TR_m7_Ns_JNS_6_ScThug
TR_Mainland.esm
Variables
7
Local Variables
TR_Map
control
controlQ
NoLore
T_Local_NPC
T_Local_NoLore
OnPCHitMe
Source
1Begin TR_m7_Ns_JNS_6_ScThug
2
3short TR_Map
4short control
5short controlQ
6short NoLore
7short T_Local_NPC
8short T_Local_NoLore
9short OnPCHitMe
10
11if ( GetJournalIndex "TR_m7_Ns_JNS_6" >= 20 )
12 if ( GetJournalIndex "TR_m7_Ns_JNS_6" < 50 )
13 if ( GetDisabled == 1 )
14 Enable
15 endif
16 elseif ( GetDisabled == 0 )
17 Disable
18 endif
19endif
20
21if ( OnPCHitMe == 1 )
22 if ( GetJournalIndex "TR_m7_Ns_JNS_6" == 20 );If player attacks before the ForceGreet, fight still starts and plays out as normal
23 Journal "TR_m7_Ns_JNS_6" 30
24 "TR_m7_q_Meder Llarys"->SetFight 100
25 "TR_m7_q_Meder Llarys"->StartCombat player
26 "TR_m7_q_Tenaru Sadri"->SetFight 100
27 "TR_m7_q_Tenaru Sadri"->StartCombat player
28 "TR_m7_q_Lenoria Flutius"->SetFight 100
29 "TR_m7_q_Lenoria Flutius"->StartCombat "TR_m7_q_Rathasa Sendu" ;Heavy melee hitter goes for her, ranged guys for the player
30 "TR_m7_q_Rathasa Sendu"->StartCombat "TR_m7_q_Lenoria Flutius"
31 "TR_m7_q_Rathasa Sendu"->StartCombat "TR_m7_q_Meder Llarys" ;If she kills her main target, she starts going for the others next
32 "TR_m7_q_Rathasa Sendu"->StartCombat "TR_m7_q_Tenaru Sadri"
33 endif
34 Set OnPCHitMe to 0
35endif
36
37if ( TR_Map != 7 )
38 set TR_Map to 7
39 Disable
40endif
41
42End