TR_m4_NPC_Varzan_after
TR_Mainland.esm
Variables
7
Local Variables
TR_Map
control
controlQ
stopfollow
T_Local_NPC
NoLore
T_Local_NoLore
Source
1Begin TR_m4_NPC_Varzan_after
2
3; Script on NPC TR_m4_q_Varzan_after for quest TR_m4_wil_MyDearFriendArvena.
4; This is Varzan *after* he leaves the tomb.
5
6short TR_Map
7short control
8short controlQ
9short stopfollow
10short T_Local_NPC
11short NoLore
12short T_Local_NoLore
13
14; He shouldn't appear until Arvena's "remains" have been found.
15if ( GetJournalIndex TR_m4_wil_MyDearFriendArvena < 50 )
16 if ( GetDisabled == 0 )
17 disable
18 endif
19 return
20endif
21
22; He should appear when the player leaves the tomb, after the
23; remains have been found,
24; but then disappear again when the quest is done and the player
25; isn't watching.
26if ( CellChanged )
27 if ( GetJournalIndex TR_m4_wil_MyDearFriendArvena == 50 )
28 enable
29 elseif ( GetJournalIndex TR_m4_wil_MyDearFriendArvena == 60 )
30 disable
31 endif
32endif
33
34if ( TR_Map )
35 return
36endif
37
38set TR_Map to 4
39
40End