Scripts

TR_m4_NPC_Ibelard

TR_Mainland.esm
Variables 14
Local Variables
TR_Map
control
controlQ
T_Local_NPC
T_Local_NoLore
NoHello
NoIdle
NoLore
doOnce
OnPCHitMe
noHit
ConvinceConfront
ThankIbelard
timer
Source
1Begin TR_m4_NPC_Ibelard 2; This script controls the cursed miner in the Etana Egg Mine, part of Remnants of Resdayn quest. 3 4; Variables from the "NoLore" TR map4 script. 5short TR_Map 6short control 7short controlQ 8short T_Local_NPC 9short T_Local_NoLore 10short NoHello 11short NoIdle 12short NoLore 13short doOnce 14short OnPCHitMe 15float timer 16short noHit 17 18; Records if character has been convinced to confront the foreman. 19short ConvinceConfront 20 21; Records first greeting after Ibelard has been healed 22short ThankIbelard 23 24if ( MenuMode ) 25 return 26endif 27 28if ( GetJournalIndex, "TR_m4_Om_RemnantsIbelard" >= 10 ) 29 return 30endif 31 32if ( ThankIbelard == 1 ) 33 if ( TR_m4_Om_ReRe_Ordinators ) 34 return 35 endif 36 if ( timer > 1 ) 37 ForceGreeting 38 endif 39 Set timer to ( timer + GetSecondsPassed ) 40 return 41endif 42 43; Detect if dispel is cast, then make all aware that Ibelard is healed. 44if ( GetEffect, sEffectDispel == 1 ) 45 StopCombat ; just in case 46 LoopGroup Idle 1 1 47 Set ThankIbelard to 1 48 Say, "Vo\b\m\Flw_BM003.mp3", "Thank you!" 49 ModDisposition, 50 50 "TR_m4_Kalmaron"->ModDisposition, 20 51 "TR_m4_Semmo"->ModDisposition, 20 52 "TR_m4_Meldresi"->ModDisposition, 20 53 ModPCFacRep 3 "Temple" 54 Set NoHello to -1 ; make him talk again 55 Set NoIdle to -1 56 SetAlarm 90 57 SetHello 30 58 return 59 60elseif ( TR_m4_Om_ReRe_Ordinators ) 61 ; dispelled by Ordinators 62 StopCombat ; just in case 63 LoopGroup Idle 1 1 64 Set ThankIbelard to 1 65 Set NoHello to -1 ; make him talk again 66 Set NoIdle to -1 67 SetAlarm 90 68 SetHello 30 69 return 70 71elseif ( OnPCHitMe == 0 ) 72 if ( noHit == 1 ) 73 PlayGroup KnockOut 2 ; make him appear knocked out 74 else 75 PlayGroup Idle 1 76 endif 77endif 78 79if ( OnPCHitMe ) 80 ; makes sure it works to initiate a fight with Ibelard 81 if ( doOnce == 0 ) 82 LoopGroup Idle 1 1 83 Set doOnce to 1 84 elseif ( doOnce == 1 ) 85 StartCombat Player 86 Set doOnce to 2 87 endif 88endif 89 90; From the TR map4 script 91if ( TR_Map == 4 ) 92 return 93endif 94set TR_Map to 4 95set noHit to 1 96 97End