChanged ) 40 if ( TR_m4_Ando_HemmetteArrestDay > DaysPassed ) 41 return 42 endif 43 set TR_m4_Ando_HemmettePrison to 3 44 PositionCell 3704 4664 14982 1200 "Bal Foyen, Fauler's Philters" ;marker TR_m4_MARK_Hemmette_Fauler 45 AIWander 0 50 0 0 60 20 10 0 0 0 0 0 46 AddSpell "TR_m4_Ando_IncreasePrice" 47 TR_m4_Ando_FaulerDoor->Unlock 48 endif 49endif 50 51if ( TR_Map == 4 ) 52 return 53endif 54 55set TR_Map to 4 56 57End