Scripts

TR_m4_V_Ofelia_sc

TR_Mainland.esm
Variables 19
Local Variables
nolore
TR_Map
T_Local_Vampire
control
controlQ
NoHello
NoFlee
NoIdle
NoIntruder
NoThief
T_Local_NPC
T_Local_NoLore
checkBlood
doOnce
state
ashStorm
fixHead
TR_m4_Bal_ClanMember
timer
Source
1begin TR_m4_V_Ofelia_sc 2 3;Should check for all vanilla and T_D province mod infection 4;--- 5;Checks run on cellchange and then constantly if applicable 6;No need for always-running global scripts like vanilla 7 8; PROVINCE LOCAL VARIABLES HERE 9short nolore 10short TR_Map 11short T_Local_Vampire 12short control 13short controlQ 14 15short NoHello 16short NoFlee 17short NoIdle 18short NoIntruder 19short NoThief 20short T_Local_NPC 21short T_Local_NoLore 22 23short checkBlood 24short doOnce 25short state 26 27;Vanilla global PCVampire 28;Vanilla global PCWerewolf 29;Tamriel_Data global T_Glob_PorphyricInfected 30 31;Baluath ash storm benefits variables 32float timer 33short ashStorm 34short fixHead 35 36; Ofelia 37short TR_m4_Bal_ClanMember 38 39;----------------------------------------------- 40; Drop vampire dust on death like vanilla 41;----------------------------------------------- 42 43if ( OnDeath ) 44 AddItem "ingred_vampire_dust_01" 1 45 46 if ( GetJournalIndex TR_m4_TT_ArmunAdventure > 0 ) 47 if ( GetJournalIndex TR_m4_TT_ArmunAdventure < 100 ) 48 Journal TR_m4_TT_ArmunAdventure_c 110 49 endif 50 endif 51endif 52 53;----------------------------------------------- 54; Check player infection/vampire status 55;----------------------------------------------- 56 57if ( CellChanged ) 58 set checkBlood to 0 59 set state to 0 60 61 if ( T_Glob_PorphyricInfected ) 62 elseif ( player->GetSpell "Vampire Blood Quarra" ) 63 elseif ( player->GetSpell "Vampire Blood Aundae" ) 64 elseif ( player->GetSpell "Vampire Blood Berne" ) 65 elseif ( PCVampire != 0 ) 66 elseif ( PCWerewolf == 1 ) 67 else 68 ;Player isn't infected/vampire/cured vampire/werewolf 69 set checkBlood to 1 70 endif 71endif 72 73if ( fixHead ) 74 ;Mod-added heads disappear when the Vampirism effect is removed/swapped 75 ;To fix this we equip a helmet and remove it to reset the head model 76 set fixHead to 0 77 equip T_Glb_Var_HeadFixer ;Lack of AddItem is intentional 78 RemoveItem T_Glb_Var_HeadFixer 1 79endif 80 81if ( MenuMode ) 82 return 83endif 84 85;Baluath stuff, see cure script 86set timer to ( timer + GetSecondsPassed ) 87if ( timer > 1 ) 88 set timer to 0 89 if ( ashStorm ) 90 set ashStorm to 0 91 endif 92 if ( GetWindSpeed ) 93 if ( GetCurrentWeather >= 6 ) ;ash 94 if ( GetCurrentWeather <= 7 ) ;blight 95 set ashStorm to 1 96 endif 97 endif 98 endif 99 if ( ashStorm ) 100 if ( GetSpell "T_Vamp_Ab_Baluath_Ash" == 0 ) 101 AddSpell "T_Vamp_Ab_Baluath_Ash" 102 AddSpell "T_Vamp_Sp_Baluath_Ash" 103 AddSpell "T_Vamp_Ab_Baluath_SunDmg" 104 RemoveSpell "vampire sun damage" 105 set fixHead to 1 106 endif 107 elseif ( GetSpell "T_Vamp_Ab_Baluath_Ash" ) 108 RemoveSpell "T_Vamp_Ab_Baluath_Ash" 109 RemoveSpell "T_Vamp_Sp_Baluath_Ash" 110 AddSpell "vampire sun damage" 111 RemoveSpell "T_Vamp_Ab_Baluath_SunDmg" 112 set fixHead to 1 113 endif 114endif 115 116 117;------------------------------------------------ 118; Player was not infected before changing cell, 119; so constantly check for infection and then run 120; this clan's specific global script 121;------------------------------------------------ 122 123if ( checkBlood ) 124 if ( player->GetSpellEffects "T_Vamp_Dis_Baluath" ) 125 if ( ScriptRunning "T_ScVamp_Baluath_PC" != 1 ) 126 StartScript "T_ScVamp_Baluath_PC" 127 endif 128 endif 129 130;------------------------------------------------ 131; Player was infected/vampire before changing cell, 132; so check whether player is in an enemy clan 133;------------------------------------------------ 134 135elseif ( state != 1 ) 136 if ( VampClan == 100 ) 137 SetFight 30 ;Player is a friendly vampire 138 else 139 SetFight 90 ;Player is an enemy vampire 140 endif 141 142 set state to 1 143endif 144 145;------------------------------------------------ 146; Apply vampire spells/abilities to this NPC once 147;------------------------------------------------ 148 149if ( doOnce == 0 ) 150 AddSpell "T_Vamp_Dis_Baluath" 151 AddSpell "T_Vamp_Ab_Baluath" 152 AddSpell "Vampire Attributes" 153 AddSpell "Vampire Skills" 154 AddSpell "Vampire Immunities" 155 AddSpell "Vampire Sun Damage" 156 AddSpell "Vampire Touch" 157 ModRestoration 75 158 ;set province-specific location variable for dialogue here 159 set TR_Map to 4 160 set doOnce to 1 161 162 ; Ofelia 163 set TR_m4_Bal_ClanMember to 1 164endif 165 166end