Scripts

TR_m4_NPC_IssarbaddonBandit

TR_Mainland.esm
Variables 7
Local Variables
TR_Map
control
controlQ
NoLore
IssarbaddonBandit
T_Local_NPC
T_Local_NoLore
Source
1Begin TR_m4_NPC_IssarbaddonBandit 2; This short script is there to allow dialogue to be filtered on the TR_Map local variable, 3; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be 4; appropriate to the location the NPC is. This version is for "NoLore" NPCs. 5 6short TR_Map 7short control 8short controlQ 9short NoLore 10short IssarbaddonBandit 11short T_Local_NPC 12short T_Local_NoLore 13;global TR_m4_AA_IssarbaddonHostile 14 15if ( TR_m4_AA_IssarbaddonHostile == 0 ) ;if the bandits are hostile (default state) 16 if ( GetFight == 20 ) 17 SetFight 100 18 endif 19elseif ( TR_m4_AA_IssarbaddonHostile == 1 ) ;if the bandits aint hostile 20 if ( GetFight > 20 ) 21 SetFight 20 22 endif 23endif 24 25if ( TR_Map == 4 ) 26 return 27endif 28 29set TR_Map to 4 30 31End